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Flow-field particles · nex-n2-mini

Using the pre-provided p5.min.js (global p5, instance or global mode), create a full-screen flow-field particle animation: thousands of particles advected by Perlin-noise vectors, leaving fading trails, with colors shifting over time.

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user

Using the pre-provided p5.min.js (global p5, instance or global mode), create a full-screen flow-field particle animation: thousands of particles advected by Perlin-noise vectors, leaving fading trails, with colors shifting over time.

assistant
thinking
We need respond by creating index.html in current dir. Need inspect? Need use p5.min.js provided in current dir. Need create single self-contained file with CSS JS inline, load p5 with plain script src exact filename. Need no external. Need probably check files. We need ensure p5 loaded. Need maybe read p5? But not necessary. Need create index.html. Need maybe use global p5. Need thousands particles advected by Perlin noise vectors, fading trails, colors shifting over time. Full-screen. We can implement with p5. Need write file. Need maybe inspect directory.
bash {"command":"ls -la"}
toolResult

total 1012 drwxr-sr-x. 2 node node 23 Aug 1 20:25 . drwxrwsrwx. 3 root node 16 Aug 1 20:25 .. -rw-r--r--. 1 node node 1034532 Aug 1 20:25 p5.min.js

assistant
thinking
Need create index.html. Need think about p5 canvas full screen, setup, draw. Need p5 global mode. Need use p5 noise. Thousands particles maybe 3500/5000 depending performance. "thousands". Need advected by Perlin-noise vectors: noise returns vector via angle = noise(x*freq + time, y*freq + time)*PI*2 maybe. Need fade trails: use draw background with rgba black? In p5 draw background with color(0,0,0,20) maybe. But if using p5 color mode maybe. Need colors shifting over time. Use HSL colorMode(HSL,360,100,100,100). Draw particles with hsl. Need p5 colorMode(HSL,360,100,100,100). Use blendMode(ADD) maybe for glowing. Full-screen canvas: createCanvas(windowWidth, windowHeight), set pixelDensity(1) for performance maybe. Need responsive.

Potential issue p5 global mode with script order. index.html includes p5.min.js script then inline script. Need no external. Need maybe use createCanvas in setup.

Need ensure p5's noise() available. Need reset on resize? maybe recreate particles.

Need "full-screen flow-field particle animation". Could make canvas fixed, body margin 0 background. Need "thousands particles advected by Perlin-noise vectors, leaving fading trails, with colors shifting over time."

Need maybe include on-screen controls? Not necessary. But maybe add click to regenerate. But no external.

Need code robust.

Let's draft. Use arrays x,y,vx,vy,size,life,hue. Initialize particle positions random, velocities. In draw:
background(0,0,0,18); // fade. But p5 colorMode HSL means background arguments h s l a. black h0 s0 l0 a18. Good.
blendMode(ADD);
t = frameCount * 0.002;
fieldStrength = 0.08 maybe.
for each:
  let n = noise(x*0.006 + t, y*0.006 - t);
  let angle = n * TWO_PI + sin(y*0.004+t*0.7)*0.5;
  vx = cos(angle)*0.45; vy = sin(angle)*0.45;
  x += vx; y += vy;
  if offscreen wrap with margin maybe.
  let alpha = map(size, 1, 6, 0.12, 0.75) maybe. Draw circle x,y,size.
Need color shifting over time: hue = (x*0.1 + y*0.05 + t*180 + i*0.01) % 360.
Potential issue with HSL alpha. Use fill(hue, 90, 90, alpha). In HSL, l 90, alpha. Additive blending.

Maybe "Perlin-noise vectors" could be actual vector from noise coordinates: nx=cos(angle), ny=sin(angle). Good.

Need maybe draw at 2000-5000. Full-screen. p5 min JS. Need performance. 4000 particles. Use arrays for performance.

Need maybe include "drag/click to regenerate" and "space pause"? Could be nice but not required. But single page. Keep concise. Need maybe include "millions? thousands". Need maybe add "particleCount = Math.min(6500, Math.floor(width*height/220));" Full screen e.g. 1920x1080 / 220 = 9400, too high. Maybe 3500 desktop, 2200 mobile. Use min. "thousands" if 1920*1080/260=7975. But performance? p5 min global. We can set pixelDensity(1), particleCount = Math.min(6500, Math.floor(w*h/240));. At 1366x768=4359. At 1920x1080=8640 capped 6500. Good. On mobile 390x844=1374, not thousands. Could use floor(w*h/360) = 913, not thousands. Need "thousands" maybe always? But mobile can't. Use min 1800? But "thousands" likely desktop. Use 5000. Let's set PARTICLE_COUNT = Math.min(6000, Math.max(2500, floor(w*h/260))). 1366x768=3390, 1920=7372 cap 6000, mobile 390x844=1073 max 2500. Good.

Need maybe reset on resize. Use createParticles. Need arrays.

Need maybe p5 colorMode(HSL, 360, 100, 100, 100) after createCanvas? Fine.

Need maybe set frameRate(60). Use dpr = min(2, window.devicePixelRatio?) But full-screen and performance. p5 setPixelDensity(1) maybe canvas CSS full. We can set pixelDensity(1). For retina not crisp but smoother. Could set pixelDensity(Math.min(2, window.devicePixelRatio)) but performance. Maybe 1.5? p5 setPixelDensity(1) to keep trails. Full-screen.

Need maybe "leaving fading trails": draw background with alpha 16 and blendMode(ADD). If alpha too low trails long. Use background(0,0,0,16). With blendMode ADD and alpha maybe. If fill alpha 0.35. Need maybe not too bright. Use noLoop? no.

Need maybe "colors shifting over time": background black; particles hue based on time and noise.

Need maybe use noise with "t" in noise coordinates to make field flow. Could also add time to angle? If noise includes time, field evolves.

Need maybe draw "light trails" by background alpha. Good.

Need maybe include UI overlay? Not necessary. But maybe include small label "Click to regenerate" nice. But not requested. Need no external.

Need create file.
write /tmp/ws/index.html (3752 bytes)
toolResult

Successfully wrote 3752 bytes to /tmp/ws/index.html

assistant
thinking
Need maybe verify file exists.
bash {"command":"test -f index.html && wc -c index.html && head -n 5 index.html"}
toolResult

3753 index.html <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" />

assistant
thinking

Created `/tmp/ws/index.html` with a full-screen p5 flow-field particle animation using the provided `p5.min.js`. It includes: - Thousands of particles - Perlin-noise-derived vector flow - Fading luminous trails - Time-shifting HSL colors - Click-to-regenerate behavior - Fully inline CSS/JS, no external resources beyond `p5.min.js`

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelnex-n2-mini
vendorNex AGI
harnesspi-agent
generated2026-08-01

EVALUATION

1/5 broken

Entirely black canvas with only footer text; JS error 'body is not defined' prevented rendering.

off-prompt

Vision grade · anthropic/claude-sonnet-5

MEASUREMENTS

Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.

idle motion0.0%
on click0.0%
on drag0.0%
on wheel0.0%
on enter + space0.0%
on arrow keys0.0%
on w/a/s/d0.0%
frame spread1.2 / 255
console errors0
js errors
  • body is not defined

METRICS

runtime24.1s
tokens in13k
tokens out3.0k
cached4.7k
cost / run$0.0005