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Reaction-diffusion · qwen-2.5-7b-instruct

Output generated Cost / run $0.0012 Runtime 14.9s

Prompt for this run

Build a Gray-Scott reaction-diffusion simulation on a canvas. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. No third-party libraries are provided. Required behavior: - Maintain two chemical concentration fields, U and V, with diffusion and the Gray-Scott reaction, feed, and removal terms. Evolve these fields rather than displaying a prerecorded pattern. - Use a square simulation grid with wrapping boundaries. Choose stable time and spatial steps with parameters Du = 0.16, Dv = 0.08, feed = 0.035, and kill = 0.062 in simulation units. - Initially fill the field with U = 1 and V = 0, then seed a small central region with V and reduced U. Map concentrations to contrasting colors so evolving organic patterns are visible. - Clicking or dragging adds V and reduces U near the pointer. Provide Pause/Resume and Reset; Reset restores the initial fields and seed. - Choose Canvas 2D or WebGL, and bound grid resolution and work per frame to keep interaction responsive. Verify: Sample early field evolution, then seed a separate region with the pointer. Check that the added region affects the following frames. Pause and resume, then reset and compare the restored central seed with the initial scene.

⛨ sandboxed Open in new tab ↗

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelqwen-2.5-7b-instruct
vendorQwen
harnesspi 0.87.1 · browser iteration
generated2026-10-09

METRICS

runtime14.9s
tokens in9.4k
tokens out1.4k
cached7.7k
cost / run$0.0012
Transcript · 7 messages
system

user

Build a Gray-Scott reaction-diffusion simulation on a canvas. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. No third-party libraries are provided. Required behavior: - Maintain two chemical concentration fields, U and V, with diffusion and the Gray-Scott reaction, feed, and removal terms. Evolve these fields rather than displaying a prerecorded pattern. - Use a square simulation grid with wrapping boundaries. Choose stable time and spatial steps with parameters Du = 0.16, Dv = 0.08, feed = 0.035, and kill = 0.062 in simulation units. - Initially fill the field with U = 1 and V = 0, then seed a small central region with V and reduced U. Map concentrations to contrasting colors so evolving organic patterns are visible. - Clicking or dragging adds V and reduces U near the pointer. Provide Pause/Resume and Reset; Reset restores the initial fields and seed. - Choose Canvas 2D or WebGL, and bound grid resolution and work per frame to keep interaction responsive. Verify: Sample early field evolution, then seed a separate region with the pointer. Check that the added region affects the following frames. Pause and resume, then reset and compare the restored central seed with the initial scene.

assistant
→ write /tmp/job-l11jTd/index.html (3258 bytes)
toolResult

Successfully wrote to /tmp/job-l11jTd/index.html

assistant
→ browser {"action":"reload"}
toolResult

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing."],"dom":"","images":"model does not support images"}

assistant

The browser console shows a warning about sandboxing, which is expected given the constraints. Let's verify the following behaviors: 1. The simulation grid initializes correctly with U = 1 and V = 0, except for a small central region seeded with V = 0.26 and U = 0.5. 2. Clicking or dragging on the canvas should add V and reduce U in the clicked area. 3. Pausing and resuming the simulation works as expected. 4. Resetting the simulation restores the initial state. I will now check these behaviors.