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2048 · ministral-14b-2512

Output saved · Stopped by an API error Cost / run $0.0144 Runtime 284.0s

A model request failed and its retries ran out. The output is the HTML saved before that.

Prompt for this run

Build a playable 2048 game using HTML elements and CSS with a 4 by 4 board. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. No third-party libraries are provided. Required behavior: - Arrow keys slide tiles toward the selected edge. Adjacent equal tiles merge once per tile per move, and the score increases by the value of each new merged tile. - For example, moving [2, 2, 2, 2] left produces [4, 4, 0, 0], not [8, 0, 0, 0]. Moving [2, 2, 4, 0] left produces [4, 4, 0, 0]. These examples describe the move before spawning a new tile. - Start with two tiles. After a move that changes the board, spawn exactly one tile in an empty cell: 2 with 90% probability, otherwise 4. Do not spawn after an unchanged move. - Animate movement and merging without allowing rapid input to corrupt board state. Prevent arrow keys from scrolling the page. - Show score, a win message on reaching 2048, and Game Over only when no valid move remains. Provide New Game to reset board and score; allow continuing after a win. Verify: Play a short sequence of arrow-key moves and check that tiles slide, a valid move adds a tile, and any observed merge updates the score by its merged value. Use New Game and check that the board returns to two tiles with a reset score.

⛨ sandboxed Open in new tab ↗

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelministral-14b-2512
vendorMistral AI
harnesspi 0.87.1 · browser iteration
generated2026-10-09

METRICS

runtime284.0s
tokens in393k
tokens out15k
cached374k
cost / run$0.0144
Transcript · 51 messages
system

user

Build a playable 2048 game using HTML elements and CSS with a 4 by 4 board. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. No third-party libraries are provided. Required behavior: - Arrow keys slide tiles toward the selected edge. Adjacent equal tiles merge once per tile per move, and the score increases by the value of each new merged tile. - For example, moving [2, 2, 2, 2] left produces [4, 4, 0, 0], not [8, 0, 0, 0]. Moving [2, 2, 4, 0] left produces [4, 4, 0, 0]. These examples describe the move before spawning a new tile. - Start with two tiles. After a move that changes the board, spawn exactly one tile in an empty cell: 2 with 90% probability, otherwise 4. Do not spawn after an unchanged move. - Animate movement and merging without allowing rapid input to corrupt board state. Prevent arrow keys from scrolling the page. - Show score, a win message on reaching 2048, and Game Over only when no valid move remains. Provide New Game to reset board and score; allow continuing after a win. Verify: Play a short sequence of arrow-key moves and check that tiles slide, a valid move adds a tile, and any observed merge updates the score by its merged value. Use New Game and check that the board returns to two tiles with a reset score.

assistant
→ write /tmp/job-CZbL39/index.html (13692 bytes)
toolResult

Successfully wrote to /tmp/job-CZbL39/index.html

assistant
→ browser {"action":"reload"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing."],"dom":"2048\nScore: 0\n2\n2\nNew Game","images":"attached"}

assistant

The 2048 game has been initialized successfully. Here's a summary of the current state and next steps for verification: ### Observed Behavior: 1. **Initial State**: The game starts with two tiles (both `2`) on the board, and the score is `0`. 2. **UI Elements**: The score display, board, and "New Game" button are all present and correctly styled. 3. **Console Warning**: A minor warning about sandboxing is visible but does not affect functionality. ### Next Steps for Verification: Let's test the following key behaviors: 1. **Arrow Key Movement**: Slide tiles left/right/up/down and verify merging and scoring. 2. **Tile Spawning**: Ensure a new tile spawns after a valid move. 3. **Win/Lose Conditions**: Check if the game detects a win (2048 tile) or game over (no moves left). 4. **New Game**: Reset the board and score. I'll simulate a few arrow key presses to verify the core mechanics.

→ browser {"action":"key","text":"ArrowRight"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing."],"dom":"2048\nScore: 0\n2\n2\nNew Game","images":"attached"}

assistant

The tiles did not merge or move as expected when pressing the **ArrowRight** key. This indicates a bug in the sliding and merging logic. Let me fix the `slideAndMerge` function to ensure tiles slide and merge correctly. I'll update the logic to handle sliding and merging properly, especially for the right direction.

→ edit {"path":"/tmp/job-CZbL39/index.html","edits":[{"oldText":" // Slide and merge tiles in a given direction\n function sl
toolResult

Successfully replaced 1 block(s) in /tmp/job-CZbL39/index.html.

assistant
→ browser {"action":"reload"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","error: missing ) after argument list"],"dom":"2048\nScore: 0\nNew Game","images":"attached"}

assistant

There is a syntax error in the JavaScript code, causing the board to not render. Let me fix the syntax error and ensure the logic is correct.

