Aquarium breach · mercury-3
Output generated Cost / run $0.0261 Runtime 127.1s
Prompt for this run
Build an interactive 2D aquarium-breach simulation on a canvas. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. No third-party libraries are provided. Required behavior: - Initially show an intact glass tank containing water, fish, rocks, plants, and a floating toy. Let the user drag a visible crack vertically on one side below the initial waterline, then press Breach. Provide Reset to restore the same initial scene. - On Breach, show the panel breaking around the selected opening. Water exits in a gravity-curved jet, and the waterline falls continuously. Outflow weakens as the water level approaches the opening and stops when water no longer reaches it. - Escaped water forms a spreading puddle constrained by the floor and room walls. - Model distinct responses to buoyancy, drag, and current: rocks sink, the toy floats, plants bend or drift, and fish initially swim against the current before some are swept through the breach. Movable objects that fit the opening can be carried out by the flow. - Objects leaving the water transition to gravity-driven motion and collide with the floor. Glass fragments rotate, collide, and experience resistance in water. - Simplified, internally consistent physics is sufficient; a full computational-fluid-dynamics solver is not required. Verify: Position the crack, trigger a breach, and sample the early outflow. Check that the jet curves downward, the waterline begins to fall, and nearby objects respond to the current. Use Reset and check that the tank returns to its intact initial state.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
METRICS
Transcript · 55 messages
Build an interactive 2D aquarium-breach simulation on a canvas. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. No third-party libraries are provided. Required behavior: - Initially show an intact glass tank containing water, fish, rocks, plants, and a floating toy. Let the user drag a visible crack vertically on one side below the initial waterline, then press Breach. Provide Reset to restore the same initial scene. - On Breach, show the panel breaking around the selected opening. Water exits in a gravity-curved jet, and the waterline falls continuously. Outflow weakens as the water level approaches the opening and stops when water no longer reaches it. - Escaped water forms a spreading puddle constrained by the floor and room walls. - Model distinct responses to buoyancy, drag, and current: rocks sink, the toy floats, plants bend or drift, and fish initially swim against the current before some are swept through the breach. Movable objects that fit the opening can be carried out by the flow. - Objects leaving the water transition to gravity-driven motion and collide with the floor. Glass fragments rotate, collide, and experience resistance in water. - Simplified, internally consistent physics is sufficient; a full computational-fluid-dynamics solver is not required. Verify: Position the crack, trigger a breach, and sample the early outflow. Check that the jet curves downward, the waterline begins to fall, and nearby objects respond to the current. Use Reset and check that the tank returns to its intact initial state.
I'll build this aquarium breach simulation. Let me start by exploring the working directory, then write the full app.
{"command":"pwd && ls -la /tmp/job-Ms3izd 2>/dev/null; echo \"---\"; ls /tmp/job-Ms3izd 2>/dev/null | head"}/tmp/job-Ms3izd total 12 drwx------ 3 node node 4096 Oct 23 09:51 . drwxrwxrwt 8 root root 4096 Oct 23 09:51 .. drwxr-xr-x 3 node node 4096 Oct 23 09:51 .home ---
/tmp/job-Ms3izd/index.html (31861 bytes)Successfully wrote to /tmp/job-Ms3izd/index.html
Now let me run the app in the browser and inspect the initial output.
{"command":"cd /tmp/job-Ms3izd && ls -la index.html && wc -l index.html && node -e \"const s=require('fs').readFileSync('index.html','utf8')-rw-r--r-- 1 node node 31881 Oct 23 09:52 index.html 990 index.html html bytes 31861
{"action":"reload"}{"console":[],"dom":"🐠 Aquarium Breach\n⚡ Breach\n↺ Reset\nStep 1 — drag a vertical crack on the LEFT glass, below the waterline.\nwater 100% · tank intact · fish in 4 / out 0","images":"model does not support images"}
{"path":"/tmp/job-Ms3izd/index.html","edits":[{"oldText":" if (!toy.outside){\n const bob = Math.sin(time*3 + toy.phase) * (state ==Successfully replaced 5 block(s) in /tmp/job-Ms3izd/index.html.
{"action":"drag","x":400,"y":380,"toX":400,"toY":470}{"console":[],"dom":"🐠 Aquarium Breach\n⚡ Breach\n↺ Reset\nStep 2 — press ⚡ Breach to shatter the panel.\nwater 100% · tank intact · fish in 4 / out 0","images":"model does not support images"}
{"command":"cd /tmp/job-Ms3izd && grep -n \"crack \\${\" index.html; grep -n \"updateHud\" index.html | head; grep -n \"function updateHud\"464: if (crack.top != null) out += ` · crack ${Math.round(crack.top)}-${Math.round(crack.bot)}`; 164: updateHud(); 452: updateHud(); 456: function updateHud(){ 456: function updateHud(){
{"action":"inspect"}{"console":[],"dom":"🐠 Aquarium Breach\n⚡ Breach\n↺ Reset\nStep 2 — press ⚡ Breach to shatter the panel.\nwater 100% · tank intact · fish in 4 / out 0","images":"model does not support images"}
{"path":"/tmp/job-Ms3izd/index.html","edits":[{"oldText":" // ================= loop =================\n let last = performance.now();\n Successfully replaced 1 block(s) in /tmp/job-Ms3izd/index.html.
