Top-down alien shooter · mercury-3
Output generated Cost / run $0.0303 Runtime 128.6s
Prompt for this run
Build a playable top-down alien shooter using the provided Phaser library. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `phaser.min.js` (global `Phaser`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Move the player with WASD, aim toward the mouse pointer, and fire with the left mouse button. Display the controls on screen. - Start with a playable arena, a living player, and a first wave of aliens that advance toward the player. Player shots damage aliens; contact with aliens damages the player. - Display health, score, and wave number. Award points for kills. After a wave is cleared, start a harder wave by increasing enemy count or speed. - At zero health, stop gameplay and show a game-over state with Restart. Restart restores health, score, and the first wave. - Generate all graphics procedurally with Phaser Graphics or generated textures. Do not use external image or audio assets. Verify: Test movement, aiming, and firing in the opening encounter. Check that shots travel toward the pointer, aliens advance toward the player, and a projectile hit produces visible feedback. Reload and check the initial health, score, and wave.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
METRICS
Transcript · 79 messages
Build a playable top-down alien shooter using the provided Phaser library. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `phaser.min.js` (global `Phaser`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Move the player with WASD, aim toward the mouse pointer, and fire with the left mouse button. Display the controls on screen. - Start with a playable arena, a living player, and a first wave of aliens that advance toward the player. Player shots damage aliens; contact with aliens damages the player. - Display health, score, and wave number. Award points for kills. After a wave is cleared, start a harder wave by increasing enemy count or speed. - At zero health, stop gameplay and show a game-over state with Restart. Restart restores health, score, and the first wave. - Generate all graphics procedurally with Phaser Graphics or generated textures. Do not use external image or audio assets. Verify: Test movement, aiming, and firing in the opening encounter. Check that shots travel toward the pointer, aliens advance toward the player, and a projectile hit produces visible feedback. Reload and check the initial health, score, and wave.
{"command":"pwd && ls -la"}{"command":"head -c 2000 /tmp/job-skUGXI/phaser.min.js 2>/dev/null; echo \"---\"; wc -c /tmp/job-skUGXI/phaser.min.js 2>/dev/null"}/tmp/job-skUGXI total 1168 drwx------ 3 node node 4096 Oct 23 09:51 . drwxrwxrwt 8 root root 4096 Oct 23 09:51 .. drwxr-xr-x 3 node node 4096 Oct 23 09:51 .home -rw-r--r-- 1 node node 1181917 Oct 23 09:51 phaser.min.js
!function(t,e){"object"==typeof exports&&"object"==typeof module?module.exports=e():"function"==typeof define&&define.amd?define("Phaser",[],e):"object"==typeof exports?exports.Phaser=e():t.Phaser=e()}(this,(()=>(()=>{var t={50792:t=>{"use strict";var e=Object.prototype.hasOwnProperty,i="~";function s(){}function n(t,e,i){this.fn=t,this.context=e,this.once=i||!1}function r(t,e,s,r,o){if("function"!=typeof s)throw new TypeError("The listener must be a function");var a=new n(s,r||t,o),h=i?i+e:e;return t._events[h]?t._events[h].fn?t._events[h]=[t._events[h],a]:t._events[h].push(a):(t._events[h]=a,t._eventsCount++),t}function o(t,e){0==--t._eventsCount?t._events=new s:delete t._events[e]}function a(){this._events=new s,this._eventsCount=0}Object.create&&(s.prototype=Object.create(null),(new s).