Top-down alien shooter · claude-opus-5
Output saved · Stopped by an API error Cost / run $0.5183 Runtime 204.4s
A model request failed and its retries ran out. The output is the HTML saved before that.
Prompt for this run
Using the pre-provided phaser.min.js (global Phaser), build a top-down alien shooter: move with WASD, aim and fire at waves of advancing aliens, with health, score, and increasing difficulty. Use ONLY procedurally generated graphics, no external image or audio assets.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
METRICS
Transcript · 6 messages
Using the pre-provided phaser.min.js (global Phaser), build a top-down alien shooter: move with WASD, aim and fire at waves of advancing aliens, with health, score, and increasing difficulty. Use ONLY procedurally generated graphics, no external image or audio assets.
I'll build a top-down alien shooter with Phaser, using procedurally generated textures.
{"command":"ls -la /tmp/ws"}total 1156 drwxr-sr-x. 2 node node 27 Aug 3 00:22 . drwxrwsrwx. 3 root node 16 Aug 3 00:22 .. -rw-r--r--. 1 node node 1181917 Aug 3 00:22 phaser.min.js
thinking
Now I'm going to start building the game.
/tmp/ws/index.html (38268 bytes)Successfully wrote 38268 bytes to /tmp/ws/index.html