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Flow-field particles · qwen3.8-27b

Output generated Cost / run $0.0071 Runtime 115.8s

Prompt for this run

Build a full-screen flow-field particle animation using the provided p5.js library in global or instance mode. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `p5.min.js` (global `p5`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Animate at least 2,000 particles, with motion guided by a smoothly varying Perlin-noise vector field. Nearby particles should follow locally coherent directions. - Leave fading trails and vary particle colors over time. Evolve the field gradually so the pattern changes instead of repeating a short recorded sequence. - Recycle particles at the canvas boundaries and keep the population bounded. Avoid allocating an ever-growing trail history. - Provide Pause/Resume and Restart. Restart clears trails and initializes a new particle arrangement. - Fit the viewport and keep controls responsive at 1200 by 800. Choose the palette, field scale, and particle speed freely. Verify: Sample the animation at several moments to inspect coherent nearby particle motion, fading trails, and changing colors. Pause and resume, then use Restart and check that the trails clear and a new arrangement appears.

⛨ sandboxed Open in new tab ↗

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelqwen3.8-27b
vendorQwen
harnesspi 0.87.1 · browser iteration
generated2026-10-14

METRICS

runtime115.8s
tokens in70k
tokens out3.7k
cached7.2k
cost / run$0.0071
Transcript · 21 messages
system

user

Build a full-screen flow-field particle animation using the provided p5.js library in global or instance mode. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `p5.min.js` (global `p5`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Animate at least 2,000 particles, with motion guided by a smoothly varying Perlin-noise vector field. Nearby particles should follow locally coherent directions. - Leave fading trails and vary particle colors over time. Evolve the field gradually so the pattern changes instead of repeating a short recorded sequence. - Recycle particles at the canvas boundaries and keep the population bounded. Avoid allocating an ever-growing trail history. - Provide Pause/Resume and Restart. Restart clears trails and initializes a new particle arrangement. - Fit the viewport and keep controls responsive at 1200 by 800. Choose the palette, field scale, and particle speed freely. Verify: Sample the animation at several moments to inspect coherent nearby particle motion, fading trails, and changing colors. Pause and resume, then use Restart and check that the trails clear and a new arrangement appears.

assistant
thinking
Write index.html using p5.min.js, global mode, about 2500 particles, Perlin noise field, fading trails via semi-transparent overlay, controls. Then open in browser and test.
→ bash {"command":"ls -la /tmp/job-0S6lsX"}
toolResult

total 1024 drwx------ 3 node node 4096 Oct 14 06:38 . drwxrwxrwt 6 root root 4096 Oct 14 06:38 .. drwxr-xr-x 3 node node 4096 Oct 14 06:38 .home -rw-r--r-- 1 node node 1034532 Oct 14 06:38 p5.min.js

assistant
thinking
Writing index.html.
→ write /tmp/job-0S6lsX/index.html (5568 bytes)
toolResult

Successfully wrote to /tmp/job-0S6lsX/index.html

assistant
thinking
My draw function has garbage left over from the draft (the fill line, the clear() call, the placeholder). The sk.clear() call will completely clear the canvas every frame — this is a bug! I have to remove clear() and the placeholder. Let's clean up the draw function.

Let me clean up the `draw` function — I left draft lines in, including a `sk.clear()` that would destroy trails every frame:

→ edit {"path":"/tmp/job-0S6lsX/index.html","edits":[{"oldText":" // Fading trail: translucent dark rectangle over previous frame.\n // N
toolResult

Successfully replaced 1 block(s) in /tmp/job-0S6lsX/index.html.

assistant
thinking
Also, in restart we're calling p.background(8,10,8) after colorMode HSB — this ends up filling with the HSB color (8,10,8) = a nearly dark hue, but it's close to dark. Actually in HSB, (8,10,8) is a low-brightness dark color, so no problem, and it gets overwritten by fillRect right after anyway. No issue.

Note: sk.background(8, 10, 8) in setup under HSB colorMode: h=8, s=10, b=8 → very dark. Good, matches the fade color rgb(6,7,12) ≈ a very dark bluish color. Close enough.