__proto__||(i=!1)),a.prototype.eventNames=function(){var t,s,n=[];if(0===this._eventsCount)return n;for(s in t=this._events)e.call(t,s)&&n.push(i?s.slice(1):s);return Object.getOwnPropertySymbols?n.concat(Object.getOwnPropertySymbols(t)):n},a.prototype.listeners=function(t){var e=i?i+t:t,s=this._events[e];if(!s)return[];if(s.fn)return[s.fn];for(var n=0,r=s.length,o=new Array(r);n<r;n++)o[n]=s[n].fn;return o},a.prototype.listenerCount=function(t){var e=i?i+t:t,s=this._events[e];return s?s.fn?1:s.length:0},a.prototype.emit=function(t,e,s,n,r,o){var a=i?i+t:t;if(!this._events[a])return!1;var h,l,u=this._events[a],c=arguments.length;if(u.fn){switch(u.once&&this.removeListener(t,u.fn,void 0,!0),c){case 1:return u.fn.call(u.context),!0;case 2:return u.fn.call(u.context,e),!0;case 3:return u.fn.call(u.context,e,s),!0;case 4:return u.fn.call(u.context,e,s,n),!0;case 5:return u.fn.call(u.context,e,s,n,r),!0;case 6:return u.fn.call(u.context,e,s,n,r,o),!0}for(l=1,h=new Array(c-1);l<c;l++)h[l-1]=arguments[l];u.fn.apply(u.context,h)}else{var d,f=u.length;for(l=0;l<f;l++)switch(u[l].once&&this.removeListener(t,u[l].fn,void 0,!0),c){case 1:u[l].fn.call(u[l].context);break;case 2:u[l].fn.call(u[--- 1181917 /tmp/job-skUGXI/phaser.min.js
{"command":"grep -o 'VERSION:\"[^\"]*\"' /tmp/job-skUGXI/phaser.min.js | head -5; grep -o '\"v[0-9.]*\"' /tmp/job-skUGXI/phaser.min.js | hea{"command":"which google-chrome chromium chromium-browser 2>/dev/null; ls /usr/bin | grep -i -E 'chrom|firefox' | head"}VERSION:"3.80.1" "v" "v"
(no output)
The directory has `phaser.min.js` (Phaser 3.80.1) ready. Let me write the game as a single self-contained `index.html`.
/tmp/job-skUGXI/index.html (14656 bytes)Successfully wrote to /tmp/job-skUGXI/index.html
{"command":"cd /tmp/job-skUGXI && node -e \"\nconst fs=require('fs');\nconst html=fs.readFileSync('index.html','utf8');\nconst m=[...html.maextracted 1 scripts SYNTAX OK
{"action":"reload"}{"console":["log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x20ac0017d400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x20ac0017d400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x20ac0017d400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels"],"dom":"","images":"model does not support images"}
{"action":"screenshot"}{"console":["log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x20ac0017d400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x20ac0017d400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x20ac0017d400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x20ac0017d400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"","images":"model does not support images"}
{"path":"/tmp/job-skUGXI/index.html","edits":[{"oldText":" #wrap { position: relative; }","newText":" #wrap { position: relative; }\n #dbSuccessfully replaced 4 block(s) in /tmp/job-skUGXI/index.html.
{"action":"reload"}{"console":["log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x19ec0017d400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x19ec0017d400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x19ec0017d400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels"],"dom":"state=between hp=100 score=0 wave=1 | alive=0 bullets=0 | player=480,320 rot=-146deg | ptr=0,0 | alien0=","images":"model does not support images"}
{"action":"inspect"}{"console":["log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x19ec0017d400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x19ec0017d400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x19ec0017d400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x19ec0017d400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"state=between hp=100 score=0 wave=1 | alive=0 bullets=0 | player=480,320 rot=-146deg | ptr=0,0 | alien0=","images":"model does not support images"}
{"path":"/tmp/job-skUGXI/index.html","edits":[{"oldText":" window.__game = gameInstance;\n\n // Lightweight diagnostics (for verification;Successfully replaced 3 block(s) in /tmp/job-skUGXI/index.html.
{"action":"reload"}{"console":["log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x3ea40017d400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3ea40017d400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3ea40017d400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels"],"dom":"beat=2 t=678.1 state=between hp=100 score=0 wave=1 | alive=0 bullets=0 | player=480,320 rot=-146deg | ptr=0,0 | alien0=","images":"model does not support images"}
{"path":"/tmp/job-skUGXI/index.html","edits":[{"oldText":" startNextWave(number, delay) {\n this.wave = number;\n this.state = Successfully replaced 3 block(s) in /tmp/job-skUGXI/index.html.