→ edit {"path":"/tmp/job-CZbL39/index.html","edits":[{"oldText":" // Slide right\n else if (d
toolResult

No changes made to /tmp/job-CZbL39/index.html. The replacement produced identical content. This might indicate an issue with special characters or the text not existing as expected.

assistant

The issue is likely due to a syntax error elsewhere in the code. Let me inspect the current state of the file and fix any syntax issues.

→ read {"path":"/tmp/job-CZbL39/index.html"}
toolResult

<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>2048 Game</title> <style> body { font-family: Arial, sans-serif; display: flex; flex-direction: column; align-items: center; justify-content: center; height: 100vh; margin: 0; background-color: #faf8ef; } h1 { font-size: 48px; margin-bottom: 20px; color: #776e65; } .game-container { display: flex; flex-direction: column; align-items: center; } .score-container { display: flex; justify-content: space-between; width: 320px; margin-bottom: 20px; } .score { font-size: 24px; color: #776e65; } .board { display: grid; grid-template-columns: repeat(4, 80px); grid-template-rows: repeat(4, 80px); gap: 10px; margin-bottom: 20px; } .tile { width: 80px; height: 80px; border-radius: 4px; display: flex; align-items: center; justify-content: center; font-size: 32px; color: white; text-shadow: 0 1px 2px rgba(0, 0, 0, 0.5); transition: transform 0.2s, background-color 0.2s; } .tile-empty { background-color: #cdc1b4; } .tile-2 { background-color: #eee4da; } .tile-4 { background-color: #ede0c8; } .tile-8 { background-color: #f2b179; } .tile-16 { background-color: #f59563; } .tile-32 { background-color: #f67c5f; } .tile-64 { background-color: #f65e3b; } .tile-128 { background-color: #edcf72; } .tile-256 { background-color: #edcc61; } .tile-512 { background-color: #edc850; } .tile-1024 { background-color: #edc53f; } .tile-2048 { background-color: #edc22e; } .tile-4096 { background-color: #3f3a32; color: #f9f6f2; } .message { font-size: 24px; margin-top: 20px; color: #776e65; } .win-message { color: #f9f6f2; background-color: #3f3a32; padding: 10px 20px; border-radius: 4px; } .game-over-message { color: #f9f6f2; background-color: #3f3a32; padding: 10px 20px; border-radius: 4px; } button { background-color: #3f3a32; color: #f9f6f2; border: none; padding: 10px 20px; font-size: 16px; border-radius: 4px; cursor: pointer; margin-top: 20px; } button:hover { background-color: #5f5952; } </style> </head> <body> <h1>2048</h1> <div class="game-container"> <div class="score-container"> <div class="score">Score: <span id="score">0</span></div> </div> <div class="board" id="board"> <!-- Board will be populated by JavaScript --> </div> <div id="message" class="message" style="display: none;"></div> <button id="new-game">New Game</button> </div> <script> document.addEventListener('DOMContentLoaded', () => { const board = document.getElementById('board'); const scoreElement = document.getElementById('score'); const messageElement = document.getElementById('message'); const newGameButton = document.getElementById('new-game'); let boardState = [ [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0] ]; let score = 0; let gameOver = false; let win = false; // Initialize the game function initGame() { boardState = [ [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0] ]; score = 0; scoreElement.textContent = score; gameOver = false; win = false; messageElement.style.display = 'none'; renderBoard(); addRandomTile(); addRandomTile(); } // Render the board function renderBoard() { board.innerHTML = ''; for (let row = 0; row < 4; row++) { for (let col = 0; col < 4; col++) { const tile = document.createElement('div'); tile.classList.add('tile'); tile.classList.add(`tile-${boardState[row][col]}`); if (boardState[row][col] !== 0) { tile.textContent = boardState[row][col]; } board.appendChild(tile); } } } // Add a random tile (2 or 4) function addRandomTile() { const emptyTiles = []; for (let row = 0; row < 4; row++) { for (let col = 0; col < 4; col++) { if (boardState[row][col] === 0) { emptyTiles.push({ row, col }); } } } if (emptyTiles.length > 0) { const randomTile = emptyTiles[Math.floor(Math.random() * emptyTiles.length)]; boardState[randomTile.row][randomTile.col] = Math.random() < 0.9 ? 