{"action":"reload"}{"console":[],"dom":"🐠 Aquarium Breach\n⚡ Breach\n↺ Reset\nStep 1 — drag a vertical crack on the LEFT glass, below the waterline.\nwater 100% · tank intact · fish in 4 / out 0 · puddle 0 h0.0 · jet 0 frag 0 outside 0","images":"model does not support images"}
{"action":"drag","x":400,"y":380,"toX":400,"toY":470}{"console":[],"dom":"🐠 Aquarium Breach\n⚡ Breach\n↺ Reset\nStep 2 — press ⚡ Breach to shatter the panel.\nwater 100% · tank intact · fish in 4 / out 0 · crack 265-347 · puddle 0 h0.0 · jet 0 frag 0 outside 0","images":"model does not support images"}
{"action":"click","x":480,"y":85}{"console":[],"dom":"🐠 Aquarium Breach\n⚡ Breach\n↺ Reset\nBreach! Water drains through the crack — watch the fish, plants and glass.\nwater 100% · tank intact · fish in 4 / out 0 · crack 265-355 · puddle 0 h0.0 · jet 0 frag 0 outside 0","images":"model does not support images"}
{"action":"click","x":470,"y":90}{"console":["error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined","error: capspples is not defined"],"dom":"🐠 Aquarium Breach\n⚡ Breach\n↺ Reset\nBreach! Water drains through the crack — watch the fish, plants and glass.\nwater 99% · outflow ON · fish in 4 / out 0 · crack 265-355 · puddle 1089 h2.5 · jet 37 frag 6 outside 0","images":"model does not support images"}
{"path":"/tmp/job-Ms3izd/index.html","edits":[{"oldText":" capspples.push({ x: clamp(p.x,2,ROOM_W-2), y: landY, r: 2, alpha: 0.55 });Successfully replaced 1 block(s) in /tmp/job-Ms3izd/index.html.
{"action":"reload"}{"console":[],"dom":"🐠 Aquarium Breach\n⚡ Breach\n↺ Reset\nStep 1 — drag a vertical crack on the LEFT glass, below the waterline.\nwater 100% · tank intact · fish in 4 / out 0 · puddle 0 h0.0 · jet 0 frag 0 outside 0","images":"model does not support images"}
{"action":"drag","x":400,"y":380,"toX":400,"toY":470}{"console":[],"dom":"🐠 Aquarium Breach\n⚡ Breach\n↺ Reset\nStep 2 — press ⚡ Breach to shatter the panel.\nwater 100% · tank intact · fish in 4 / out 0 · crack 265-347 · puddle 0 h0.0 · jet 0 frag 0 outside 0","images":"model does not support images"}
{"action":"click","x":470,"y":90}{"console":[],"dom":"🐠 Aquarium Breach\n⚡ Breach\n↺ Reset\nBreach! Water drains through the crack — watch the fish, plants and glass.\nwater 100% · tank intact · fish in 4 / out 0 · crack 265-355 · puddle 0 h0.0 · jet 0 frag 0 outside 0","images":"model does not support images"}
{"action":"click","x":472,"y":82}{"console":[],"dom":"🐠 Aquarium Breach\n⚡ Breach\n↺ Reset\nBreach! Water drains through the crack — watch the fish, plants and glass.\nwater 96% · outflow ON · fish in 3 / out 1 · crack 265-355 · puddle 3855 h5.1 · jet 15 frag 6 outside 1","images":"model does not support images"}
{"action":"click","x":700,"y":400}{"console":[],"dom":"🐠 Aquarium Breach\n⚡ Breach\n↺ Reset\nBreach! Water drains through the crack — watch the fish, plants and glass.\nwater 94% · outflow ON · fish in 3 / out 1 · crack 265-355 · puddle 5548 h5.8 · jet 14 frag 6 outside 1","images":"model does not support images"}
{"action":"click","x":700,"y":400}{"console":[],"dom":"🐠 Aquarium Breach\n⚡ Breach\n↺ Reset\nBreach! Water drains through the crack — watch the fish, plants and glass.\nwater 93% · outflow ON · fish in 3 / out 1 · crack 265-355 · puddle 6266 h6.5 · jet 10 frag 6 outside 1","images":"model does not support images"}
{"action":"click","x":700,"y":400}{"console":[],"dom":"🐠 Aquarium Breach\n⚡ Breach\n↺ Reset\nBreach! Water drains through the crack — watch the fish, plants and glass.\nwater 92% · outflow ON · fish in 3 / out 1 · crack 265-355 · puddle 7868 h8.2 · jet 5 frag 6 outside 1","images":"model does not support images"}
{"action":"click","x":700,"y":400}{"console":[],"dom":"🐠 Aquarium Breach\n⚡ Breach\n↺ Reset\nBreach! Water drains through the crack — watch the fish, plants and glass.\nwater 91% · outflow stopped · fish in 3 / out 1 · crack 265-355 · puddle 8160 h8.5 · jet 4 frag 6 outside 1","images":"model does not support images"}
