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Force-directed graph · minimax-m3.1-flash

Output generated Cost / run $0.0106 Runtime 168.9s

Prompt for this run

Build an interactive force-directed graph using the provided D3 library. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `d3.min.js` (global `d3`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Define 40 nodes inline, with IDs 0 through 39, divided into four color-coded clusters of ten. Within each cluster connect its nodes in a ring; connect nodes 0, 10, 20, and 30 in a ring to link the clusters. Do not load data externally. - Use a force simulation to position nodes and draw their links. Label nodes with their IDs and keep the initial graph within view. - Dragging a node moves it while the graph responds; release lets the simulation settle. Dragging the background pans the view, and the mouse wheel zooms. - Hovering a node highlights it, its directly connected neighbors, and their connecting links while dimming unrelated elements. Leaving the node restores the normal appearance. - Provide Reset view to restore the initial camera framing without replacing the graph data. Verify: Drag one node and check that connected links follow it while the camera stays in place. Pan the background and zoom to check camera movement, then use Reset view and confirm the graph returns to its initial framing.

⛨ sandboxed Open in new tab ↗

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelminimax-m3.1-flash
vendorMiniMax
harnesspi 0.87.1 · browser iteration
generated2026-10-22

METRICS

runtime168.9s
tokens in144k
tokens out6.7k
cached111k
cost / run$0.0106
Transcript · 30 messages
system

user

Build an interactive force-directed graph using the provided D3 library. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `d3.min.js` (global `d3`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Define 40 nodes inline, with IDs 0 through 39, divided into four color-coded clusters of ten. Within each cluster connect its nodes in a ring; connect nodes 0, 10, 20, and 30 in a ring to link the clusters. Do not load data externally. - Use a force simulation to position nodes and draw their links. Label nodes with their IDs and keep the initial graph within view. - Dragging a node moves it while the graph responds; release lets the simulation settle. Dragging the background pans the view, and the mouse wheel zooms. - Hovering a node highlights it, its directly connected neighbors, and their connecting links while dimming unrelated elements. Leaving the node restores the normal appearance. - Provide Reset view to restore the initial camera framing without replacing the graph data. Verify: Drag one node and check that connected links follow it while the camera stays in place. Pan the background and zoom to check camera movement, then use Reset view and confirm the graph returns to its initial framing.

assistant

I'll start by checking the environment.

→ bash {"command":"ls -la /tmp/job-Rv4Nbj; ls /tmp/job-Rv4Nbj/node_modules 2>/dev/null | head"}
→ bash {"command":"which node; node -v; ls /app/pipeline/node_modules 2>/dev/null | head -30"}
toolResult

total 288 drwx------ 3 node node 4096 Oct 22 14:23 . drwxrwxrwt 7 root root 4096 Oct 22 14:23 .. drwxr-xr-x 3 node node 4096 Oct 22 14:23 .home -rw-r--r-- 1 node node 279706 Oct 22 14:23 d3.min.js

toolResult

/usr/local/bin/node v24.18.0 @cloudflare @earendil-works @sinclair entities parse5 playwright playwright-core yaml

assistant
thinking
Let's write index.html with d3.min.js script tag and inline everything.

Design: SVG, forceSimulation with forceLink, forceManyBody, forceCenter, forceCollide. Cluster rings: within cluster i, nodes 10i..10i+9 in a ring. Plus ring of nodes 0,10,20,30.

Labels with IDs.

Drag node: standard d3.drag with subject. Pan background: drag on svg not on node. Zoom: d3.zoom on svg.

Hover: highlight node + neighbors + links.

Reset view: zoom.transform identity (transition).

Let me write it.

Initial positions: place nodes in clusters ring to keep initial graph in view? Simulation will handle. Use forceCenter at center.

Camera: zoom on svg, so g element transformed.

For "keep initial graph within view", after simulation ticks settle, could do initial fit. Let's place initial positions in a circle around center to keep it within view, then reset view = zoom identity.

