Boids flocking · mimo-v2.5
Create a full-screen flocking simulation of boids using separation, alignment, and cohesion, drawn as oriented triangles that steer smoothly and flee from the mouse cursor.
transcript · 6 messages
Create a full-screen flocking simulation of boids using separation, alignment, and cohesion, drawn as oriented triangles that steer smoothly and flee from the mouse cursor.
thinking
The user wants me to create a full-screen flocking simulation with boids. Let me plan out what this needs: 1. **Boids algorithm** - Craig Reynolds' flocking algorithm with three core rules: - **Separation**: Steer away from nearby boids to avoid crowding - **Alignment**: Steer toward average heading of nearby boids - **Cohesion**: Steer toward average position of nearby boids 2. **Visual representation** - Oriented triangles that point in their direction of movement 3. **Smooth steering** - Interpolate velocity changes rather than instant direction changes 4. **Mouse flee behavior** - Boids should flee from the mouse cursor 5. **Full-screen** - Canvas fills the entire window Let me build this as a single HTML file with inline CSS and JS.
/workspace/index.html (7445 bytes)Successfully wrote 7445 bytes to /workspace/index.html
thinking
The file has been written. Let me verify it's there.
{"command":"ls -la /workspace/index.html"}-rw-r--r-- 1 node node 7518 Jul 7 00:11 /workspace/index.html
thinking
The file is created. Let me provide a summary to the user.
Done — **`/workspace/index.html`** is ready. Open it in a browser to see: ### What's happening | Feature | Detail | |---|---| | **320 boids** | Rendered as oriented triangles whose tip points in their travel direction | | **Separation** | Each boid steers away from neighbours within a small radius to avoid crowding | | **Alignment** | Boids match the average velocity of nearby flockmates | | **Cohesion** | Boids steer toward the centre of mass of the local flock | | **Smooth steering** | Forces are capped (`MAX_FORCE = 0.12`) and blended via velocity limiting, so turns are gradual | | **Mouse flee** | Move the cursor near boids — they peel away smoothly within a 180 px radius | | **Click attract** | Hold mouse down — boids reverse behaviour and are pulled toward the cursor | | **Edge softening** | Boids gently steer back from screen edges instead of hard-wrapping | | **Motion trail** | A low-alpha dark fill each frame leaves colour trails behind fast-moving boids | | **Colour** | Hue shifts from cyan → blue based on each boid's speed | No external resources — everything is self-contained in the single HTML file.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.