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Force-directed graph · minimax-m2

Using the pre-provided d3.min.js (global d3), render an interactive force-directed graph of about 40 nodes in several clusters with draggable nodes, hover highlighting of neighbors, and zoom/pan. Define the sample nodes and links inline.

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user

Using the pre-provided d3.min.js (global d3), render an interactive force-directed graph of about 40 nodes in several clusters with draggable nodes, hover highlighting of neighbors, and zoom/pan. Define the sample nodes and links inline.

assistant
thinking
The user wants me to create an interactive force-directed graph using D3.js. Let me first check what's in the current directory to confirm the d3.min.js file is present.
bash {"command":"ls -la /tmp/ws/"}
toolResult

total 276 drwxr-sr-x. 2 node node 23 Aug 1 20:04 . drwxrwsrwx. 3 root node 16 Aug 1 20:04 .. -rw-r--r--. 1 node node 279706 Aug 1 20:04 d3.min.js

assistant
thinking
Good, d3.min.js is present. Now I'll create an index.html file with an interactive force-directed graph. I need to:
1. Include d3.min.js
2. Create ~40 nodes in several clusters
3. Add draggable nodes
4. Add hover highlighting of neighbors
5. Add zoom/pan functionality
6. Define sample data inline

Let me create this file now.
write /tmp/ws/index.html (15128 bytes)
toolResult

Successfully wrote 15128 bytes to /tmp/ws/index.html

assistant
thinking
I've created the index.html file with:
1. An interactive force-directed graph using D3.js (d3.min.js)
2. 40 nodes in 5 clusters (A, B, C, D, E) with 8 nodes each
3. Draggable nodes using d3.drag()
4. Hover highlighting that shows neighbors and dims other nodes/links
5. Zoom/pan functionality using d3.zoom()
6. Sample nodes and links defined inline
7. A legend showing the cluster colors
8. Instructions for controls

Let me verify the file was created correctly.
bash {"command":"ls -la /tmp/ws/index.html"}
toolResult

-rw-r--r--. 1 node node 15134 Aug 1 20:04 /tmp/ws/index.html

assistant
thinking
The file has been created. Let me verify the content is correct by checking the beginning and end of the file to make sure it's valid HTML.
read {"path":"/tmp/ws/index.html","limit":30}
toolResult

<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Interactive Force-Directed Graph</title> <script src="d3.min.js"></script> <style> * { margin: 0; padding: 0; box-sizing: border-box; } body { font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; background: linear-gradient(135deg, #1a1a2e 0%, #16213e 100%); min-height: 100vh; overflow: hidden; } #graph-container { width: 100vw; height: 100vh; position: relative; } svg { width: 100%; height: 100%; cursor: grab; } svg:active { [378 more lines in file. Use offset=31 to continue.]

assistant
thinking
The HTML file looks good - it's loading d3.min.js from the local directory and has proper structure. Let me verify that it closes properly at the end.
read {"path":"/tmp/ws/index.html","offset":350}
toolResult

// Highlight current node and its neighbors node.filter(n => n.id === d.id || neighbors.has(n.id)) .classed('dimmed', false) .classed('highlighted', true); // Highlight links connected to current node link.filter(l => { const sourceId = l.source.id; const targetId = l.target.id; return sourceId === d.id || targetId === d.id; }) .classed('dimmed', false) .classed('highlighted', true); }) .on('mouseleave', function(event, d) { // Remove all highlighting node.classed('dimmed', false).classed('highlighted', false); link.classed('dimmed', false).classed('highlighted', false); }); // Update positions on each tick simulation.on('tick', () => { link .attr('x1', d => d.source.x) .attr('y1', d => d.source.y) .attr('x2', d => d.target.x) .attr('y2', d => d.target.y); node .attr('transform', d => `translate(${d.x},${d.y})`); }); // Drag functions function dragStarted(event, d) { if (!event.active) simulation.alphaTarget(0.3).restart(); d.fx = d.x; d.fy = d.y; } function dragged(event, d) { d.fx = event.x; d.fy = event.y; } function dragEnded(event, d) { if (!event.active) simulation.alphaTarget(0); d.fx = null; d.fy = null; } // Handle window resize window.addEventListener('resize', () => { svg.attr('width', window.innerWidth).attr('height', window.innerHeight); }); </script> </body> </html>

assistant
thinking
The file looks complete and properly closed. The index.html file has been created successfully with:

1. ✅ D3.js loaded from local d3.min.js
2. ✅ 40 nodes in 5 clusters (8 nodes each)
3. ✅ Links defined inline (both intra-cluster and sparse cross-cluster)
4. ✅ Draggable nodes using d3.drag()
5. ✅ Hover highlighting of neighbors (dims non-neighbors, highlights current node and its neighbors)
6. ✅ Zoom/pan using d3.zoom()
7. ✅ All code in a single self-contained file

The task is complete!

Done! I've created `index.html` with a complete interactive force-directed graph featuring: - **40 nodes** organized into 5 color-coded clusters (A-E, 8 nodes each) - **~60 links** with dense intra-cluster connections and sparse cross-cluster links - **Draggable nodes** - click and drag any node to reposition it - **Hover highlighting** - hovering over a node highlights it and its neighbors while dimming everything else - **Zoom/pan** - scroll to zoom, drag the canvas to pan - **Legend** in the top-left showing cluster colors - **Instructions** at the bottom The graph uses D3's force simulation with: - Link force for connected nodes - Many-body force (repulsion) to prevent overlap - Collision detection - Centering force - Weak horizontal/vertical forces for cluster grouping All CSS and JavaScript are inline in the single self-contained HTML file.

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelminimax-m2
vendorMiniMax
harnesspi-agent
generated2026-08-01

EVALUATION

4/5 working

Force-directed clustered graph with labeled nodes; drag and zoom work well, but click/keys show no distinct effect.

Vision grade · anthropic/claude-sonnet-5

MEASUREMENTS

Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.

idle motion0.0%
on click0.0%
on drag9.3%
on wheel5.6%
on enter + space0.0%
on arrow keys0.0%
on w/a/s/d0.0%
frame spread25.1 / 255
console errors0
js errors none

METRICS

runtime48.0s
tokens in29k
tokens out5.0k
cached0
cost / run$0.0125