2 : 4; renderBoard(); } } // Check if the game is over function checkGameOver() { // Check if there are any empty tiles for (let row = 0; row < 4; row++) { for (let col = 0; col < 4; col++) { if (boardState[row][col] === 0) { return false; } } } // Check if there are any possible moves for (let row = 0; row < 4; row++) { for (let col = 0; col < 4; col++) { if ( (col < 3 && boardState[row][col] === boardState[row][col + 1]) || (row < 3 && boardState[row][col] === boardState[row + 1][col]) ) { return false; } } } gameOver = true; messageElement.textContent = 'Game Over!'; messageElement.className = 'game-over-message message'; messageElement.style.display = 'block'; } // Check if the player has won function checkWin() { for (let row = 0; row < 4; row++) { for (let col = 0; col < 4; col++) { if (boardState[row][col] === 2048) { win = true; messageElement.textContent = 'You Win!'; messageElement.className = 'win-message message'; messageElement.style.display = 'block'; return true; } } } return false; } // Slide and merge tiles in a given direction function slideAndMerge(direction) { let moved = false; let newBoard = JSON.parse(JSON.stringify(boardState)); // Process each row or column based on direction for (let i = 0; i < 4; i++) { if (direction === 'left' || direction === 'right') { // Process rows for left/right let row = i; let merged = false; for (let col = 0; col < 4; col++) { if (boardState[row][col] !== 0) { let newCol = col; // Slide left if (direction === 'left') { while (newCol > 0 && newBoard[row][newCol - 1] === 0) { newCol--; } if (newCol !== col) moved = true; if (newBoard[row][newCol] === boardState[row][col] && !merged && newCol !== col) { newBoard[row][newCol] *= 2; score += newBoard[row][newCol]; scoreElement.textContent = score; newBoard[row][col] = 0; merged = true; } else { newBoard[row][newCol] = boardState[row][col]; newBoard[row][col] = 0; } } // Slide right else if (direction === 'right') { while (newCol < 3 && newBoard[row][newCol + 1] === 0) { newCol++; } if (newCol !== col) moved = true; if (newBoard[row][newCol] === boardState[row][col] && !merged && newCol !== col) { newBoard[row][newCol] *= 2; score += newBoard[row][newCol]; scoreElement.textContent = score; newBoard[row][col] = 0; merged = true; } else { newBoard[row][newCol] = boardState[row][col]; newBoard[row][col] = 0; } } } } } else if (direction === 'up' || direction === 'down') { // Process columns for up/down let col = i; let merged = false; for (let row = 0; row < 4; row++) { if (boardState[row][col] !== 0) { let newRow = row; // Slide up if (direction === 'up') { while (newRow > 0 && newBoard[newRow - 1][col] === 0) { newRow--; } if (newRow !== row) moved = true; if (newBoard[newRow][col] === boardState[row][col] && !merged && newRow !== row) { newBoard[newRow][col] *= 2; score += newBoard[newRow][col]; scoreElement.textContent = score; newBoard[row][col] = 0; merged = true; } else { newBoard[newRow][col] = boardState[row][col]; newBoard[row][col] = 0; } } // Slide down else if (direction === 'down') { while (newRow < 3 && newBoard[newRow + 1][col] === 0) { newRow++; } if (newRow !== row) moved = true; if (newBoard[newRow][col] === boardState[row][col] && !merged && newRow !== row) { newBoard[newRow][col] *= 2; score += newBoard[newRow][col]; scoreElement.textContent = score; newBoard[row][col] = 0; merged = true; } else { newBoard[newRow][col] = boardState[row][col]; newBoard[row][col] = 0; } } } } } } // Update the board state boardState = newBoard; // Check if the move was valid if (moved) { addRandomTile(); checkGameOver(); checkWin(); } } // Update the board state boardState = newBoard; // Check if the move was valid if (moved) { addRandomTile(); checkGameOver(); checkWin(); } } // Handle keyboard input document.addEventListener('keydown', (e) => { if (gameOver || win) return; if (e.key === 'ArrowLeft') { e.preventDefault(); slideAndMerge('left'); } else if (e.key === 'ArrowRight') { e.preventDefault(); slideAndMerge('right'); } else if (e.key === 'ArrowUp') { e.preventDefault(); slideAndMerge('up'); } else if (e.key === 'ArrowDown') { e.preventDefault(); slideAndMerge('down'); } }); // Handle new game button newGameButton.addEventListener('click', initGame); // Initialize the game initGame(); }); </script> </body> </html>

assistant

The issue is a duplicate block of code at the end of the `slideAndMerge` function. Let me fix this by removing the duplicate code.

