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Mario-style platformer · qwen3.8-27b

Using the pre-provided phaser.min.js (global Phaser), build a playable side-scrolling platformer in the classic Mario style: run and jump across scrolling platforms, stomp enemies, collect coins, and reach a goal flag. Use ONLY procedurally generated graphics, no external image or audio assets.

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user

Using the pre-provided phaser.min.js (global Phaser), build a playable side-scrolling platformer in the classic Mario style: run and jump across scrolling platforms, stomp enemies, collect coins, and reach a goal flag. Use ONLY procedurally generated graphics, no external image or audio assets.

assistant
thinking
Build a complete Phaser 3 platformer in a single index.html. Check whether phaser.min.js exists in the directory, and check the version if needed.
bash {"command":"ls -la /tmp/ws && head -c 300 /tmp/ws/phaser.min.js"}
toolResult

total 1156 drwxr-sr-x. 2 node node 27 Aug 15 13:47 . drwxrwsrwx. 3 root node 16 Aug 15 13:47 .. -rw-r--r--. 1 node node 1181917 Aug 15 13:47 phaser.min.js !function(t,e){"object"==typeof exports&&"object"==typeof module?module.exports=e():"function"==typeof define&&define.amd?define("Phaser",[],e):"object"==typeof exports?exports.Phaser=e():t.Phaser=e()}(this,(()=>(()=>{var t={50792:t=>{"use strict";var e=Object.prototype.hasOwnProperty,i="~";function

assistant
thinking
Building a full platformer. A single index.html file with procedural graphics (generated with Graphics), player physics, a camera that scrolls in a side-scrolling manner, enemies, coins, and a goal flag.

Design:
- Canvas 960x540, world around 6000 wide.
- Tile-based levels defined with strings.
- Graphics-based textures: brick, ground, pipe, coin, player (simple character), enemy (Goomba-style), flag.
- Player: run with arrow keys / A-D, jump with space / up. Coyote time? Keep it simple.
- Enemies patrol on platforms, can be defeated by stomping. Hitting from the side takes damage / knockback, lives system.
- Coin collection, score.
- Flagpole at the goal → win screen.
- HUD: score, coins, lives.

Writing carefully with Phaser 3 API. Checking the Phaser version — minified, 1.18MB → probably Phaser 3.60+. No problem.

Writing the file.
write /tmp/ws/index.html (25019 bytes)
toolResult

Successfully wrote 25019 bytes to /tmp/ws/index.html

assistant
thinking
I ended up writing a messy draft that contains placeholder hacks (randomized tex keys, undefined groups, references to this.tx before it's created, etc.). I should properly rewrite the entire file from scratch: give the textures explicit, stable keys, and create the groups before iterating over them. Let's do a full clean rewrite.

That first draft has placeholder hacks and ordering bugs. Let me rewrite it cleanly with explicit texture keys.

write /tmp/ws/index.html (23412 bytes)
toolResult

Successfully wrote 23412 bytes to /tmp/ws/index.html

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelqwen3.8-27b
vendorQwen
harnesspi-agent
generated2026-08-15

EVALUATION

1/5 broken

Canvas is entirely black in every frame due to a JS crash (quadraticCurveTo error), only instructions text renders.

Vision grade · anthropic/claude-sonnet-5

MEASUREMENTS

Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.

idle motion0.0%
on click0.0%
on drag0.0%
on wheel0.0%
on enter + space0.0%
on arrow keys0.0%
on w/a/s/d0.0%
frame spread14 / 255
console errors0
js errors
  • g.quadraticCurveTo is not a function

METRICS

runtime1200.1s
tokens in15k
tokens out18k
cached0
cost / run$0.0628