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Fluid simulation · mistral-large-4-0

Output saved · Stopped by an API error Cost / run $0.0263 Runtime 116.2s

A model request failed and its retries ran out. The output is the HTML saved before that.

Prompt for this run

Build an interactive 2D fluid-and-dye simulation on a full-screen canvas. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. No third-party libraries are provided. Required behavior: - Maintain a velocity field and a colored dye field. Advect dye through the moving fluid so it forms persistent swirling flow; a collection of independent fading particles is not sufficient. - Dragging injects dye and momentum in the drag direction. Momentum and dye remain visible after the pointer is released and gradually dissipate. Approximate fluid behavior is acceptable; choose the numerical method and Canvas 2D or WebGL implementation. - Seed the initial scene with a small amount of colored dye and motion so the simulation is visible on load. - Provide a color selector, Pause/Resume, and Clear. Clear removes dye and resets velocity; the next drag can start a new flow. - Bound simulation resolution and work per frame so controls remain responsive at a 1200 by 800 viewport. Verify: Drag through the canvas and sample the flow after release. Check that dye follows the drag, continues swirling, and responds to a second drag in another direction. Use Clear, then drag again to check that a fresh flow can start.

⛨ sandboxed Open in new tab ↗

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelmistral-large-4-0
vendorMistral AI
harnesspi 0.87.1 · browser iteration
generated2026-10-06

METRICS

runtime116.2s
tokens in20k
tokens out6.7k
cached1.5k
cost / run$0.0263
Transcript · 9 messages
system

user

Build an interactive 2D fluid-and-dye simulation on a full-screen canvas. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. No third-party libraries are provided. Required behavior: - Maintain a velocity field and a colored dye field. Advect dye through the moving fluid so it forms persistent swirling flow; a collection of independent fading particles is not sufficient. - Dragging injects dye and momentum in the drag direction. Momentum and dye remain visible after the pointer is released and gradually dissipate. Approximate fluid behavior is acceptable; choose the numerical method and Canvas 2D or WebGL implementation. - Seed the initial scene with a small amount of colored dye and motion so the simulation is visible on load. - Provide a color selector, Pause/Resume, and Clear. Clear removes dye and resets velocity; the next drag can start a new flow. - Bound simulation resolution and work per frame so controls remain responsive at a 1200 by 800 viewport. Verify: Drag through the canvas and sample the flow after release. Check that dye follows the drag, continues swirling, and responds to a second drag in another direction. Use Clear, then drag again to check that a fresh flow can start.

assistant

I'll build a stable fluids solver (Jos Stam-style semi-Lagrangian advection with vorticity confinement) on a 2D canvas, with dye rendering via ImageData. Let me write the file.

→ write /tmp/job-T0Xofx/index.html (15643 bytes)
toolResult

Successfully wrote to /tmp/job-T0Xofx/index.html

assistant

Let me clean up a leftover placeholder line in the vorticity function, then test in the browser.

→ edit {"path":"/tmp/job-T0Xofx/index.html","oldText":" const c = curl[IX(i, j)];\n u0[IX(i, j)] = VEL_FADE * velU[IX(i, j)] + DT * VORTI
toolResult

Successfully replaced 1 block(s) in /tmp/job-T0Xofx/index.html.

assistant
→ browser {"action":"inspect"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing."],"dom":"Fluid & Dye\nColor\nPause\nClear\nDrag on the canvas to inject dye and momentum · dye keeps swirling after release","images":"attached"}

assistant