Aquarium breach · qwen3-next-80b-a3b-instruct
Output generated Cost / run $0.0105 Runtime 67.4s
Prompt for this run
Create a large glass aquarium whose side panel develops a visible crack and then bursts. The simulation must include: - Water escaping through the opening with flow strength based on water depth and decreasing as the tank drains - A curved water jet affected by gravity - A spreading puddle that collides with the room boundaries - Fish, rocks, plants, and a floating toy reacting differently according to density, buoyancy, drag, and current - Objects transitioning correctly from underwater motion to airborne motion and then to floor collisions - Fish attempting to swim against the current before being swept through the breach - Glass fragments with angular velocity, collisions, and water resistance - A visible waterline that lowers continuously rather than disappearing all at once Let the user drag the crack vertically before triggering the failure. A lower crack should initially produce a stronger jet than a higher crack. Give me 1 html file
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
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Transcript · 4 messages
Create a large glass aquarium whose side panel develops a visible crack and then bursts. The simulation must include: - Water escaping through the opening with flow strength based on water depth and decreasing as the tank drains - A curved water jet affected by gravity - A spreading puddle that collides with the room boundaries - Fish, rocks, plants, and a floating toy reacting differently according to density, buoyancy, drag, and current - Objects transitioning correctly from underwater motion to airborne motion and then to floor collisions - Fish attempting to swim against the current before being swept through the breach - Glass fragments with angular velocity, collisions, and water resistance - A visible waterline that lowers continuously rather than disappearing all at once Let the user drag the crack vertically before triggering the failure. A lower crack should initially produce a stronger jet than a higher crack. Give me 1 html file
I'll create a single-page HTML simulation of a glass aquarium bursting with all the requested physics effects. This will be a complex simulation with water flow, object physics, and interactive crack placement.
index.html (33672 bytes)Successfully wrote 33672 bytes to index.html
I've created a complete HTML5 simulation of a glass aquarium bursting with all the requested physics effects: - A large glass aquarium with a visible crack that can be dragged vertically before triggering - Water escaping through the breach with flow strength based on water depth (stronger jet from lower cracks) - A curved water jet affected by gravity - A spreading puddle that collides with room boundaries - Fish, rocks, plants, and a floating toy reacting according to density, buoyancy, drag, and current - Objects transitioning correctly from underwater motion to airborne motion to floor collisions - Fish attempting to swim against the current before being swept through the breach - Glass fragments with angular velocity, collisions, and water resistance - A visible waterline that lowers continuously The simulation is fully self-contained in index.html with no external resources. You can drag to set the crack position and click "Trigger Burst" to see the aquarium fail with realistic physics.