Top-down alien shooter · deepseek-v3.2
Output generated Cost / run $0.0049 Runtime 65.6s
Prompt for this run
Build a playable top-down alien shooter using the provided Phaser library. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `phaser.min.js` (global `Phaser`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Move the player with WASD, aim toward the mouse pointer, and fire with the left mouse button. Display the controls on screen. - Start with a playable arena, a living player, and a first wave of aliens that advance toward the player. Player shots damage aliens; contact with aliens damages the player. - Display health, score, and wave number. Award points for kills. After a wave is cleared, start a harder wave by increasing enemy count or speed. - At zero health, stop gameplay and show a game-over state with Restart. Restart restores health, score, and the first wave. - Generate all graphics procedurally with Phaser Graphics or generated textures. Do not use external image or audio assets. Verify: Test movement, aiming, and firing in the opening encounter. Check that shots travel toward the pointer, aliens advance toward the player, and a projectile hit produces visible feedback. Reload and check the initial health, score, and wave.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
METRICS
Transcript · 9 messages
Build a playable top-down alien shooter using the provided Phaser library. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `phaser.min.js` (global `Phaser`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Move the player with WASD, aim toward the mouse pointer, and fire with the left mouse button. Display the controls on screen. - Start with a playable arena, a living player, and a first wave of aliens that advance toward the player. Player shots damage aliens; contact with aliens damages the player. - Display health, score, and wave number. Award points for kills. After a wave is cleared, start a harder wave by increasing enemy count or speed. - At zero health, stop gameplay and show a game-over state with Restart. Restart restores health, score, and the first wave. - Generate all graphics procedurally with Phaser Graphics or generated textures. Do not use external image or audio assets. Verify: Test movement, aiming, and firing in the opening encounter. Check that shots travel toward the pointer, aliens advance toward the player, and a projectile hit produces visible feedback. Reload and check the initial health, score, and wave.
thinking
I'll start by checking the current directory to see what's available, particularly the phaser.min.js file.
{"command":"ls -la"}total 1168 drwx------ 3 node node 4096 Oct 9 11:07 . drwxrwxrwt 6 root root 4096 Oct 9 11:07 .. drwxr-xr-x 3 node node 4096 Oct 9 11:07 .home -rw-r--r-- 1 node node 1181917 Oct 9 11:07 phaser.min.js
thinking
Great, phaser.min.js is present. I need to create a single HTML file with inline CSS and JS, using Phaser. I'll start by writing the index.html file. First, let's examine the size of phaser.min.js to ensure we can inline it? However the instruction says "the runner will inline it into the final artifact." Actually they say: "Use the provided `phaser.min.js` (global `Phaser`) through a plain local script tag; the runner will inline it into the final artifact." That suggests we should include a script tag referencing the local file, and the system will handle inlining it into index.html. So we just write `<script src="phaser.min.js"></script>`. Now I'll write the index.html with a game canvas, style, and game logic. Let's create the file:
index.html (10971 bytes)Successfully wrote to index.html
thinking
Now I need to run the browser to test the game. Let's start by reloading the page and inspecting. Use browser tool. Let's first do a reload:
{"action":"reload"}{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","error: Cannot read properties of undefined (reading 'graphics')","warning: [.WebGL-0x13ec0017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels"],"dom":"Health: 100\nScore: 0\nWave: 1\nMove: WASD | Aim: Mouse | Fire: Left Click","images":"model does not support images"}