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Fireworks · nex-n2-mini

Create a fireworks display on a full-screen canvas where clicks launch shells that explode into gravity-affected, fading particle bursts.

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user

Create a fireworks display on a full-screen canvas where clicks launch shells that explode into gravity-affected, fading particle bursts.

assistant
thinking
We need answer by creating index.html in /tmp/ws. Need implement single page web app self-contained no external. Need maybe inspect dir? We should write file. Need maybe use tools. Need create index.html. Need ensure full-screen canvas, clicks launch shells that explode into gravity-affected fading particle bursts. Single file CSS/JS inline. Could include instructions. Need maybe no external resources. Need produce final concise with path. Need maybe use bash to create? write is fine. Need maybe maybe ensure present. Let's write. Need careful code.

Need design: canvas full screen, handle resize, devicePixelRatio. Click launches shell from bottom, upward arc, explosion at apex maybe click target? "clicks launch shells that explode..." Click anywhere launches shell from bottom toward click target, with trail. Explosion creates particles with velocities random, gravity, drag, fade, color. Need full-screen canvas. No external.

Need maybe handle pointer events. We'll write robust HTML. Maybe include CSS reset, canvas display block. JS: state arrays shells and particles, click count, shell colors. Animation loop. On click, if mouse down? "clicks launch shells"; pointerdown maybe. Shell object x,y vx,vy, color, target, life. At click: target coordinates, launch from random bottom x maybe center? Shell velocity based on target, with gravity? Actually shell projectile affected by gravity too? Could. Launch shell from bottom, velocity target offset. We can set vx = dx / 1.55, vy = dy / 1.55 - maybe. But if target above, vy negative. Need ensure reaches near target. Use ballistic formula: time=1.6, vx=dx/time, vy=dy/time - 0.5*g*time maybe if gravity affects shell. But shell should fly up. Better: target y maybe above bottom. We'll set vy = dy/t - 0.5*shellGravity*t, with shellGravity 200 px/s^2; g=420. If target close, use random apex. Shell gravity. Update shell position with velocity, drag, gravity. Explode when vy < 10 or y <= target y or time > maybe. But if target is near bottom? Click bottom maybe explosion quickly. Need robust.

Explosion particles: n maybe 100+ based on distance, colors. Particle velocities from angle random, speed random. gravity 420, drag 0.99, life 1-2.5 s, fade alpha. Draw with additive? Use globalCompositeOperation 'lighter'. Draw background with semi-transparent fill to create trails, or clear each frame. For fireworks, use fade trails with rgba(5,8,18,0.25) to preserve trails. But full-screen canvas; if clear with alpha, need initial black. On resize, canvas full; ctx fill background. But if using alpha fill, prior transparent? Fine. We can fill rgba(2,5,15,0.22) each frame. But after resize? fill black.

Need maybe draw stars? no external. Could include subtle static stars as background? Not necessary.

Need maybe add "Click/tap to launch" overlay. Could have small HUD. Need accessible? Not necessary. But nice.

Need maybe avoid network. Good.

Need maybe use CSS style.

Need perhaps include "End with index.html present." We'll write and maybe ls. Need final mention.

Let's write file.
write /tmp/ws/index.html (9271 bytes)
toolResult

Successfully wrote 9271 bytes to /tmp/ws/index.html

assistant
thinking
Need maybe verify file present. Use ls maybe.
bash {"command":"ls -l /tmp/ws/index.html && test -s /tmp/ws/index.html","timeout":5}
toolResult

-rw-r--r--. 1 node node 9271 Aug 1 19:58 /tmp/ws/index.html

assistant
thinking

Created `/tmp/ws/index.html` with a self-contained fullscreen canvas fireworks app. Clicking or tapping launches shells that explode into gravity-affected fading particles.

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelnex-n2-mini
vendorNex AGI
harnesspi-agent
generated2026-08-01

EVALUATION

2/5 partial

Only click/drag show a faint firework burst; screen mostly stays dark with stars, keyboard input has no effect.

Vision grade · anthropic/claude-sonnet-5

MEASUREMENTS

Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.

idle motion0.0%
on click0.3%
on drag0.0%
on wheel0.0%
on enter + space0.0%
on arrow keys0.0%
on w/a/s/d0.0%
frame spread1.9 / 255
console errors0
js errors none

METRICS

runtime18.9s
tokens in12k
tokens out3.8k
cached0
cost / run$0.0007