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Reaction-diffusion · mistral-large-4-0

Output saved · Stopped by an API error Cost / run $0.0522 Runtime 350.8s

A model request failed and its retries ran out. The output is the HTML saved before that.

Prompt for this run

Build a Gray-Scott reaction-diffusion simulation on a canvas. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. No third-party libraries are provided. Required behavior: - Maintain two chemical concentration fields, U and V, with diffusion and the Gray-Scott reaction, feed, and removal terms. Evolve these fields rather than displaying a prerecorded pattern. - Use a square simulation grid with wrapping boundaries. Choose stable time and spatial steps with parameters Du = 0.16, Dv = 0.08, feed = 0.035, and kill = 0.062 in simulation units. - Initially fill the field with U = 1 and V = 0, then seed a small central region with V and reduced U. Map concentrations to contrasting colors so evolving organic patterns are visible. - Clicking or dragging adds V and reduces U near the pointer. Provide Pause/Resume and Reset; Reset restores the initial fields and seed. - Choose Canvas 2D or WebGL, and bound grid resolution and work per frame to keep interaction responsive. Verify: Sample early field evolution, then seed a separate region with the pointer. Check that the added region affects the following frames. Pause and resume, then reset and compare the restored central seed with the initial scene.

⛨ sandboxed Open in new tab ↗

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelmistral-large-4-0
vendorMistral AI
harnesspi 0.87.1 · browser iteration
generated2026-10-06

METRICS

runtime350.8s
tokens in64k
tokens out4.3k
cached512
cost / run$0.0522
Transcript · 24 messages
system

user

Build a Gray-Scott reaction-diffusion simulation on a canvas. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. No third-party libraries are provided. Required behavior: - Maintain two chemical concentration fields, U and V, with diffusion and the Gray-Scott reaction, feed, and removal terms. Evolve these fields rather than displaying a prerecorded pattern. - Use a square simulation grid with wrapping boundaries. Choose stable time and spatial steps with parameters Du = 0.16, Dv = 0.08, feed = 0.035, and kill = 0.062 in simulation units. - Initially fill the field with U = 1 and V = 0, then seed a small central region with V and reduced U. Map concentrations to contrasting colors so evolving organic patterns are visible. - Clicking or dragging adds V and reduces U near the pointer. Provide Pause/Resume and Reset; Reset restores the initial fields and seed. - Choose Canvas 2D or WebGL, and bound grid resolution and work per frame to keep interaction responsive. Verify: Sample early field evolution, then seed a separate region with the pointer. Check that the added region affects the following frames. Pause and resume, then reset and compare the restored central seed with the initial scene.

assistant
→ write /tmp/job-6ta1a1/index.html (10343 bytes)
toolResult

Successfully wrote to /tmp/job-6ta1a1/index.html

assistant
→ browser {"action":"inspect"}
toolResult

Frame 1, +1ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing."],"dom":"Gray-Scott Reaction–Diffusion\nPause\nReset\n—\nV low → high\nClick or drag on the canvas to seed V. Du=0.16 Dv=0.08 F=0.035 k=0.062, wrapping boundaries.","images":"attached"}

assistant

The canvas is rendering only in the top-left quadrant — the canvas is 512×512 but the simulation is 256×256, and `putImageData` draws at native resolution. I need to scale the canvas display size to 512 while keeping the ImageData at 256, or set canvas width/height to 256. Better: keep canvas at 512×512 but draw the ImageData to an offscreen 256 canvas and scale up with `imageSmoothingEnabled = false`.

→ edit {"path":"/tmp/job-6ta1a1/index.html","oldText":"// Pre-rendered ImageData for display.\nconst image = ctx.createImageData(N, N);\nconst pixe
toolResult

Successfully replaced 1 block(s) in /tmp/job-6ta1a1/index.html.

assistant
assistant
assistant
→ edit {"path":"/tmp/job-6ta1a1/index.html","oldText":" ctx.putImageData(image, 0, 0);\n}","newText":" octx.putImageData(image, 0, 0);\n ctx.ima
toolResult

Successfully replaced 1 block(s) in /tmp/job-6ta1a1/index.html.

assistant
→ browser {"action":"reload"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing."],"dom":"Gray-Scott Reaction–Diffusion\nPause\nReset\n—\nV low → high\nClick or drag on the canvas to seed V. Du=0.16 Dv=0.08 F=0.035 k=0.062, wrapping boundaries.","images":"attached"}

assistant

Now rendering full canvas with the three seeds visible. Let me wait for evolution and take a screenshot to see patterns develop, then test interaction (click to seed), pause/resume, and reset.

→ browser {"action":"motion","delta":3000}
toolResult

Validation failed for tool "browser": - delta: must be <= 1600 Received arguments: { "action": "motion", "delta": 3000 }

assistant
→ browser {"action":"motion","delta":1500}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

Frame 2, +612ms

[Browser image supplied to model]

Frame 3, +1214ms

[Browser image supplied to model]

Frame 4, +1833ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing."],"dom":"Gray-Scott Reaction–Diffusion\nPause\nReset\nfps 60 · steps 480/s · V mean 0.047 max 0.388\nV low → high\nClick or drag on the canvas to seed V. Du=0.16 Dv=0.08 F=0.035 k=0.062, wrapping boundaries.","images":"attached"}

assistant

Excellent — organic patterns are evolving nicely at 60fps. Now test pointer seeding in a separate region (e.g., bottom-right corner), then pause/resume, then reset.

→ browser {"action":"click","x":850,"y":650}
→ browser {"action":"motion","delta":1200}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing."],"dom":"Gray-Scott Reaction–Diffusion\nPause\nReset\nfps 60 · steps 480/s · V mean 0.098 max 0.397\nV low → high\nClick or drag on the canvas to seed V. Du=0.16 Dv=0.08 F=0.035 k=0.062, wrapping boundaries.","images":"attached"}

toolResult

Frame 1, +1ms

[Browser image supplied to model]

Frame 2, +642ms

[Browser image supplied to model]

Frame 3, +1259ms

[Browser image supplied to model]

Frame 4, +1921ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing."],"dom":"Gray-Scott Reaction–Diffusion\nPause\nReset\nfps 58 · steps 464/s · V mean 0.112 max 0.395\nV low → high\nClick or drag on the canvas to seed V. Du=0.16 Dv=0.08 F=0.035 k=0.062, wrapping boundaries.","images":"attached"}

assistant
assistant
assistant