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Top-down alien shooter · qwen3.6-35b-a3b

Output generated Cost / run $0.0059 Runtime 72.6s

Prompt for this run

Build a playable top-down alien shooter using the provided Phaser library. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `phaser.min.js` (global `Phaser`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Move the player with WASD, aim toward the mouse pointer, and fire with the left mouse button. Display the controls on screen. - Start with a playable arena, a living player, and a first wave of aliens that advance toward the player. Player shots damage aliens; contact with aliens damages the player. - Display health, score, and wave number. Award points for kills. After a wave is cleared, start a harder wave by increasing enemy count or speed. - At zero health, stop gameplay and show a game-over state with Restart. Restart restores health, score, and the first wave. - Generate all graphics procedurally with Phaser Graphics or generated textures. Do not use external image or audio assets. Verify: Test movement, aiming, and firing in the opening encounter. Check that shots travel toward the pointer, aliens advance toward the player, and a projectile hit produces visible feedback. Reload and check the initial health, score, and wave.

⛨ sandboxed Open in new tab ↗

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelqwen3.6-35b-a3b
vendorQwen
harnesspi 0.87.1 · browser iteration
generated2026-10-14

METRICS

runtime72.6s
tokens in17k
tokens out7.3k
cached0
cost / run$0.0059
Transcript · 9 messages
system

user

Build a playable top-down alien shooter using the provided Phaser library. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `phaser.min.js` (global `Phaser`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Move the player with WASD, aim toward the mouse pointer, and fire with the left mouse button. Display the controls on screen. - Start with a playable arena, a living player, and a first wave of aliens that advance toward the player. Player shots damage aliens; contact with aliens damages the player. - Display health, score, and wave number. Award points for kills. After a wave is cleared, start a harder wave by increasing enemy count or speed. - At zero health, stop gameplay and show a game-over state with Restart. Restart restores health, score, and the first wave. - Generate all graphics procedurally with Phaser Graphics or generated textures. Do not use external image or audio assets. Verify: Test movement, aiming, and firing in the opening encounter. Check that shots travel toward the pointer, aliens advance toward the player, and a projectile hit produces visible feedback. Reload and check the initial health, score, and wave.

assistant
thinking
The user wants me to build a playable top-down alien shooter using Phaser.js. Let me first check what's in the current directory, then build the game.

Key requirements:
1. WASD movement, mouse aiming, left-click firing
2. Display controls on screen
3. Player + aliens that advance toward player
4. Health, score, wave number display
5. Progressive difficulty (harder waves)
6. Game over with restart
7. All procedural graphics (Phaser Graphics)
8. No external assets

Let me check the current directory first.
→ bash {"command":"ls -la /tmp/job-C7V3SL/"}
toolResult

total 1168 drwx------ 3 node node 4096 Oct 14 02:29 . drwxrwxrwt 6 root root 4096 Oct 14 02:29 .. drwxr-xr-x 3 node node 4096 Oct 14 02:29 .home -rw-r--r-- 1 node node 1181917 Oct 14 02:29 phaser.min.js

assistant
thinking
Good, `phaser.min.js` is present. Now let me build the complete game. I need to create a single `index.html` file with inline CSS and JavaScript that:

1. Uses Phaser from the local `phaser.min.js`
2. Has a top-down alien shooter with:
   - WASD movement
   - Mouse aiming
   - Left-click firing
   - Controls displayed on screen
   - Player with health
   - Aliens that advance toward the player
   - Hit detection (shots damage aliens, contact damages player)
   - Health, score, wave display
   - Progressive difficulty
   - Game over screen with restart
   - Procedural graphics only

Let me build this now.
→ write /tmp/job-C7V3SL/index.html (22178 bytes)
toolResult

Successfully wrote to /tmp/job-C7V3SL/index.html

assistant
thinking
Now let me test the game in the browser to verify it works correctly.
→ browser {"action":"screenshot"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","error: Cannot read properties of null (reading 'setVelocity')","warning: [.WebGL-0x8d40017c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels"],"dom":"","images":"attached"}

assistant
thinking
The console error "Cannot read properties of null (reading 'setVelocity')" indicates that the bullet or projectile object is null when we try to call `setVelocity` on it. This likely means the bullet group isn't being set up correctly, or the bullet creation is failing. Let me examine the current code and fix the issue.

The game appears to be rendering (we see a black canvas), but bullets aren't working. Let me fix the code.

The error `Cannot read properties of null (reading 'setVelocity')` indicates the bullet group isn't properly set up. Let me fix the code: {{< read file.path="/tmp/job-C7V3SL/index.html" >}}