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Maze generator & solver · gemini-3.7-flash
Generate a random maze with the recursive-backtracker algorithm on a canvas, then animate an A-star or BFS solver finding the path from start to finish.
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transcript · 3 messages
user
Generate a random maze with the recursive-backtracker algorithm on a canvas, then animate an A-star or BFS solver finding the path from start to finish.
assistant
thinking
**Generating Maze & Pathfinding** I'm currently focused on implementing the core logic for generating a random maze using the recursive-backtracker algorithm. Simultaneously, I'm laying the groundwork for a solver, aiming to support multiple algorithms like A* and BFS, with the goal of animating their pathfinding process on the canvas. **Refining Maze Generation & Solving** I'm now focusing on finalizing the recursive backtracker for maze generation, ensuring its animation is smooth and informative. My next step is to integrate A* pathfinding, with plans to explore alternative heuristics and tie-breaking strategies to demonstrate their impact. **Evaluating Pathfinding Algorithms** My current focus is on integrating and comparing various pathfinding algorithms, including BFS, DFS, Dijkstra, and Greedy Best-First. I'm also exploring bidirectional search techniques and planning a "race mode" to visualize their performance side-by-side, complete with interactive speed controls and detailed cost visualizations.
→ bash
{"command":"ls -la"}toolResult
total 20 drwx------ 2 node node 4096 Sep 2 00:34 . drwxrwxrwt 4 root root 4096 Sep 2 00:34 .. -rw-r--r-- 1 node node 8685 Sep 2 00:34 events.jsonl
TAKE IT TO CODE
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RUN
modelgemini-3.7-flash
vendorGoogle
harnesspi-agent
generated2026-09-02
METRICS
runtime28.2s
tokens in1.2k
tokens out812
cached0
cost / run$0.0040