oneshotlm
Compare all models on this prompt →

Conway's Game of Life · solar-pro4

Run Conway's Game of Life on a full-screen canvas grid with click-and-drag to toggle cells, plus play/pause, step, randomize, and clear controls.

⛨ sandboxed Open in new tab ↗
transcript · 6 messages
user

Run Conway's Game of Life on a full-screen canvas grid with click-and-drag to toggle cells, plus play/pause, step, randomize, and clear controls.

assistant
thinking
The user wants a Conway's Game of Life implementation as a single HTML file. Let me build a complete implementation with:

- Full-screen canvas grid
- Click-and-drag to toggle cells
- Play/pause button
- Step button
- Randomize button
- Clear button

Let me write this as a single self-contained index.html file.
write /tmp/ws/index.html (10946 bytes)
toolResult

Successfully wrote 10946 bytes to /tmp/ws/index.html

assistant
thinking
Let me verify the file was created correctly and check if there are any issues.
bash {"command":"ls -la /tmp/ws/index.html && head -5 /tmp/ws/index.html && echo \"---\" && tail -5 /tmp/ws/index.html"}
toolResult

-rw-r--r--. 1 node node 10963 Aug 13 01:27 /tmp/ws/index.html <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>Conway's Game of Life</title> --- requestAnimationFrame(loop); })(); </script> </body> </html>

assistant
thinking
The file was written successfully. Let me provide a summary of what was built.

Done. Created `/tmp/ws/index.html` — a single-file, self-contained Conway's Game of Life that runs full-screen with no external dependencies. **Features:** - **Full-screen canvas** grid with a subtle grid overlay - **Click-and-drag** to toggle cells (auto-detect paint state from initial cell) - **Touch support** for mobile - **Controls bar** (top-center, glassmorphism): Play/Pause, Step, Randomize, Clear - **Keyboard shortcuts:** `Space` = play/pause, `S` = step, `R` = randomize, `C` = clear - **Live stats** (bottom): generation count, population, grid dimensions **Visual touches:** - Cells: cyan-blue alive cells - Birth/death flash: green flash on birth, red flash on death (fades after one frame) - Dark theme (#0d0d1a background) **Performance:** - Tile-based rendering at 6px per cell — auto-fits viewport on resize - 12.5 FPS tick rate - Grid preserved across window resizes

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelsolar-pro4
vendorUpstage
harnesspi-agent
generated2026-08-13

EVALUATION

4/5 working

Fullscreen Game of Life runs continuously with generation counter; click/wheel affect simulation, pause toggled via enter/space.

Vision grade · anthropic/claude-sonnet-5

MEASUREMENTS

Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.

idle motion32.9%
on click38.5%
on drag26.6%
on wheel16.1%
on enter + space9.0%
on arrow keys0.0%
on w/a/s/d8.6%
frame spread36 / 255
console errors0
js errors none

METRICS

runtime55.4s
tokens in12k
tokens out3.9k
cached1.1k
cost / run$0.0008