2048 · glm-4.5
Build a playable 2048 game with arrow-key tile sliding and merging, smooth animations, a score, and win and lose states.
transcript · 4 messages
Build a playable 2048 game with arrow-key tile sliding and merging, smooth animations, a score, and win and lose states.
thinking
The user wants me to build a playable 2048 game in a single HTML file with: 1. Arrow-key tile sliding and merging 2. Smooth animations 3. A score display 4. Win and lose states I'll create a complete, self-contained index.html file with CSS and JavaScript inline. Let me design this: HTML structure: - Header with title and score - Game board (4x4 grid) - Win/lose overlay messages - New game button CSS: - Grid layout for the board - Tile colors based on values - Smooth animations for sliding and merging - Responsive design JavaScript: - Game state management - Tile movement logic - Merging logic - Random tile spawning - Win condition (2048 tile) - Lose condition (no moves available) - Keyboard event handling - Animation handling Let me write this complete file.
I'll create a complete, playable 2048 game in a single HTML file with all the requested features.
/tmp/ws/index.html (16636 bytes)Successfully wrote 16636 bytes to /tmp/ws/index.html
thinking
I've created a complete, self-contained 2048 game in index.html. Let me verify it's there and summarize what I built.
I've created a fully playable 2048 game in `index.html`. Here's what's included: **Features:** - **Arrow key controls**: Use ↑ ↓ ← → to slide tiles - **Smooth animations**: Tiles slide smoothly with CSS transitions, new tiles pop in with animation, merged tiles have a satisfying pop effect - **Score tracking**: Current score and best score (persisted in localStorage) - **Win state**: Reaching 2048 shows a win overlay with options to continue or start a new game - **Lose state**: When no moves are available, shows game over overlay with final score - **New Game button**: Start fresh anytime **Visual design:** - Gradient purple background - Color-coded tiles (2-2048+ with appropriate colors) - Clean, modern UI with rounded corners and shadows - Responsive layout centered on screen **Game mechanics:** - 4x4 grid with proper tile merging logic - Random tile spawning (90% chance of 2, 10% chance of 4) - Prevents invalid moves - Win/lose detection The game is completely self-contained with no external dependencies - all CSS and JavaScript are inline, and it runs entirely offline.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
2048 game responds correctly to arrow keys, sliding/merging tiles and updating score, but WASD not implemented.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.