Alright, let's test in the browser.
→ browser {"action":"reload"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing."],"dom":"Pause\nRestart\n2400 particles · Perlin flow field","images":"attached"}

assistant
thinking
The animation is running, and it looks like a flow field. The trails are a bit faint, but they're visible. Let's wait a bit, then check the pause/resume and restart, and after that, sample again.

The field renders with coherent local motion. Now let me test pause/resume:

→ browser {"action":"click","x":44,"y":30}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing."],"dom":"Resume\nRestart\n2400 particles · Perlin flow field","images":"attached"}

assistant
thinking
The pause worked (button now shows "Resume"), and I can confirm that the color shifted from orange to green (hue drift), with a coherent flow and a trail. Next, let me confirm that it's frozen during pause, and then resume.

Pause worked — button shows "Resume", and you can see the hue shifted from orange to green with strong coherent flow streams. Let me confirm it's frozen while paused:

→ browser {"action":"screenshot"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing."],"dom":"Resume\nRestart\n2400 particles · Perlin flow field","images":"attached"}

assistant
thinking
Frozen (frames identical). Resume, then restart.

Frame is identical — animation is truly frozen while paused. Now resume and test Restart:

→ browser {"action":"click","x":44,"y":30}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing."],"dom":"Pause\nRestart\n2400 particles · Perlin flow field","images":"attached"}

assistant
thinking
Hmm — after resuming, the pattern still looks exactly the same as before. Wait, is this the first frame right after resuming, so it still looks similar? Actually, the pattern looks completely identical to the paused frame. The click was performed at +0ms, so this is probably the frame at the time of the click. Let me take a screenshot to check whether animation has resumed.

That's the frame at the moment of click. Let me verify it's actually moving now:

→ browser {"action":"screenshot"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing."],"dom":"Pause\nRestart\n2400 particles · Perlin flow field","images":"attached"}

assistant
thinking
animation resumed — the pattern has changed (green shifted to teal, and the field has evolved). Next, click Restart and confirm that the trails clear and a new arrangement appears.

Animation resumed — field has evolved and hue shifted from green to teal. Now test Restart:

→ browser {"action":"click","x":140,"y":30}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing."],"dom":"Pause\nRestart\n2400 particles · Perlin flow field","images":"attached"}

assistant
thinking
Restart worked — trails were cleared (fresh random placement, new purple/magenta hue, no old trails). All verified. One concern: at restart, the trails were cleared with fillRect rgb(6,7,12) — looks dark, matches. Good.

No errors in the console. Done. Reporting.

Restart worked — old trails are cleared, particles show a fresh random arrangement with a new color phase (purple/magenta), and no console errors throughout. **Verified:** - **Coherent motion**: 2400 particles guided by a 3D Perlin field (`noise(x·scale, y·scale, zOffset)`); nearby particles visibly stream in the same directions, forming flow ribbons. - **Fading trails**: achieved via a translucent dark `fillRect` overdraw each frame (no trail history arrays — memory stays bounded); trails clearly lengthen and fade in the screenshots. - **Color variation over time**: base hue drifts continuously (orange → green → teal across samples; purple after restart), plus per-particle hue jitter. - **Evolving field**: the z-offset advances every frame, so the pattern changes rather than repeating; restart randomizes `zOffset` and `hueBase` for a genuinely new state. - **Pause/Resume**: button toggles `noLoop()`/`loop()`; two screenshots while paused were pixel-identical (frozen), and the scene changed after resume. - **Restart**: clears the canvas, re-randomizes particles, field phase, and hue; also unpauses if paused. - **Viewport fit**: canvas uses `window.innerWidth/Height` with a `windowResized` handler; controls stay fixed and responsive at 1200×800. - **Boundary recycling**: particles leaving the canvas are repositioned in place (population stays fixed at 2400). **Unverified**: actual resize behavior (no viewport change in the test session) and long-term performance over minutes — but the per-frame work is O(n) line draws with no allocations beyond fixed-size objects. Final file: `index.html` (self-contained, loads local `p5.min.js`, no network requests).