{"action":"reload"}{"console":["log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","log: [wave] startNextWave 1 delay 400","warning: [.WebGL-0xb4c00129400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0xb4c00129400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0xb4c00129400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels"],"dom":"beat=2 t=583.5 state=between hp=100 score=0 wave=1 | alive=0 bullets=0 | player=480,320 rot=-146deg | ptr=0,0 | alien0=","images":"model does not support images"}
{"path":"/tmp/job-skUGXI/index.html","edits":[{"oldText":" this.state = 'playing'; // 'playing' | 'between' | 'over'\n this.Successfully replaced 5 block(s) in /tmp/job-skUGXI/index.html.
{"path":"/tmp/job-skUGXI/index.html","edits":[{"oldText":" update(time, delta) {\n // ---- Movement ----\n","newText":" update(tiSuccessfully replaced 1 block(s) in /tmp/job-skUGXI/index.html.
{"command":"cd /tmp/job-skUGXI && node -e \"\nconst fs=require('fs');\nconst html=fs.readFileSync('index.html','utf8');\nconst m=[...html.maOK
{"action":"reload"}{"console":["log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x195c00125400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x195c00125400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x195c00125400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels"],"dom":"beat=2 t=678.2 state=between hp=100 score=0 wave=1 | alive=0 bullets=0 | player=480,320 rot=-146deg | ptr=0,0 | alien0=","images":"model does not support images"}
{"action":"inspect"}{"console":["log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x195c00125400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x195c00125400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x195c00125400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x195c00125400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)","log: [spawn] entering spawnAliens count= 6 speed= 55"],"dom":"beat=11 t=2478.2 state=playing hp=100 score=0 wave=1 | alive=6 bullets=0 | player=480,320 rot=-146deg | ptr=0,0 | alien0=800,588 v58","images":"model does not support images"}
{"action":"click","x":900,"y":400}{"console":["log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x195c00125400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x195c00125400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x195c00125400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x195c00125400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)","log: [spawn] entering spawnAliens count= 6 speed= 55","error: b.setCheckWorldBounds is not a function"],"dom":"beat=22 t=4661.4 state=playing hp=100 score=0 wave=1 | alive=6 bullets=1 | player=480,320 rot=0deg | ptr=780,320 | alien0=763,557 v58","images":"model does not support images"}
{"path":"/tmp/job-skUGXI/index.html","edits":[{"oldText":" this.physics.add.overlap(this.bullets, this.aliens, this.onBulletHitsAlien, Successfully replaced 3 block(s) in /tmp/job-skUGXI/index.html.
{"command":"cd /tmp/job-skUGXI && node -e \"\nconst fs=require('fs');\nconst html=fs.readFileSync('index.html','utf8');\nconst m=[...html.maOK
{"action":"reload"}{"console":["log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0xb6c00181400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0xb6c00181400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0xb6c00181400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels"],"dom":"beat=2 t=628.1 state=between hp=100 score=0 wave=1 | alive=0 bullets=0 | player=480,320 rot=-146deg | ptr=0,0 | alien0=","images":"model does not support images"}
{"action":"inspect"}{"console":["log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0xb6c00181400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0xb6c00181400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0xb6c00181400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0xb6c00181400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)","log: [spawn] entering spawnAliens count= 6 speed= 55"],"dom":"beat=6 t=1444.7 state=playing hp=100 score=0 wave=1 | alive=6 bullets=0 | player=480,320 rot=-146deg | ptr=0,0 | alien0=922,389 v49","images":"model does not support images"}
{"action":"click","x":1042,"y":469}{"console":["log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0xb6c00181400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0xb6c00181400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0xb6c00181400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0xb6c00181400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)","log: [spawn] entering spawnAliens count= 6 speed= 55"],"dom":"beat=12 t=2628 state=playing hp=100 score=0 wave=1 | alive=6 bullets=0 | player=480,320 rot=-146deg | ptr=0,0 | alien0=901,386 v49","images":"model does not support images"}
{"action":"click","x":600,"y":400}{"console":["log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0xb6c00181400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0xb6c00181400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0xb6c00181400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0xb6c00181400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)","log: [spawn] entering spawnAliens count= 6 speed= 55"],"dom":"beat=23 t=4827.9 state=playing hp=100 score=20 wave=1 | alive=5 bullets=0 | player=480,320 rot=9deg | ptr=922,389 | alien0=847,423 v62","images":"model does not support images"}
{"path":"/tmp/job-skUGXI/index.html","edits":[{"oldText":" ].join(' | ');\n }, 200);\n})();","newText":" ].join(' | ');\n }, 200);\nSuccessfully replaced 1 block(s) in /tmp/job-skUGXI/index.html.
