Conway's Game of Life · grok-4.6
Run Conway's Game of Life on a full-screen canvas grid with click-and-drag to toggle cells, plus play/pause, step, randomize, and clear controls.
transcript · 4 messages
Run Conway's Game of Life on a full-screen canvas grid with click-and-drag to toggle cells, plus play/pause, step, randomize, and clear controls.
thinking
The user wants me to build a Conway's Game of Life web app as a single self-contained HTML file. Let me create a polished, full-screen canvas implementation with all the requested features.
I'll build a self-contained Conway's Game of Life page with a full-screen canvas, click-and-drag painting, and the requested controls.
/tmp/ws/index.html (10859 bytes)Successfully wrote 10859 bytes to /tmp/ws/index.html
thinking
The file was written successfully. The user asked for a single-page Game of Life app in index.html. I've created it with all the requested features. I should confirm the file exists.
`index.html` is ready — a self-contained Game of Life page with no external resources. - Full-window canvas grid that resizes with the viewport (toroidal wrap) - Click or drag to paint; the first cell sets paint vs erase for that stroke - **Play / Pause**, **Step**, **Randomize**, **Clear**, plus a speed slider - Generation and live-cell counts - Shortcuts: Space, N (step), R, C
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Conway's Game of Life renders on full-screen grid; Enter/Space toggles play, simulation evolves correctly, drag toggles cells.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.