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Top-down alien shooter · gemini-3.1-flash-lite-preview

Output generated Cost / run $0.0050 Runtime 12.2s

Prompt for this run

Using the pre-provided phaser.min.js (global Phaser), build a top-down alien shooter: move with WASD, aim and fire at waves of advancing aliens, with health, score, and increasing difficulty. Use ONLY procedurally generated graphics, no external image or audio assets.

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TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelgemini-3.1-flash-lite-preview
vendorGoogle
harnesspi-agent
generated2026-07-22

METRICS

runtime12.2s
tokens in6.8k
tokens out2.2k
cached0
cost / run$0.0050
Transcript · 6 messages
user

Using the pre-provided phaser.min.js (global Phaser), build a top-down alien shooter: move with WASD, aim and fire at waves of advancing aliens, with health, score, and increasing difficulty. Use ONLY procedurally generated graphics, no external image or audio assets.

assistant
thinking
**Defining Game Scope**

I'm solidifying the scope: a single-file, top-down alien shooter using Phaser and internal assets. External resources are off-limits, which influences my asset strategy. I'll need to define game mechanics and core gameplay next to begin work on the index file.


→ bash {"command":"ls -l phaser.min.js"}
toolResult

-rw-r--r-- 1 node node 1181917 Jul 22 18:23 phaser.min.js

assistant
thinking
**Constructing the Game File**

I've confirmed the file's existence and am now diving into `index.html` to instantiate the Phaser game. My plan crystallizes as: initial setup for the Phaser configuration. Then, the generation of assets within the `preload()` function. The intended method is to use `this.make.graphics()` for drawing, starting with the Player.


→ write index.html (4121 bytes)
toolResult

Successfully wrote 4121 bytes to index.html

assistant

The top-down alien shooter has been successfully created. You can open `index.html` in your browser to play the game. ### Features included: * **Procedural Graphics**: All entities (player, enemies, bullets) are generated using Phaser's `Graphics` API at runtime. * **Controls**: WASD for movement, Mouse to aim and shoot. * **Mechanics**: * Player health system (decreases on contact). * Scoring system. * Dynamic difficulty: Spawn rate increases as you score points. * **Self-contained**: All code, styles, and logic are contained within the `index.html` file, which references the local `phaser.min.js` file.