Bouncing balls in a heptagon · mercury-2
Show 20 numbered balls (1 to 20) dropping from the center of a heptagon that spins 360 degrees every 5 seconds. The balls are affected by gravity and friction, collide with each other, and bounce realistically off the rotating walls; show each ball's spin via the rotation of its number. Implement all collision detection yourself.
transcript · 4 messages
Show 20 numbered balls (1 to 20) dropping from the center of a heptagon that spins 360 degrees every 5 seconds. The balls are affected by gravity and friction, collide with each other, and bounce realistically off the rotating walls; show each ball's spin via the rotation of its number. Implement all collision detection yourself.
index.html (5795 bytes)Successfully wrote 5795 bytes to index.html
The **index.html** file has been created in the current directory. It contains a self‑contained web app that: * Draws a rotating heptagon (full spin every 5 seconds). * Spawns 20 numbered balls at the centre, each affected by gravity, friction, and mutual collisions. * Handles ball‑ball and ball‑wall collisions with custom physics. * Shows each ball’s spin by rotating its number as it moves. Open **index.html** in a browser to see the simulation.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Heptagon spins and balls render with numbers, but balls stay clustered near center instead of falling/settling under gravity.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.