{"path":"/tmp/job-skUGXI/index.html","edits":[{"oldText":" // Scripted self-test (only with #selftest in URL hash)\n if (location.hash.indSuccessfully replaced 1 block(s) in /tmp/job-skUGXI/index.html.
{"command":"cd /tmp/job-skUGXI && node -e \"\nconst fs=require('fs');\nconst html=fs.readFileSync('index.html','utf8');\nconst m=[...html.maOK
{"action":"reload"}{"console":["log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x8a40017d400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8a40017d400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8a40017d400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels"],"dom":"beat=2 t=624.6 state=between hp=100 score=0 wave=1 | alive=0 bullets=0 | player=480,320 rot=-146deg | ptr=0,0 | alien0=","images":"model does not support images"}
{"action":"inspect"}{"console":["log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x8a40017d400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8a40017d400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8a40017d400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8a40017d400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)","log: [spawn] entering spawnAliens count= 6 speed= 55"],"dom":"beat=6 t=1457.9 state=playing hp=100 score=0 wave=1 | alive=6 bullets=0 | player=480,320 rot=-146deg | ptr=0,0 | alien0=918,330 v56","images":"model does not support images"}
{"action":"inspect"}{"console":["log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x8a40017d400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8a40017d400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8a40017d400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8a40017d400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)","log: [spawn] entering spawnAliens count= 6 speed= 55","log: [SELFTEST] CONTACT: hp=88 alive=0 state=between score=75","log: [SELFTEST] GAMEOVER: state=over overlayVisible=true","log: [SELFTEST] RESTART: hp=100 score=0 wave=1 state=between alive=0","log: [spawn] entering spawnAliens count= 6 speed= 55"],"dom":"beat=14 t=3041.1 state=playing hp=100 score=75 wave=1 | alive=6 bullets=0 | player=480,320 rot=-146deg | ptr=0,0 | alien0=695,606 v45","images":"model does not support images"}
{"action":"inspect"}{"console":["log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x8a40017d400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8a40017d400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8a40017d400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8a40017d400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)","log: [spawn] entering spawnAliens count= 6 speed= 55","log: [SELFTEST] CONTACT: hp=88 alive=0 state=between score=75","log: [SELFTEST] GAMEOVER: state=over overlayVisible=true","log: [SELFTEST] RESTART: hp=100 score=0 wave=1 state=between alive=0","log: [spawn] entering spawnAliens count= 6 speed= 55","log: [spawn] entering spawnAliens count= 9 speed= 69","log: [SELFTEST] WAVE2: wave=2 state=playing alive=9 score=75"],"dom":"beat=23 t=4824.4 state=playing hp=100 score=75 wave=2 | alive=9 bullets=0 | player=480,320 rot=-146deg | ptr=0,0 | alien0=674,579 v45","images":"model does not support images"}
{"action":"key","text":"w"}{"console":["log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x8a40017d400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8a40017d400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8a40017d400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8a40017d400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)","log: [spawn] entering spawnAliens count= 6 speed= 55","log: [SELFTEST] CONTACT: hp=88 alive=0 state=between score=75","log: [SELFTEST] GAMEOVER: state=over overlayVisible=true","log: [SELFTEST] RESTART: hp=100 score=0 wave=1 state=between alive=0","log: [spawn] entering spawnAliens count= 6 speed= 55","log: [spawn] entering spawnAliens count= 9 speed= 69","log: [SELFTEST] WAVE2: wave=2 state=playing alive=9 score=75"],"dom":"beat=33 t=6941 state=playing hp=100 score=75 wave=2 | alive=9 bullets=0 | player=480,304 rot=-146deg | ptr=0,0 | alien0=628,517 v45","images":"model does not support images"}
{"path":"/tmp/job-skUGXI/index.html","edits":[{"oldText":" #wrap { position: relative; }\n #dbg { position: fixed; top: 4px; right: 8px; zSuccessfully replaced 5 block(s) in /tmp/job-skUGXI/index.html.
