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Brick breaker · claude-sonnet-5.5

Output generated Cost / run $0.0461 Runtime 28.8s

Prompt for this run

Using the pre-provided phaser.min.js (global Phaser), build a playable brick-breaker game with a paddle (arrow keys or mouse), a bouncing ball, and a wall of breakable bricks with a score. Use ONLY procedurally generated graphics via the Phaser Graphics API or generated textures — no external image or audio assets whatsoever.

⛨ sandboxed Open in new tab ↗

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelclaude-sonnet-5.5
vendorAnthropic · Claude
harnesspi 0.87.1 · browser iteration
generated2026-10-05

METRICS

runtime28.8s
tokens in22k
tokens out2.4k
cached13k
cost / run$0.0461
Transcript · 10 messages
system

user

Using the pre-provided phaser.min.js (global Phaser), build a playable brick-breaker game with a paddle (arrow keys or mouse), a bouncing ball, and a wall of breakable bricks with a score. Use ONLY procedurally generated graphics via the Phaser Graphics API or generated textures — no external image or audio assets whatsoever.

assistant
→ bash {"command":"ls; head -c 300 phaser.min.js | head -3"}
toolResult

phaser.min.js !function(t,e){"object"==typeof exports&&"object"==typeof module?module.exports=e():"function"==typeof define&&define.amd?define("Phaser",[],e):"object"==typeof exports?exports.Phaser=e():t.Phaser=e()}(this,(()=>(()=>{var t={50792:t=>{"use strict";var e=Object.prototype.hasOwnProperty,i="~";function

assistant
→ bash {"command":"cat > index.html <<'E'\n<!DOCTYPE html><html><head><meta charset=\"utf-8\"><title>Brick Breaker</title>\n<style>html,body{margin
→ browser {"action":"click","x":600,"y":400}
toolResult

(no output)

toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x35640017c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x35640017c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x35640017c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x35640017c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"","images":"attached"}

assistant
thinking
I'm checking whether the ball launched after the click and confirming the paddle correctly tracks the pointer position, then I'll take another screenshot to verify.
→ browser {"action":"screenshot"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x35640017c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x35640017c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x35640017c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x35640017c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"","images":"attached"}

assistant

I built the brick-breaker game in `/tmp/job-Usi3ZY/index.html`. It loads the local `phaser.min.js`. I only played a short test, so the later parts of the game haven't been exercised. In the test, one click launched the ball and it broke a brick (score went to 10). It then missed the paddle, which cost a life (3 to 2) and put the ball back on the paddle ready to relaunch. The console showed only Phaser's startup log and some WebGL performance warnings, no errors. I didn't test the keyboard controls, game over, restart, or clearing a whole level. - **Controls:** The paddle follows the mouse, or you can use the left and right arrow keys. Click, Space or the up arrow launches the ball. After a game over, a click or Space restarts. - **Bricks and score:** There are 60 bricks in six colored rows. Each brick is worth 10 points. - **Ball and paddle:** Where the ball hits the paddle sets its bounce angle, and it speeds up slightly on each paddle hit. - **Lives and levels:** You have 3 lives. Clearing the wall rebuilds it at the next level with a faster launch speed. - **Graphics:** All graphics are generated at runtime with the Phaser Graphics API, and there are no image or audio assets.