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Reaction-diffusion · solar-pro4

Run a Gray-Scott reaction-diffusion simulation on a canvas that grows organic Turing patterns in real time, with the mouse seeding new growth.

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user

Run a Gray-Scott reaction-diffusion simulation on a canvas that grows organic Turing patterns in real time, with the mouse seeding new growth.

assistant
thinking
The user wants a Gray-Scott reaction-diffusion simulation running on a canvas with organic Turing patterns in real time, and mouse interaction to seed new growth. Let me create a single self-contained HTML file with:

1. A canvas for rendering
2. Gray-Scott reaction-diffusion simulation using two grids (U and V concentrations)
3. Mouse interaction to seed new growth
4. Nice visual presentation

Key parameters for Gray-Scott:
- U: feed rate (f)
- V: kill rate (k)
- Diffusion rates: Du, Dv
- The reaction: U + V → 2V, and V → inert product

The classic setup:
- Du = 0.16, Dv = 0.08, f = 0.035, k = 0.065 (spots)
- Or other parameter combinations for different patterns

Let me build a robust implementation.
write /tmp/ws/index.html (14004 bytes)
toolResult

Successfully wrote 14004 bytes to /tmp/ws/index.html

assistant
thinking
The file is written. Let me verify it exists and give a brief summary.
bash {"command":"ls -la /tmp/ws/index.html && wc -l /tmp/ws/index.html"}
toolResult

-rw-r--r--. 1 node node 14015 Aug 13 01:33 /tmp/ws/index.html 491 /tmp/ws/index.html

assistant
thinking
**Preparing to confirm file location**

`/tmp/ws/index.html` — single self-contained file, no external resources. Open it in a browser (or serve with any static server) to run the simulation. What's included: - **Gray-Scott reaction-diffusion** on a 360×360 periodic grid, rendered to a 720×540 canvas via nearest-neighbor scaling for a crisp organic look. - **Sharedelbrot-style color map**: nearly-black background with teal→purple highlights on the V concentration, tuned for the classic Turing-spot / stripe / maze aesthetics. - **Live parameter sliders** for feed (f), kill (k), Du, Dv with numeric readouts. - **Six presets** (Mitosis, Spots, Worms, Waves, Coral, Maze) — click to load and auto-reseed. - **Mouse seeding**: click/drag to inject V and seed new growth; the pattern blooms outward from the brush. - **Scroll-wheel brush radius** control (2–20 grid cells). - **Touch support** for mobile. - **Pause/Resume** and **Reset** buttons. - Runs at ~2 substeps per frame for visible pattern evolution without sacrificing stability.

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelsolar-pro4
vendorUpstage
harnesspi-agent
generated2026-08-13

EVALUATION

3/5 working

Gray-Scott sim shows spots; mouse click/drag seed growth, arrows/wasd add clusters, but patterns look sparse and dot-like, not organic Turing patterns.

Vision grade · anthropic/claude-sonnet-5

MEASUREMENTS

Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.

idle motion0.0%
on click0.3%
on drag2.7%
on wheel0.6%
on enter + space0.6%
on arrow keys3.1%
on w/a/s/d1.7%
frame spread12.9 / 255
console errors0
js errors none

METRICS

runtime165.6s
tokens in14k
tokens out5.2k
cached3.3k
cost / run$0.0010