Implement fit-to-view on reset? "restore the initial camera framing" — identity transform. Keep initial positions within view by initializing positions on 4 cluster rings and forceCenter at center. I'll just use identity for reset.

Write code.
→ write /tmp/job-Rv4Nbj/index.html (9931 bytes)
toolResult

Successfully wrote to /tmp/job-Rv4Nbj/index.html

assistant
thinking
Issue: mouseenter/mouseleave on nodeSel g with drag — during drag mouseleave fires fine.

Also drag on node conflicts with zoom: d3.drag on node stops propagation by default (yes, drag prevents default and stops propagation on mousedown). Good.

Let's test in browser.
→ browser {"action":"reload"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":[],"dom":"CLUSTER FORCE GRAPH · 40 nodes · 4 rings\nReset view\n0\n1\n2\n3\n4\n5\n6\n7\n8\n9\n10\n11\n12\n13\n14\n15\n16\n17\n18\n19\n20\n21\n22\n23\n24\n25\n26\n27\n28\n29\n30\n31\n32\n33\n34\n35\n36\n37\n38\n39\nCluster A (0–9)\nCluster B (10–19)\nCluster C (20–29)\nCluster D (30–39)\ndrag a node to move it · drag background to pan · wheel to zoom · hover to spotlight","images":"attached"}

assistant
thinking
Graph renders. It's slightly off-center (extends below). Let me test interactions: drag node, pan, zoom, reset.

But note the graph extends past bottom (node 15 at y~756). The force center at cx,cy of 1200x800 but the SVG is 1200x800 viewport in browser — fine but graph drifts. Let me wait for settling and screenshot again. Also cluster layout appears rotated/labelled oddly (cluster A at right). Fine.

Concern: "keep the initial graph within view" — it should fit. Let me check aftersettling.
→ bash {"command":"sleep 2"}
toolResult

(no output)

assistant
→ browser {"action":"screenshot"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":[],"dom":"CLUSTER FORCE GRAPH · 40 nodes · 4 rings\nReset view\n0\n1\n2\n3\n4\n5\n6\n7\n8\n9\n10\n11\n12\n13\n14\n15\n16\n17\n18\n19\n20\n21\n22\n23\n24\n25\n26\n27\n28\n29\n30\n31\n32\n33\n34\n35\n36\n37\n38\n39\nCluster A (0–9)\nCluster B (10–19)\nCluster C (20–29)\nCluster D (30–39)\ndrag a node to move it · drag background to pan · wheel to zoom · hover to spotlight","images":"attached"}

assistant
thinking
The graph expands too much and drifts out of view. Charge too strong. Reduce charge strength and link distance; also stronger centering so it stays in view. Also the graph should be centered; forceCenter works but charge -220 with 40 nodes spreads wide.

Better: reduce charge to -90, link distance 45, collide 20, and add stronger forceX/forceY toward center (0.06). Also add bounds clamping in tick to keep in view (clamp x,y to [40, W-40]). That guarantees "initial graph within view".

Let's set charge -120, collide 22, center, and clamp in tick: x in [30, W-30], y in [40, H-40].

Also, camera framing: initial camera transform identity means viewport coords = screen coords. Since W=1200,H=800 matches viewport, good.

Let me tune and re-check.
→ edit {"path":"/tmp/job-Rv4Nbj/index.html","edits":[{"oldText":" .force('link', d3.forceLink(links).id(d => d.id).distance(d => 60).strength(0.
toolResult

Successfully replaced 2 block(s) in /tmp/job-Rv4Nbj/index.html.

assistant
→ browser {"action":"reload"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":[],"dom":"CLUSTER FORCE GRAPH · 40 nodes · 4 rings\nReset view\n0\n1\n2\n3\n4\n5\n6\n7\n8\n9\n10\n11\n12\n13\n14\n15\n16\n17\n18\n19\n20\n21\n22\n23\n24\n25\n26\n27\n28\n29\n30\n31\n32\n33\n34\n35\n36\n37\n38\n39\nCluster A (0–9)\nCluster B (10–19)\nCluster C (20–29)\nCluster D (30–39)\ndrag a node to move it · drag background to pan · wheel to zoom · hover to spotlight","images":"attached"}

assistant
thinking
Good, everything within view. Clusters look like rings (a bit compressed but fine). Let it settle more then test interactions.

