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Brick breaker · minimax-m2.5

Using the pre-provided phaser.min.js (global Phaser), build a playable brick-breaker game with a paddle (arrow keys or mouse), a bouncing ball, and a wall of breakable bricks with a score. Use ONLY procedurally generated graphics via the Phaser Graphics API or generated textures — no external image or audio assets whatsoever.

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transcript · 10 messages
user

Using the pre-provided phaser.min.js (global Phaser), build a playable brick-breaker game with a paddle (arrow keys or mouse), a bouncing ball, and a wall of breakable bricks with a score. Use ONLY procedurally generated graphics via the Phaser Graphics API or generated textures — no external image or audio assets whatsoever.

assistant
thinking
The user wants me to build a brick-breaker game using Phaser. Let me first check what's in the current directory to see the phaser.min.js file.
bash {"command":"ls -la /tmp/ws"}
toolResult

total 1156 drwxr-sr-x. 2 node node 27 Aug 1 17:39 . drwxrwsrwx. 3 root node 16 Aug 1 17:39 .. -rw-r--r--. 1 node node 1181917 Aug 1 17:39 phaser.min.js

assistant
thinking
Good, the phaser.min.js file is there. Now I'll create a complete brick-breaker game in a single HTML file using Phaser. The game will have:

1. A paddle controlled by arrow keys or mouse
2. A bouncing ball
3. A wall of breakable bricks
4. Score tracking

I'll use only procedurally generated graphics via Phaser's Graphics API - no external assets.
write /tmp/ws/index.html (20608 bytes)
toolResult

Successfully wrote 20608 bytes to /tmp/ws/index.html

assistant
thinking
I've created the brick breaker game. Let me verify that the file exists and check its basic structure to ensure it's correct.
bash {"command":"ls -la /tmp/ws/index.html && head -30 /tmp/ws/index.html"}
toolResult

-rw-r--r--. 1 node node 20608 Aug 1 17:41 /tmp/ws/index.html <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Brick Breaker</title> <style> * { margin: 0; padding: 0; box-sizing: border-box; } body { background: #0a0a0f; display: flex; justify-content: center; align-items: center; min-height: 100vh; font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; overflow: hidden; } #game-container { border: 3px solid #00ffcc; border-radius: 8px; box-shadow: 0 0 30px rgba(0, 255, 204, 0.3), inset 0 0 60px rgba(0, 255, 204, 0.05); } </style> </head> <body> <div id="game-container"></div>

assistant
thinking
The file has been created successfully. Let me verify the game code looks correct by checking a bit more of it to make sure the Phaser library is loaded properly and the game logic is complete.
bash {"command":"grep -n \"phaser.min.js\\|class BrickBreakerGame\\|config\\|new Phaser.Game\" /tmp/ws/index.html"}
toolResult

31: <script src="phaser.min.js"></script> 58: class BrickBreakerGame extends Phaser.Scene { 525: // Phaser game configuration 526: const config = { 543: const game = new Phaser.Game(config);

assistant
thinking
The game is complete. Let me verify it has all the required features:

1. ✅ Paddle controlled by arrow keys OR mouse
2. ✅ Bouncing ball 
3. ✅ Wall of breakable bricks
4. ✅ Score tracking
5. ✅ Uses ONLY procedurally generated graphics via Phaser Graphics API
6. ✅ No external image or audio assets
7. ✅ Loads phaser.min.js from the local directory

The game features:
- Procedurally created paddle, ball, brick textures using Phaser's Graphics API
- Keyboard controls (arrow keys) and mouse controls for the paddle
- Ball physics with proper bouncing
- Brick destruction with particle effects
- Score based on brick row (higher rows = more points)
- Lives system (3 lives)
- Win/lose conditions
- Game over screen with restart option
- Visual effects like glow, shadows, and particle explosions

The game is complete and should be playable!

I've created a complete brick-breaker game in `/tmp/ws/index.html`. Here's what's included: **Features:** - **Paddle** - Controlled via arrow keys OR mouse movement - **Ball** - Bounces with realistic physics, launches on click or spacebar - **Bricks** - 8 rows × 12 columns of colorful breakable bricks (96 total) - **Scoring** - Points based on row position (higher rows = more points) - **Lives** - 3 lives system **Graphics (all procedurally generated):** - Paddle with gradient and glow effects - Ball with shine/highlight - Colorful bricks with 3D-like shading - Background with subtle grid pattern - Particle explosions when bricks break **Gameplay:** - Press SPACE or click to launch the ball - Ball angle changes based on where it hits the paddle (edge hits = sharper angles) - Game ends when you lose all 3 lives - Win by destroying all bricks - Click or press SPACE to restart after game over The game is fully self-contained in a single HTML file with CSS and JavaScript inline, using only the pre-loaded `phaser.min.js` library.

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelminimax-m2.5
vendorMiniMax
harnesspi-agent
generated2026-08-01

EVALUATION

4/5 working

Fully functional brick breaker with paddle, ball, bricks, score, lives, and game over/restart screen.

Vision grade · anthropic/claude-sonnet-5

MEASUREMENTS

Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.

idle motion0.1%
on click1.3%
on drag2.8%
on wheel0.8%
on enter + space18.3%
on arrow keys0.3%
on w/a/s/d0.3%
frame spread48.6 / 255
console errors0
js errors none

METRICS

runtime165.2s
tokens in23k
tokens out5.1k
cached15k
cost / run$0.0065