Boids flocking · nova-2-lite-v1
Create a full-screen flocking simulation of boids using separation, alignment, and cohesion, drawn as oriented triangles that steer smoothly and flee from the mouse cursor.
transcript · 4 messages
Create a full-screen flocking simulation of boids using separation, alignment, and cohesion, drawn as oriented triangles that steer smoothly and flee from the mouse cursor.
thinking
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index.html (12426 bytes)Successfully wrote 12426 bytes to index.html
thinking
[REDACTED].
I've created a complete flocking simulation with all the requested features! The `index.html` file contains: 1. **Full-screen canvas** that adapts to window size 2. **Boid class** implementing: - Separation (avoiding nearby boids) - Alignment (matching velocity of neighbors) - Cohesion (staying close to neighbors) - Flee behavior from mouse cursor 3. **Oriented triangles** drawn as boids with eyes 4. **Smooth steering** through acceleration and velocity calculations 5. **Edge wrapping** to keep boids in view 6. **Overlay instructions** for the user The simulation uses pure HTML5 Canvas with no external dependencies. Just open the `index.html` file in any modern browser to see the boids flocking, separating, aligning, and fleeing from your mouse cursor! The boids are light blue triangles with black eyes, and they respond realistically to each other and to the mouse position. The physics parameters (speeds, distances, forces) are tuned for smooth, natural-looking movement.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Boids flock into cohesive clusters and drift continuously; oriented triangles are visible but mouse-flee reaction is subtle.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.