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Drum machine · ling-2.6-flash

Output generated Cost / run $0.0003 Runtime 63.4s

Prompt for this run

Build a 16-step drum machine with a clickable grid for kick, snare, hi-hat, and clap, all sounds synthesized with the Web Audio API, plus play/stop and an adjustable BPM.

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TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelling-2.6-flash
vendorinclusionai
harnesspi-agent
generated2026-08-01

METRICS

runtime63.4s
tokens in9.5k
tokens out6.6k
cached0
cost / run$0.0003
Transcript · 4 messages
user

Build a 16-step drum machine with a clickable grid for kick, snare, hi-hat, and clap, all sounds synthesized with the Web Audio API, plus play/stop and an adjustable BPM.

assistant

I'll build a complete 16-step drum machine with a clickable grid, synthesized sounds, and full playback controls right in one self-contained HTML file. Here's how it works: - **Grid**: 16 steps × 4 instrument rows (Kick, Snare, Hi-hat, Clap) — click to toggle on/off - **Synthesis**: Web Audio API generates all sounds procedurally (no samples needed) - **Playback**: Play/Stop button with transport, adjustable BPM (60–200) - **Visual feedback**: Active steps highlight in real time during playback

→ write /tmp/ws/index.html (18153 bytes)
toolResult

Successfully wrote 18153 bytes to /tmp/ws/index.html

assistant

The drum machine has been created as a single-file web app at `/tmp/ws/index.html`. Open it in any modern browser. ### Features - **16-step grid** for Kick, Snare, Hi-hat, and Clap — click cells to toggle them on/off - **Procedural synthesis** using Web Audio API (no external samples) - Kick: sine sweep + noise thump - Snare: noise burst + decaying sine - Hi-hat: high-passed noise burst - Clap: band-pass filtered noise - **Play / Stop** transport with visual step playback feedback - **BPM control** slider (60–200 BPM) - Multi-color step indicators per instrument (pink=Kick, orange=Snare, purple=HiHat, blue=Clap) ### Usage 1. Click cells to build your 16-step pattern (each row is one instrument) 2. Set your desired BPM 3. Press **Play** to start the sequencer — active steps light up and pulse in real time 4. Press **Stop** to pause and reset the pattern pointer