2048 · minimax-m2.5
Build a playable 2048 game with arrow-key tile sliding and merging, smooth animations, a score, and win and lose states.
transcript · 6 messages
Build a playable 2048 game with arrow-key tile sliding and merging, smooth animations, a score, and win and lose states.
thinking
The user wants me to build a 2048 game - a popular puzzle game where you slide numbered tiles on a grid to combine them and reach 2048. Let me create a complete, self-contained HTML file with: 1. A 4x4 grid 2. Arrow key controls for sliding tiles 3. Tile merging mechanics (same numbers combine) 4. Smooth animations for tile movement 5. Score tracking 6. Win state (reaching 2048) 7. Lose state (no valid moves left) I'll build this all in one index.html file with inline CSS and JS. Let me design a visually appealing game with smooth animations.
/tmp/ws/index.html (18199 bytes)Successfully wrote 18199 bytes to /tmp/ws/index.html
thinking
I've created a complete 2048 game. Let me verify it was created successfully and review what I built.
{"command":"ls -la /tmp/ws/index.html"}-rw-r--r--. 1 node node 18199 Aug 1 17:47 /tmp/ws/index.html
thinking
The file was created successfully. Let me provide a summary of what I've built.
I've created a complete, playable 2048 game in a single self-contained HTML file. Here's what's included: **Features:** - **4x4 grid** with smooth tile sliding animations - **Arrow key controls** (Left, Right, Up, Down) to move tiles - **Tile merging** - matching numbers combine (2+2→4, 4+4→8, etc.) - **Score tracking** - updates as tiles merge - **Win state** - displays overlay when you reach 2048, with option to continue - **Lose state** - shows game over when no moves are possible - **Undo button** - revert your last move - **New Game button** - restart at any time **Visual Design:** - Dark gradient background with a modern glass-morphism aesthetic - Color-coded tiles (2-2048 with distinct colors, super tiles for higher values) - Smooth appear and pop animations for new and merged tiles - Responsive design that works on mobile **Technical Implementation:** - Pure JavaScript with no external dependencies - CSS animations for smooth tile movement - Game state management with undo capability - Full keyboard support with arrow keys
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
2048 game responds to arrow keys with tile movement and score update, WASD had no effect (only bound to arrows).
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.