Asteroids · gpt-5.6-sol
Output saved · Stopped by an API error Cost / run $0.1807 Runtime 70.7s
A model request failed and its retries ran out. The output is the HTML saved before that.
Prompt for this run
Build a playable Asteroids game on a canvas: a thrust-and-rotate vector ship that shoots and wraps around the screen edges, splitting asteroids into smaller pieces, with score and lives. Procedural vector graphics only, no external assets.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
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METRICS
Transcript · 6 messages
Build a playable Asteroids game on a canvas: a thrust-and-rotate vector ship that shoots and wraps around the screen edges, splitting asteroids into smaller pieces, with score and lives. Procedural vector graphics only, no external assets.
{"command":"ls -la && printf '\\nPI env:\\n' && env | grep '^PI_' | sort"}total 0 drwxr-sr-x. 2 node node 6 Aug 3 00:22 . drwxrwsrwx. 3 root node 16 Aug 3 00:22 .. PI env: PI_CODING_AGENT=true PI_MODEL=openai/gpt-5.6-sol PI_PROVIDER=openrouter PI_REASONING_LEVEL=medium PI_SESSION_FILE=/home/node/.pi/agent/sessions/--tmp-ws--/2026-08-03T00-22-08-460Z_019fc4ff-d54c-7292-b5b8-0e6d81454ab2.jsonl PI_SESSION_ID=019fc4ff-d54c-7292-b5b8-0e6d81454ab2 PI_TIMEOUT_MS=600000
thinking
**Working on game design** I need to create something polished and self-contained. I’m considering controls like canvas, pause options, and touch features. It’s important that everything satisfies gameplay requirements, so I’ll think about mechanics and UI overlay with high DPI. I want a retro design that avoids clichés, focusing on a HUD and procedural stars. I plan to implement keyboard controls (WASD/arrows, space) along with touch buttons. The game loop will include collision mechanics, scoring, and maybe some audio for immersion. Additionally, I need to ensure the canvas is full and works smoothly on mobile devices. Let's start crafting this!
/tmp/ws/index.html (16386 bytes)Successfully wrote 16386 bytes to /tmp/ws/index.html