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Mario-style platformer · mimo-v2.6-flash

No runnable output Cost / run $0.0008 Runtime 900.1s

Prompt for this run

Build a playable side-scrolling platformer using the provided Phaser library, with a classic Mario-inspired visual style. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `phaser.min.js` (global `Phaser`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Provide one completable scrolling level with solid platforms, gaps, collectible coins, patrolling enemies, and a goal flag. - Use Left/Right or A/D to run and Space to jump. Display the controls. Apply gravity and platform collision; prevent repeated mid-air jumping. - Landing on an enemy from above defeats it and bounces the player upward. Side contact or falling into a gap causes a loss state. - Collecting a coin removes it and increases the displayed count once. Reaching the goal flag shows a win state. - Keep the camera following the player within level bounds. Provide Restart that resets coins, enemies, player, and camera. - Generate all graphics using Phaser Graphics or generated textures. Do not load image or audio assets. Verify: Test running and jumping near the starting area. Check landing on a nearby platform and camera following as the player moves. Use Restart and check that the initial player position, visible coins, and camera position return.

⚠ no runnable output

This one-shot run produced no runnable artifact.

Agent exceeded 15 minutes

The transcript below shows what the model did — read it to see why the one shot fell short.

TAKE IT TO CODE

This run produced no artifact — reuse the prompt with a different model or your own pi-agent run.

RUN

modelmimo-v2.6-flash
vendorXiaomi · MiMo
harnesspi 0.87.1 · browser iteration
generated2026-10-22

METRICS

runtime900.1s
tokens in6.7k
tokens out370
cached0
cost / run$0.0008
Transcript · 9 messages
system

user

Build a playable side-scrolling platformer using the provided Phaser library, with a classic Mario-inspired visual style. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `phaser.min.js` (global `Phaser`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Provide one completable scrolling level with solid platforms, gaps, collectible coins, patrolling enemies, and a goal flag. - Use Left/Right or A/D to run and Space to jump. Display the controls. Apply gravity and platform collision; prevent repeated mid-air jumping. - Landing on an enemy from above defeats it and bounces the player upward. Side contact or falling into a gap causes a loss state. - Collecting a coin removes it and increases the displayed count once. Reaching the goal flag shows a win state. - Keep the camera following the player within level bounds. Provide Restart that resets coins, enemies, player, and camera. - Generate all graphics using Phaser Graphics or generated textures. Do not load image or audio assets. Verify: Test running and jumping near the starting area. Check landing on a nearby platform and camera following as the player moves. Use Restart and check that the initial player position, visible coins, and camera position return.

assistant
thinking
Let me start by checking the working directory and the provided Phaser library.
→ bash {"command":"ls -la /tmp/job-s68MNB && head -c 300 /tmp/job-s68MNB/phaser.min.js"}
→ bash {"command":"echo $PI_MODEL; pwd"}
toolResult

total 1168 drwx------ 3 node node 4096 Oct 22 03:25 . drwxrwxrwt 7 root root 4096 Oct 22 03:25 .. drwxr-xr-x 3 node node 4096 Oct 22 03:25 .home -rw-r--r-- 1 node node 1181917 Oct 22 03:25 phaser.min.js !function(t,e){"object"==typeof exports&&"object"==typeof module?module.exports=e():"function"==typeof define&&define.amd?define("Phaser",[],e):"object"==typeof exports?exports.Phaser=e():t.Phaser=e()}(this,(()=>(()=>{var t={50792:t=>{"use strict";var e=Object.prototype.hasOwnProperty,i="~";function

toolResult

xiaomi/mimo-v2.6-flash /tmp/job-s68MNB

assistant
thinking
Let me check the Phaser version.
→ bash {"command":"grep -o '\"version\":\"[0-9.]*\"' /tmp/job-s68MNB/phaser.min.js | head -3; grep -o 'Phaser v[0-9.]*' /tmp/job-s68MNB/phaser.min.
toolResult

Phaser v Phaser v

assistant
thinking
Phaser version not easily found. Let's check for "3." version strings differently. Probably Phaser 3.x. Let's just check the beginning of the file for version info.

Actually, let's just build with Phaser 3 API. Let me check a marker like "Phaser.CANVAS" or check for Phaser 3.60 features.

Let me search for 'VERSION' in the file.
→ bash {"command":"grep -o 'Phaser v[0-9.]*[0-9]' /tmp/job-s68MNB/phaser.min.js | head; grep -o 'VERSION=\"[0-9.]*\"' /tmp/job-s68MNB/phaser.min.js
toolResult

"3.80.1"