Test hover node 0 at (667,357).
→ browser {"action":"click","x":667,"y":357}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":[],"dom":"CLUSTER FORCE GRAPH · 40 nodes · 4 rings\nReset view\n0\n1\n2\n3\n4\n5\n6\n7\n8\n9\n10\n11\n12\n13\n14\n15\n16\n17\n18\n19\n20\n21\n22\n23\n24\n25\n26\n27\n28\n29\n30\n31\n32\n33\n34\n35\n36\n37\n38\n39\nCluster A (0–9)\nCluster B (10–19)\nCluster C (20–29)\nCluster D (30–39)\ndrag a node to move it · drag background to pan · wheel to zoom · hover to spotlight","images":"attached"}

assistant
thinking
No hover highlight visible (screenshot after click maybe hover not persisted). Let's verify hover via script evaluation instead. Actually the browser tool has no eval action. I can test by dispatching mouseenter events? The tool only has click/drag/scroll etc.

Hmm, hover: the tool "click" moves mouse there presumably then screenshot — but the screenshot shows no dimming. Maybe mouseenter didn't fire because click moved mouse without enter event? Let's take screenshot after another click at same location or use motion? Let's try drag a small motion over node then screenshot.

Actually the click likely dispatched mousedown/up at that position without a prior mousemove, so mouseenter didn't fire. Try dragging from empty area to the node (drag triggers mousemove over nodes).

Let me test hover by dragging from background to node 0 position.
→ browser {"action":"drag","x":640,"y":370,"toX":667,"toY":370}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":[],"dom":"CLUSTER FORCE GRAPH · 40 nodes · 4 rings\nReset view\n0\n1\n2\n3\n4\n5\n6\n7\n8\n9\n10\n11\n12\n13\n14\n15\n16\n17\n18\n19\n20\n21\n22\n23\n24\n25\n26\n27\n28\n29\n30\n31\n32\n33\n34\n35\n36\n37\n38\n39\nCluster A (0–9)\nCluster B (10–19)\nCluster C (20–29)\nCluster D (30–39)\ndrag a node to move it · drag background to pan · wheel to zoom · hover to spotlight","images":"attached"}

assistant
thinking
Still no hover effect visible. Maybe hover isn't firing in this harness, or the mouseenter handler conflicts with drag? d3.drag on nodeSel might suppress mouseenter? No. But d3.drag calls stopImmediatePropagation on mousedown only.

Possibly the screenshot is taken after the mouse moves away, or the browser tool's screenshot doesn't capture hover states. To verify hover logic programmatically, I can add a check via node --run? No browser eval tool. But I can test in the page by adding a temporary debug? Better: use playwright directly via node script to test hover (dispatch mouse move and check classes).

Let's write a quick playwright script.
→ bash {"command":"cd /app/pipeline && node -e \"\nconst {chromium}=require('playwright');\n(async()=>{\nconst b=await chromium.launch();\nconst p=
toolResult

node0 box { x: 627.9165649414062, y: 359.4724426269531, width: 23.4000244140625, height: 23.4000244140625 } { hot: [ '0' ], dim: 35, hotlinks: 4, dims: 40 } after leave { hot: 0, dim: 0 }

assistant
thinking
Hover works: node 0 hot, 35 dim (40 - 5 in cluster A + node 10 & 20? neighbours of 0: 1,9 (ring), 10, 30 (cluster ring) → 5 nodes near total incl 0 = 5; dim 35 ✓). hotlinks: links of 0: 0-1, 9-0, 0-10, 0-30 = 4 ✓.

