oneshotlm
Compare all models on this prompt →

3D solar system · mistral-large-4-0

Output saved · Stopped by an API error Cost / run $0.0829 Runtime 392.3s

A model request failed and its retries ran out. The output is the HTML saved before that.

Prompt for this run

Build a 3D solar-system visualization using the provided Three.js library. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `three.min.js` (global `THREE`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Show the Sun and all eight planets, with distinguishable colors, readable labels, and orbital paths against a procedural starfield. - Animate planets orbiting the Sun at different speeds. Use schematic sizes and distances for visibility; scientific scale accuracy is not required. Inner planets should generally orbit faster than outer planets. - Initially frame the complete system. Dragging orbits the camera around the Sun, and the mouse wheel changes camera distance within usable bounds. - Provide Pause/Resume and Reset view. Pause freezes planetary motion while leaving camera controls usable; Reset view restores the initial camera framing. - Generate materials and geometry procedurally. Only core global THREE is available; do not import additional controls or texture files. Verify: Inspect the initial planet labels and sample orbital motion. Orbit the camera and check that the system stays visible. Pause the simulation while adjusting the camera, then use Reset view and compare the initial framing.

⛨ sandboxed Open in new tab ↗

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelmistral-large-4-0
vendorMistral AI
harnesspi 0.87.1 · browser iteration
generated2026-10-06

METRICS

runtime392.3s
tokens in129k
tokens out5.5k
cached27k
cost / run$0.0829
Transcript · 38 messages
system

user

Build a 3D solar-system visualization using the provided Three.js library. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `three.min.js` (global `THREE`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Show the Sun and all eight planets, with distinguishable colors, readable labels, and orbital paths against a procedural starfield. - Animate planets orbiting the Sun at different speeds. Use schematic sizes and distances for visibility; scientific scale accuracy is not required. Inner planets should generally orbit faster than outer planets. - Initially frame the complete system. Dragging orbits the camera around the Sun, and the mouse wheel changes camera distance within usable bounds. - Provide Pause/Resume and Reset view. Pause freezes planetary motion while leaving camera controls usable; Reset view restores the initial camera framing. - Generate materials and geometry procedurally. Only core global THREE is available; do not import additional controls or texture files. Verify: Inspect the initial planet labels and sample orbital motion. Orbit the camera and check that the system stays visible. Pause the simulation while adjusting the camera, then use Reset view and compare the initial framing.

assistant
→ bash {"command":"ls -la /tmp/job-Eq08Of && head -c 300 /tmp/job-Eq08Of/three.min.js"}
toolResult

total 604 drwx------ 3 node node 4096 Oct 6 15:18 . drwxrwxrwt 6 root root 4096 Oct 6 15:18 .. drwxr-xr-x 3 node node 4096 Oct 6 15:18 .home -rw-r--r-- 1 node node 603445 Oct 6 15:18 three.min.js /** * @license * Copyright 2010-2021 Three.js Authors * SPDX-License-Identifier: MIT */ !function(t,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports):"function"==typeof define&&define.amd?define(["exports"],e):e((t="undefined"!=typeof globalThis?globalThis:t||self).THREE={})}(th

assistant
→ bash {"command":"grep -o 'REVISION=\"[0-9]*\"' /tmp/job-Eq08Of/three.min.js | head -1"}
toolResult

(no output)

assistant
→ bash {"command":"grep -o 'REVISION=\"[^\"]*\"' /tmp/job-Eq08Of/three.min.js | head -3; grep -o 'r[0-9]\\{3\\}' /tmp/job-Eq08Of/three.min.js | hea
toolResult

(no output)

assistant
→ bash {"command":"grep -o 'REVISION[^,;]*' /tmp/job-Eq08Of/three.min.js | head -3; grep -c 'OrbitControls' /tmp/job-Eq08Of/three.min.js"}
toolResult

REVISION=e 0 Command exited with code 1

assistant
→ bash {"command":"grep -o 'const e=\"[0-9]*\"' /tmp/job-Eq08Of/three.min.js | head; grep -o '\"1[0-9][0-9]\"' /tmp/job-Eq08Of/three.min.js | sort
toolResult

const e="128" "100" "128"

assistant

Three.js r128. I'll write my own orbit controls (no OrbitControls in the core build). Writing index.html now.

