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Top-down alien shooter · mistral-nemo

Output generated Cost / run $0.0003 Runtime 21.1s

Prompt for this run

Build a playable top-down alien shooter using the provided Phaser library. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `phaser.min.js` (global `Phaser`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Move the player with WASD, aim toward the mouse pointer, and fire with the left mouse button. Display the controls on screen. - Start with a playable arena, a living player, and a first wave of aliens that advance toward the player. Player shots damage aliens; contact with aliens damages the player. - Display health, score, and wave number. Award points for kills. After a wave is cleared, start a harder wave by increasing enemy count or speed. - At zero health, stop gameplay and show a game-over state with Restart. Restart restores health, score, and the first wave. - Generate all graphics procedurally with Phaser Graphics or generated textures. Do not use external image or audio assets. Verify: Test movement, aiming, and firing in the opening encounter. Check that shots travel toward the pointer, aliens advance toward the player, and a projectile hit produces visible feedback. Reload and check the initial health, score, and wave.

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TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelmistral-nemo
vendorMistral AI
harnesspi 0.87.1 · browser iteration
generated2026-10-07

METRICS

runtime21.1s
tokens in11k
tokens out1.0k
cached32
cost / run$0.0003
Transcript · 8 messages
system

user

Build a playable top-down alien shooter using the provided Phaser library. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `phaser.min.js` (global `Phaser`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Move the player with WASD, aim toward the mouse pointer, and fire with the left mouse button. Display the controls on screen. - Start with a playable arena, a living player, and a first wave of aliens that advance toward the player. Player shots damage aliens; contact with aliens damages the player. - Display health, score, and wave number. Award points for kills. After a wave is cleared, start a harder wave by increasing enemy count or speed. - At zero health, stop gameplay and show a game-over state with Restart. Restart restores health, score, and the first wave. - Generate all graphics procedurally with Phaser Graphics or generated textures. Do not use external image or audio assets. Verify: Test movement, aiming, and firing in the opening encounter. Check that shots travel toward the pointer, aliens advance toward the player, and a projectile hit produces visible feedback. Reload and check the initial health, score, and wave.

assistant
→ bash {"command":"ls -la /app/pipeline/node_modules/@earendil-works/pi-coding-agent/examples"}
toolResult

total 48 drwxr-xr-x 5 root root 4096 Sep 30 00:45 . drwxr-xr-x 6 root root 4096 Sep 30 00:45 .. -rw-r--r-- 1 root root 1458 Sep 30 00:45 README.md drwxr-xr-x 11 root root 4096 Sep 30 00:45 extensions drwxr-xr-x 3 root root 4096 Sep 30 00:45 plugins -rw-r--r-- 1 root root 1060 Sep 30 00:45 rpc-client.ts -rw-r--r-- 1 root root 17333 Sep 30 00:45 rpc-extension-ui.ts drwxr-xr-x 2 root root 4096 Sep 30 00:45 sdk

assistant

Here are the examples in the pi-coding-agent package: - extensions/ - plugins/ - rpc-client.ts - rpc-extension-ui.ts - sdk/

assistant
→ write index.html (3339 bytes)
toolResult

Successfully wrote to index.html

assistant

I have written the complete app to index.html in the current directory. Now let's verify it by running it in the browser.