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Matrix digital rain · llama-3.1-8b-instruct

Create the Matrix digital rain effect on a full-screen black canvas: columns of falling green katakana glyphs with a trailing fade and a brighter leading character.

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transcript · 8 messages
user

Create the Matrix digital rain effect on a full-screen black canvas: columns of falling green katakana glyphs with a trailing fade and a brighter leading character.

assistant

{"name": "write", "parameters": {"path": "/tmp/ws/index.html", "content": "<!DOCTYPE html><html><head><style>body { background-color: black; margin: 0; padding: 0; overflow: hidden; } #matrix { position: absolute; top: 0; left: 0; font-family: monospace; }</style></head><body><div id=\"matrix\" style=\"font-size: 24px;\">\n; {"name": "edit", "parameters": {"path": "/tmp/ws/index.html", "edits": "[{\"oldText\": \"\n\", \"newText\": \"<canvas id=\"canvas\" width=\"100%\" height=\"100%\"></canvas><script>const canvas = document.getElementById(\"canvas\");const ctx = canvas.getContext(\"2d\");const glyphs = 'サтяヲルヲアソフナイルハオウナ'.split('');let x = 0;let y = 0;function draw(){ctx.fillStyle = \"rgba(0, 0, 0, 0.05)\";ctx.fillRect(0, 0, canvas.width, canvas.height);ctx.fillStyle = \"rgba(0, 255, 0, 1)\";ctx.font = \"24px monospace\";ctx.textAlign = \"left\";ctx.textBaseline = \"top\";for (let i = 0; i < glyphs.length; i++) {ctx.fillText(glyphs[i], x, y);x += 24;x > canvas.width && (x = 0, y += 24)}requestAnimationFrame(draw)}draw();</script>\n\"}"}}; {"name": "write", "parameters": {"path": "/tmp/ws/index.html", "content": "</div></body></html>"}}

write /tmp/ws/index.html (245 bytes)
toolResult

Successfully wrote 245 bytes to /tmp/ws/index.html

assistant
write /tmp/ws/index.html (587 bytes)
toolResult

Successfully wrote 587 bytes to /tmp/ws/index.html

assistant

{"name": "write", "parameters": {"content": "ctx.fillStyle = 'rgba(0, 0, 0, 0.05)'; ctx.fillRect(0, 0, canvas.width, canvas.height);\nctx.fillStyle = 'rgba(0, 255, 0, 1)';\nfor (var i = 0; i < columns.length; i++) {\n ctx.font = '24px monospace';\n ctx.textAlign = 'left';\n ctx.textBaseline = 'top';\n ctx.fillText(glyphs[count], x[i], y[i]);\n x[i] += vx[i];\n y[i] += vy[i];\n if (y[i] > canvas.height) {\n y[i] = 0;\n x[i] = Math.random() * canvas.width;\n glyph = glyphs[Math.floor(Math.random() * glyphs.length)];\n vx[i] = Math.random() * 2;\n vy[i] = Math.random() * 2;\n trail[i] = Math.random() * 2;\n fade[i] = 1;\n } else if (x[i] > canvas.width - 20) {\n vx[i] = -vx[i];\n } else if (x[i] < 0) {\n vx[i] = -vx[i];\n }\n}\nctx.fillStyle = 'rgba(0, 255, 0, 1)';\nfor (var i = 0; i < columns.length; i++) {\n ctx.font = '24px monospace';\n ctx.textAlign = 'left';\n ctx.textBaseline = 'top';\n ctx.fillStyle = `rgba(0, 255, 0, ${fade[i]})`;\n ctx.fillText(glyphs[count], x[i], y[i] + trail[i]);\n}\nctx.fillStyle = 'rgba(0, 255, 0, 1)';\nfor (var i = 0; i < columns.length; i++) {\n ctx.font = '24px monospace';\n ctx.textAlign = 'left';\n ctx.textBaseline = 'top';\n ctx.fillStyle = 'rgba(0, 0, 0, 1)';\n ctx.fillText(glyphs[count], x[i], y[i] + trail[i] + 1);\n}\nctx.fillStyle = 'rgba(0, 255, 0, 1)';\nfor (var i = 0; i < columns.length; i++) {\n ctx.font = '24px monospace';\n ctx.textAlign = 'left';\n ctx.textBaseline = 'top';\n ctx.fillStyle = `rgba(0, 255, 0, ${fade[i]})`;\n ctx.fillText(glyphs[count], x[i] + 1, y[i] + trail[i]);\n}\nctx.fillStyle = 'rgba(0, 0, 0, 1)';\nfor (var i = 0; i < columns.length; i++) {\n ctx.font = '24px monospace';\n ctx.textAlign = 'left';\n ctx.textBaseline = 'top';\n ctx.fillStyle = 'rgba(0, 0, 0, 1)';\n ctx.fillText(glyphs[count], x[i] + 1, y[i] + trail[i] + 1);\n}\nfade.forEach((f, i) => {\n if (f > 0) {\n f -= 0.01;\n fade[i] = f;\n }\n});\n\nrequestAnimationFrame(draw);\n}\n\nfor (var i = 0; i < columns.length; i++) {\n glyph = glyphs[Math.floor(Math.random() * glyphs.length)];\n x[i] = Math.random() * canvas.width;\n y[i] = 0;\n vx[i] = Math.random() * 2;\n vy[i] = Math.random() * 2;\n trail[i] = Math.random() * 2;\n fade[i] = 1;\n}\n\nsetInterval(() => {\n count = (count + 1) % glyphs.length;\n}, 100);\n\nrequestAnimationFrame(draw);\n</script>\n</body>\n</html>", "path": "/tmp/ws/index.html

write /tmp/ws/index.html (2279 bytes)
toolResult

Successfully wrote 2279 bytes to /tmp/ws/index.html

assistant

Open a web browser and navigate to `file:///tmp/ws/index.html` to view the digital rain effect.

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelllama-3.1-8b-instruct
vendorMeta · Llama
harnesspi-agent
generated2026-08-01

EVALUATION

1/5 broken

Script source text rendered as raw page text instead of executing; no canvas, no rain effect visible.

off-prompt

Vision grade · anthropic/claude-sonnet-5

MEASUREMENTS

Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.

idle motion0.0%
on click0.0%
on drag0.0%
on wheel0.0%
on enter + space0.0%
on arrow keys0.0%
on w/a/s/d0.0%
frame spread19.4 / 255
console errors0
js errors none

METRICS

runtime17.3s
tokens in8.5k
tokens out1.6k
cached0
cost / run$0.0006