Now test drag, pan, zoom, resetvia playwright.
→ bash {"command":"cd /app/pipeline && node -e \"\nconst {chromium}=require('playwright');\n(async()=>{\nconst b=await chromium.launch();\nconst p=
toolResult

node0 screen 639.6126708984375 371.16839599609375 before { x: 639.6140271559076, y: 371.1698028545093, t: null, l: '639.6140271559076' } during { x: 789.6153228995059, y: 251.17112712980372, t: null, l: '789.6153228995059' } after { x: 677.5130440517104, y: 338.2012864379866, t: null } after pan translate(100,-50) scale(1) after zoom translate(-270.5505632961241,-383.4955069665117) scale(1.7411011265922482) after reset { t: 'translate(0,0) scale(1)', nodes: 40, links: 44 }

assistant
thinking
All working: drag moves node, links follow (x1 updated), camera transform unchanged during drag; pan and zoom work; reset restores identity and keeps 40 nodes/44 links.

Links count: 40 ring links + 4 = 44 ✓.

One issue: the viewport transform attribute is null initially (no transform attr). Fine.

Also "Reset view restore initial camera framing" — identity. Good.

Minor: after drag the node settles partially back; ok.

Let me view the final screenshot and confirm visuals good.
→ read {"path":"/tmp/job-Rv4Nbj/shot.png"}
toolResult

Read image file [image/png]

[Browser image supplied to model]

assistant
thinking
Everything looks good. One thing: the cluster-ring link 0-10-20-30 shows as long links across clusters — visible (0-10, 10-20, 20-30, 30-0). Good.

Minor improvement: clusters' internal rings look like rings. Good.

I could also add "Reset view" restoring framing; done. Final file exists.

Clean up shot.png? Leave it; harmless but remove to keep dirclean.
→ bash {"command":"rm -f /tmp/job-Rv4Nbj/shot.png; ls -la /tmp/job-Rv4Nbj"}
toolResult

total 300 drwx------ 3 node node 4096 Oct 22 14:25 . drwxrwxrwt 9 root root 4096 Oct 22 14:25 .. drwxr-xr-x 4 node node 4096 Oct 22 14:23 .home -rw-r--r-- 1 node node 279706 Oct 22 14:23 d3.min.js -rw-r--r-- 1 node node 10169 Oct 22 14:24 index.html

assistant

Done — `index.html` is complete in `/tmp/job-Rv4Nbj/`, self-contained (local `d3.min.js` script tag, inline CSS/JS, no network). **Implementation** - 40 inline nodes (IDs 0–39), 4 color-coded clusters of 10; 40 intra-cluster ring links + 4 links forming the 0→10→20→30→0 ring (44 links total). - `d3.forceSimulation` (forceLink / forceManyBody / forceCollide / forceCenter / weak centering), with tick-time clamping so the graph always stays inside the 1200×800 view; nodes are seeded on four cluster rings so the initial layout is already in frame. - SVG + `<g id="viewport">` under `d3.zoom` (scale 0.25–6): background drag pans, wheel zooms. - Node drag uses `d3.drag` with `fx/fy`, reheats the simulation on release, and does not touch the camera. - Hover spotlight: node + direct neighbors highlighted, their links turned cyan, everything else dimmed; leaving restores the normal state. - **Reset view** animates the camera back to the identity transform without rebuilding the data (nodes/links are never re-created). **Verified with a Playwright/Chromium run (no console or page errors)** - Hover node 0 → `1 .node.hot`, 35 dimmed nodes, 4 hot links (0–1, 9–0, 0–10, 0–30); after leaving,0 hot / 0 dim. - Dragged node 0: position moved 639→790 px, the attached link's `x1` tracked it, and `#viewport` transform stayed `null` (camera unmoved); after release it settled back toward the cluster. - Background drag → `translate(100,-50) scale(1)`; wheel → `translate(-270,-383) scale(1.74)`; Reset view → `translate(0,0) scale(1)` with 40 nodes / 44 links intact. **Not verified:** behavior at extreme zoom limits, and touch/stylus input paths (untested, mouse only).