Force-directed graph · kimi-k2-thinking
Using the pre-provided d3.min.js (global d3), render an interactive force-directed graph of about 40 nodes in several clusters with draggable nodes, hover highlighting of neighbors, and zoom/pan. Define the sample nodes and links inline.
transcript · 8 messages
Using the pre-provided d3.min.js (global d3), render an interactive force-directed graph of about 40 nodes in several clusters with draggable nodes, hover highlighting of neighbors, and zoom/pan. Define the sample nodes and links inline.
thinking
The user wants a single-page web app that renders an interactive force-directed graph using D3.js. Key requirements: - 40 nodes in several clusters - Draggable nodes - Hover highlighting of neighbors - Zoom/pan controls - Everything in a single index.html file - Use d3.min.js that's already present in the current directory I need to: 1. First check if d3.min.js exists in the current directory 2. Create index.html with embedded CSS and JS 3. Define sample nodes and links inline 4. Implement the force-directed graph with D3 5. Add drag behavior 6. Add hover highlighting of neighbors 7. Add zoom/pan functionality Let me start by checking the current directory to confirm d3.min.js is there.
I'll create an interactive force-directed graph with D3.js. Let me first check the current directory and then build the application.
{"command":"ls -la"}total 276 drwxr-sr-x. 2 node node 23 Aug 1 20:04 . drwxrwsrwx. 3 root node 16 Aug 1 20:04 .. -rw-r--r--. 1 node node 279706 Aug 1 20:04 d3.min.js
thinking
Good, d3.min.js is present. Now I'll create the index.html file with all the required features: - About 40 nodes in several clusters - Force-directed layout - Draggable nodes - Hover highlighting of neighbors - Zoom/pan functionality - Inline CSS and JavaScript I'll structure the file with: 1. HTML structure 2. CSS in a <style> tag 3. D3.js script tag loading the local file 4. JavaScript in a <script> tag that creates the visualization For the data, I'll create: - ~40 nodes divided into 5 clusters - Links connecting nodes within clusters and some between clusters - Each node will have id, group (cluster), and color - Each link will have source and target referencing node ids
index.html (14778 bytes)Successfully wrote 14778 bytes to index.html
thinking
Great! I've successfully created the index.html file with all the requested features. Let me verify the file was created correctly by reading it back.
{"command":"ls -la index.html"}-rw-r--r--. 1 node node 14782 Aug 1 20:04 index.html
thinking
Perfect! I've successfully created the interactive force-directed graph with all the requested features: 1. **40 nodes** divided into 5 clusters (8-9 nodes each) 2. **5 distinct colors** for each cluster (red, teal, blue, green, yellow) 3. **Draggable nodes** - implemented with D3's drag behavior 4. **Hover highlighting** - when hovering over a node, it highlights the node, its neighbors, and connecting links while dimming everything else 5. **Zoom/pan** - full canvas zoom with mouse wheel and pan by dragging the background 6. **Inline everything** - CSS in `<style>` tag, JavaScript in `<script>` tag, data defined inline 7. **No external resources** - uses the local d3.min.js file provided 8. **Self-contained** - all in one index.html file The graph includes: - A clean UI with info panel showing controls and legend - Smooth force-directed layout - Collision detection to prevent node overlap - Responsive design that adjusts to window resize - Visual feedback with shadows and stroke width changes - Text labels for each node The data includes both intra-cluster connections (within each group) and inter-cluster connections (between groups) to create a realistic network structure. Each node has a unique Greek/Hebrew-inspired name.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Force-directed clustered graph with legend; drag and wheel zoom work well, nodes gently drift on idle.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.