Dangerous Dave platformer · north-mini-code
Build a playable tile-based platformer on a canvas in the Dangerous Dave style: navigate a level to grab a trophy and then reach the exit, avoiding hazards like fire and water, with jumping and simple enemies. Procedural graphics only, no external assets.
This one-shot run produced no runnable artifact.
agent produced no index.html
The transcript below shows what the model did — read it to see why the one shot fell short.
transcript · 2 messages
Build a playable tile-based platformer on a canvas in the Dangerous Dave style: navigate a level to grab a trophy and then reach the exit, avoiding hazards like fire and water, with jumping and simple enemies. Procedural graphics only, no external assets.
thinking
The user wants me to build a playable tile-based platformer game in the style of Dangerous Dave on a canvas. The game should: 1. Navigate a level to grab a trophy 2. Reach the exit 3. Avoid hazards like fire and water 4. Have jumping and simple enemies 5. Use procedural graphics only (no external assets) 6. Be self-contained in a single index.html file with inline CSS and JS 7. No external resources, CDNs, or network requests Let me break this down: 1. Create a single index.html file 2. Build the game in the Dangerous Dave style 3. Use procedural graphics (draw shapes, patterns, etc. directly in the code) 4. Implement controls, physics, collision detection 5. Make it playable in the browser I'll start by creating the basic structure of the HTML file with CSS for styling and JS for the game logic.
/tmp/ws/index.html (16447 bytes)TAKE IT TO CODE
This run produced no artifact — reuse the prompt with a different model or your own pi-agent run.