→ edit {"path":"/tmp/job-CZbL39/index.html","edits":[{"oldText":" // Update the board state\n boardState = newBoard;\
toolResult

Could not find the exact text in /tmp/job-CZbL39/index.html. The old text must match exactly including all whitespace and newlines.

assistant
→ edit {"path":"/tmp/job-CZbL39/index.html","edits":[{"oldText":" // Update the board state\n boardState = newBoard;\
toolResult

Could not find the exact text in /tmp/job-CZbL39/index.html. The old text must match exactly including all whitespace and newlines.

assistant

Let me simplify the edit by targeting the duplicate lines more precisely.

→ edit {"path":"/tmp/job-CZbL39/index.html","edits":[{"oldText":" // Update the board state\n boardState = newBoard;\
toolResult

Could not find the exact text in /tmp/job-CZbL39/index.html. The old text must match exactly including all whitespace and newlines.

assistant

Let me directly remove the duplicate code block by targeting the last few lines.

→ edit {"path":"/tmp/job-CZbL39/index.html","edits":[{"oldText":" }\n }\n \n // Update the board st
toolResult

Could not find the exact text in /tmp/job-CZbL39/index.html. The old text must match exactly including all whitespace and newlines.

assistant

Let me read the file again to get the exact text for the duplicate section.

→ read {"path":"/tmp/job-CZbL39/index.html","offset":250,"limit":20}
toolResult

} } return false; } // Slide and merge tiles in a given direction function slideAndMerge(direction) { let moved = false; let newBoard = JSON.parse(JSON.stringify(boardState)); // Process each row or column based on direction for (let i = 0; i < 4; i++) { if (direction === 'left' || direction === 'right') { // Process rows for left/right let row = i; let merged = false; for (let col = 0; col < 4; col++) { if (boardState[row][col] !== 0) { let newCol = col; [135 more lines in file. Use offset=270 to continue.]

assistant
→ read {"path":"/tmp/job-CZbL39/index.html","offset":350,"limit":20}
toolResult

} } } } // Update the board state boardState = newBoard; // Check if the move was valid if (moved) { addRandomTile(); checkGameOver(); checkWin(); } } // Update the board state boardState = newBoard; // Check if the move was valid [35 more lines in file. Use offset=370 to continue.]

assistant
→ edit {"path":"/tmp/job-CZbL39/index.html","edits":[{"oldText":" }\n \n // Update the board state\n
toolResult

Successfully replaced 1 block(s) in /tmp/job-CZbL39/index.html.

assistant
→ browser {"action":"reload"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","error: missing ) after argument list"],"dom":"2048\nScore: 0\nNew Game","images":"attached"}

assistant

The error persists, indicating there might still be a syntax issue. Let me rewrite the entire `slideAndMerge` function to ensure correctness and avoid any syntax errors.

→ edit {"path":"/tmp/job-CZbL39/index.html","edits":[{"oldText":" // Slide and merge tiles in a given direction\n function sl
toolResult

Successfully replaced 1 block(s) in /tmp/job-CZbL39/index.html.

assistant
→ browser {"action":"reload"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","error: missing ) after argument list"],"dom":"2048\nScore: 0\nNew Game","images":"attached"}

assistant

The error persists, indicating there might be an issue with the JavaScript syntax elsewhere. Let me simplify the approach by reverting to a more straightforward implementation of the `slideAndMerge` function and ensure the entire file is syntactically correct.

→ write /tmp/job-CZbL39/index.html (13628 bytes)
toolResult

Successfully wrote to /tmp/job-CZbL39/index.html

assistant
→ browser {"action":"reload"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing."],"dom":"2048\nScore: 0\n2\n2\nNew Game","images":"attached"}

assistant

The game is now rendering correctly with two tiles on the board. Let's test the sliding and merging functionality by pressing the **ArrowRight** key to see if the tiles merge and the score updates.

→ browser {"action":"key","text":"ArrowRight"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing."],"dom":"2048\nScore: 0\n2\n2\n2\nNew Game","images":"attached"}

assistant

The tiles are sliding correctly, but they are not merging as expected. The issue is in the `slideAndMerge` function, where the merging logic needs to be adjusted to ensure tiles merge only once per move. Let me fix this logic.

→ edit {"path":"/tmp/job-CZbL39/index.html","edits":[{"oldText":" // Slide and merge tiles in a given direction\n function sl
toolResult

Successfully replaced 1 block(s) in /tmp/job-CZbL39/index.html.

assistant
→ browser {"action":"reload"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing."],"dom":"2048\nScore: 0\n2\n2\nNew Game","images":"attached"}

assistant

The tiles are now correctly aligned to the right, but they still aren't merging. Let's test the merging functionality by pressing the **ArrowLeft** key to see if the tiles merge and the score updates.

→ browser {"action":"key","text":"ArrowLeft"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing."],"dom":"2048\nScore: 4\n2\n4\nNew Game","images":"attached"}

assistant
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