{"action":"click","x":580,"y":82}{"console":[],"dom":"🐠 Aquarium Breach\n⚡ Breach\n↺ Reset\nBreach! Water drains through the crack — watch the fish, plants and glass.\nwater 91% · outflow stopped · fish in 3 / out 1 · crack 265-355 · puddle 8160 h8.5 · jet 0 frag 6 outside 1","images":"model does not support images"}
{"action":"click","x":585,"y":80}{"console":[],"dom":"🐠 Aquarium Breach\n⚡ Breach\n↺ Reset\nBreach! Water drains through the crack — watch the fish, plants and glass.\nwater 91% · outflow stopped · fish in 3 / out 1 · crack 265-355 · puddle 8160 h8.5 · jet 0 frag 6 outside 1","images":"model does not support images"}
{"action":"click","x":590,"y":82}{"console":[],"dom":"🐠 Aquarium Breach\n⚡ Breach\n↺ Reset\nBreach! Water drains through the crack — watch the fish, plants and glass.\nwater 91% · outflow stopped · fish in 3 / out 1 · crack 265-355 · puddle 8160 h8.5 · jet 0 frag 6 outside 1","images":"model does not support images"}
{"action":"click","x":565,"y":82}{"console":[],"dom":"🐠 Aquarium Breach\n⚡ Breach\n↺ Reset\nStep 1 — drag a vertical crack on the LEFT glass, below the waterline.\nwater 100% · tank intact · fish in 4 / out 0 · puddle 0 h0.0 · jet 0 frag 0 outside 0","images":"model does not support images"}
All checks pass. Here's what I built and verified. **File:** `/tmp/job-Ms3izd/index.html` — self-contained (inline CSS/JS, no external resources), 960×600 canvas app. **Implementation highlights** - **Initial scene:** intact glass tank on a room floor with water, 4 fish, rocks, plants, and a floating rubber duck; waterline at exact reset state. - **Crack interaction:** pointer-drag on the left pane below the initial waterline draws a jagged, glowing crack (clamped to stay below the initial waterline). **Breach** enables only when a crack exists; **Reset** rebuilds the pristine scene. - **Breach mechanics:** panel shatters into 6+ rotating glass fragments with water drag, floor/wall collisions and bounce; opening rendered as a jagged dark notch. - **Outflow:** Torricelli-style drain where flow ∝ crack area × √(2·g·head), head measured from surface to the opening's top. Water exits as particles from the full crack span with horizontal launch speed √(2·g·head) plus gravity → curved jet. Waterline falls continuously as volume leaves; outflow weakens as the level approaches the opening and stops exactly when water no longer reaches it. - **Puddle:** escaped volume accumulates into a puddle that spreads outward from the tank footprint until it hits the room walls, with a capped height and shimmer. - **Distinct object physics:** rocks rest on the bottom; the duck bobs at the surface (with suction near the opening); plants bend proportionally to local current strength; fish steer against the current and get overwhelmed/swept only when it exceeds their swim power. Escaped fish and the duck become gravity-driven bodies that land, collide with the floor, and flop/float. **What I actually checked (via browser tool + live HUD + console)** - Initial load: `water 100% · tank intact · fish in 4 / out 0`, no console errors. - Dragged a crack at y 265–355 (below initial waterline 240) → hint advanced to Step 2. - Breach: fragments appeared (6), outflow ON, jet particles spawned (count up to 37), puddle began forming. - Sampled early outflow over time: water 96→94→93→92→91%, jet particles 15→14→10→5 (weakening), puddle height 5.1→8.5 and growing. - One fish was swept through the breach (`fish in 3 / out 1`) while the others kept swimming — confirming current response and carried-out objects. - Outflow stopped at 91% (waterline exactly reached the crack top) and puddle volume froze. - Reset restored the intact state completely: `water 100% · tank intact · fish in 4 / out 0 · puddle 0 · jet 0 frag 0 outside 0`, crack cleared. **Behaviors not directly verifiable here** (headless tool reports no image support): pixel-level visual curve of the jet (physics guarantees parabolic drop — gravity is applied each tick), plant/duck drawing details, and glass fragment rotation appearance — these follow from the code paths whose numerical state I did observe. Toy escape through very low cracks is coded but wasn't exercised in this high-crack run.