Boids flocking · gpt-6.1-sol
Output generated Cost / run $0.0836 Runtime 93.8s
Prompt for this run
Create a full-screen flocking simulation of boids using separation, alignment, and cohesion, drawn as oriented triangles that steer smoothly and flee from the mouse cursor.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
METRICS
Transcript · 17 messages
Create a full-screen flocking simulation of boids using separation, alignment, and cohesion, drawn as oriented triangles that steer smoothly and flee from the mouse cursor.
index.html (13134 bytes)Successfully wrote to index.html
{"action":"reload","x":0,"y":0,"toX":0,"toY":0,"text":"","delta":0}Frame 1, +0ms
[Browser image supplied to model]
{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing."],"dom":"COLLECTIVE MOTION / 001\nMurmuration\n\nSimple rules. Emergent harmony.\n\nLIVE SIMULATION\nⅡ\nFLOCK BEHAVIOR\n↗\nPopulation\n240\nSeparation\n1.50\nAlignment\n1.00\nCohesion\n1.00\nFlight speed\n1.00×\nMotion trails\nCursor interaction\n↺\nReset simulation\nSEPARATE · ALIGN · COHERE\nMove your cursor to influence the flock\n240 BOIDS\n60 FPS","images":"attached"}
thinking
{"action":"click","x":1148,"y":52,"toX":0,"toY":0,"text":"","delta":0}Frame 1, +0ms
[Browser image supplied to model]
{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing."],"dom":"COLLECTIVE MOTION / 001\nMurmuration\n\nSimple rules. Emergent harmony.\n\nSIMULATION PAUSED\n▶\nFLOCK BEHAVIOR\n↗\nPopulation\n240\nSeparation\n1.50\nAlignment\n1.00\nCohesion\n1.00\nFlight speed\n1.00×\nMotion trails\nCursor interaction\n↺\nReset simulation\nSEPARATE · ALIGN · COHERE\nMove your cursor to influence the flock\n240 BOIDS\n57 FPS","images":"attached"}
{"action":"click","x":1089,"y":379,"toX":0,"toY":0,"text":"","delta":0}Frame 1, +0ms
[Browser image supplied to model]
{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing."],"dom":"COLLECTIVE MOTION / 001\nMurmuration\n\nSimple rules. Emergent harmony.\n\nSIMULATION PAUSED\n▶\nFLOCK BEHAVIOR\n↗\nPopulation\n390\nSeparation\n1.50\nAlignment\n1.00\nCohesion\n1.00\nFlight speed\n1.00×\nMotion trails\nCursor interaction\n↺\nReset simulation\nSEPARATE · ALIGN · COHERE\nMove your cursor to influence the flock\n390 BOIDS\n60 FPS","images":"attached"}
{"action":"click","x":1020,"y":693,"toX":0,"toY":0,"text":"","delta":0}Frame 1, +0ms
[Browser image supplied to model]
{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing."],"dom":"COLLECTIVE MOTION / 001\nMurmuration\n\nSimple rules. Emergent harmony.\n\nLIVE SIMULATION\nⅡ\nFLOCK BEHAVIOR\n↗\nPopulation\n240\nSeparation\n1.50\nAlignment\n1.00\nCohesion\n1.00\nFlight speed\n1.00×\nMotion trails\nCursor interaction\n↺\nReset simulation\nSEPARATE · ALIGN · COHERE\nMove your cursor to influence the flock\n240 BOIDS\n60 FPS","images":"attached"}
thinking
**Considering triangles** I'm thinking about whether it's enough to adjust the triangles as requested, particularly related to removing notches. I need to ensure that I'm actually drawing the triangles correctly with that point removed. There might be some specifics or details in the request that I'm not fully capturing yet. So, I'll double-check to make sure everything aligns with what needs to be done, and then proceed accordingly. Let’s get these triangles right!
{"path":"index.html","edits":[{"oldText":"ctx.lineTo(-b.size,b.size*.63);ctx.lineTo(-b.size*.55,0);ctx.lineTo(-b.size,-b.size*.63);","newTexSuccessfully replaced 1 block(s) in index.html.
{"action":"reload","x":0,"y":0,"toX":0,"toY":0,"text":"","delta":0}Frame 1, +0ms
[Browser image supplied to model]
{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing."],"dom":"COLLECTIVE MOTION / 001\nMurmuration\n\nSimple rules. Emergent harmony.\n\nLIVE SIMULATION\nⅡ\nFLOCK BEHAVIOR\n↗\nPopulation\n240\nSeparation\n1.50\nAlignment\n1.00\nCohesion\n1.00\nFlight speed\n1.00×\nMotion trails\nCursor interaction\n↺\nReset simulation\nSEPARATE · ALIGN · COHERE\nMove your cursor to influence the flock\n240 BOIDS\n60 FPS","images":"attached"}
Created `index.html` — a self-contained, full-screen boids simulation with: - Smooth separation, alignment, and cohesion - Oriented triangles that flee the cursor - Adjustable population, behavior weights, and speed - Motion trails, pause/resume, and reset controls Tested in the browser. No external dependencies or network requests.