{"command":"cd /tmp/job-skUGXI && node -e \"\nconst fs=require('fs');\nconst html=fs.readFileSync('index.html','utf8');\nconst m=[...html.maOK 0 Command exited with code 1
{"action":"reload"}{"console":["log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x26240017d400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x26240017d400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x26240017d400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels"],"dom":"","images":"model does not support images"}
{"command":"cd /tmp/job-skUGXI && grep -n 'phaser.min.js' index.html && wc -l index.html && ls -la"}21:<script src="phaser.min.js"></script> 421 index.html total 1184 drwx------ 3 node node 4096 Oct 23 09:51 . drwxrwxrwt 11 root root 4096 Oct 23 09:53 .. drwxr-xr-x 5 node node 4096 Oct 23 09:51 .home -rw-r--r-- 1 node node 14674 Oct 23 09:53 index.html -rw-r--r-- 1 node node 1181917 Oct 23 09:51 phaser.min.js
Done. `index.html` is complete in the current directory (421 lines, self-contained: inline CSS/JS, loads `phaser.min.js` via plain local script tag, no external resources or network). **How it's built** - **Procedural graphics**: ship, alien, bullet, and particle textures are drawn with Phaser `Graphics` (`generateTexture`) in preload; background, starfield, arena border, HUD, and game-over overlay are all vector shapes/text. - **Player**: WASD (+ arrow keys) movement with normalized diagonal speed, ship rotates toward the mouse pointer, left-click fires (single-shot on click + hold-to-autofire with a muzzle spark). - **Aliens**: spawn at arena edges each wave, home toward the player (`physics.moveTo`), spin, and collide with world bounds. - **Combat**: bullets damage/kill aliens (score +20, explosion particles); alien contact damages player (‑12 HP), triggers screen shake, a 1.2s invulnerability blink, and an explosion. - **Waves**: after clearing, +bonus shown, then next wave spawns with more aliens and higher speed (count 6→9→…, speed 55→69→…). - **HUD**: health bar + label, score, wave number, and controls line ("WASD move · Mouse aim · Left-click fire"). Game-over overlay shows final score/wave with a clickable Restart that resets health/score/wave and respawns wave 1. **What I verified in the browser** (ran against the live page, observing state through temporary instrumentation that I removed afterward): - **Initial state on load**: hp 100, score 0, wave 1; wave 1 aliens spawn and visibly converge on the player (positions sampled over time moved toward player center). - **Aiming**: player rotation tracked the pointer (e.g., rot=−146° toward pointer, then 9° toward a clicked point). - **Firing & hit feedback**: click created a projectile; a bullet hit killed an alien — score went 0→20, alive count 6→5. - **Contact damage**: placing an alien on the player dropped hp 100→88 with alien destroyed. - **Game over / Restart**: game-over state set, overlay visible; Restart restored hp 100, score 0, wave 1, and respawned wave 1. - **Wave progression**: clearing a wave advanced to wave 2 with 9 aliens at higher speed, wave counter updated. - **Movement**: synthesized a W keypress and player Y changed 320→304 (upward), confirming movement input works. - No console errors (only benign WebGL driver perf warnings). **Remaining unverified**: pixel-level visuals (this environment returns no screenshots), audio (none used), and multi-key simultaneous movement; these follow standard Phaser patterns and were code-reviewed rather than interactively exercised.