→ write /tmp/job-Eq08Of/index.html (11912 bytes)
toolResult

Successfully wrote to /tmp/job-Eq08Of/index.html

assistant
assistant
assistant
→ browser {"action":"inspect"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","error: Failed to execute 'addColorStop' on 'CanvasGradient': The value provided ('4034288') could not be parsed as a color.","warning: [.WebGL-0x39dc00165400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels"],"dom":"☀ Solar System\nPause\nReset view\nDrag to orbit  •  Scroll to zoom  •  Inner planets orbit faster","images":"attached"}

assistant

The scene renders black — the gradient color error broke the texture, but more importantly the whole scene is black. Likely the render failed or an exception stopped the loop. The `addColorStop` error is thrown inside `makeTexture` during planet creation — that exception aborts the IIFE, so `animate()` never runs. Fix: use proper hex string for gradient.

→ edit {"path":"/tmp/job-Eq08Of/index.html","edits":[{"oldText":" var g = ctx.createLinearGradient(0, 0, 0, 128);\n g.addColorStop(0, base);\
toolResult

Successfully replaced 1 block(s) in /tmp/job-Eq08Of/index.html.

assistant
→ browser {"action":"reload"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","warning: [.WebGL-0x58c00160200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x58c00160200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x58c00160200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x58c00160200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"☀ Solar System\nPause\nReset view\nDrag to orbit  •  Scroll to zoom  •  Inner planets orbit faster","images":"attached"}

assistant

The system renders. Issues visible: 1. Neptune (right edge, orbit 66) is cut off at the right edge — initial framing radius 95 may be too tight given fov 55 and aspect. Actually Neptune at orbit 66 with camera radius 95... it's at the edge. Increase HOME.radius to ~110 or reduce fov. Let me bump radius to 115. 2. Planets look dark (Jupiter is quite dark on the far side — that's fine, it's night side, but maybe increase ambient light a bit so planets are distinguishable). Ambient 0.35 with point light — the lit side should be bright. Jupiter appears dark because we see its night side. That's realistic. But for "distinguishable colors" maybe raise ambient slightly to 0.5. 3. Labels: Mercury, Venus, Earth, Mars, Jupiter, Saturn visible. Good. Let me also verify motion, pause, drag, zoom, reset. First fix framing.

→ edit {"path":"/tmp/job-Eq08Of/index.html","edits":[{"oldText":" var HOME = { radius: 95, phi: 1.05, theta: 0.6 };","newText":" var HOME = { rad
toolResult

Successfully replaced 2 block(s) in /tmp/job-Eq08Of/index.html.

assistant
→ browser {"action":"reload"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","warning: [.WebGL-0x203c00170200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x203c00170200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x203c00170200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x203c00170200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"☀ Solar System\nPause\nReset view\nDrag to orbit  •  Scroll to zoom  •  Inner planets orbit faster","images":"attached"}

assistant

Full system framed now — all 8 planets visible with labels (Mercury, Venus, Earth, Mars, Jupiter, Saturn, Uranus, Neptune), starfield, orbit rings, Saturn's ring. Now test: motion over time, drag orbit, zoom, pause, reset.

→ browser {"action":"motion"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

Frame 2, +904ms

[Browser image supplied to model]

Frame 3, +1754ms

[Browser image supplied to model]

Frame 4, +2622ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","warning: [.WebGL-0x203c00170200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x203c00170200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x203c00170200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x203c00170200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"☀ Solar System\nPause\nReset view\nDrag to orbit  •  Scroll to zoom  •  Inner planets orbit faster","images":"attached"}

assistant

Motion confirmed — planets moved between frames (Mercury, Venus, Earth, Mars all changed position; inner planets visibly faster). Now test drag orbit, zoom, pause, reset.

→ browser {"action":"drag","x":600,"y":400,"toX":850,"toY":250}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","warning: [.WebGL-0x203c00170200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x203c00170200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x203c00170200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x203c00170200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"☀ Solar System\nPause\nReset view\nDrag to orbit  •  Scroll to zoom  •  Inner planets orbit faster","images":"attached"}

assistant

Drag orbit works — camera rotated to a near-edge-on view, system still visible. Now test zoom (scroll), then pause + camera adjust, then reset.

→ browser {"action":"scroll","x":600,"y":400,"delta":-600}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","warning: [.WebGL-0x203c00170200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x203c00170200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x203c00170200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x203c00170200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"☀ Solar System\nPause\nReset view\nDrag to orbit  •  Scroll to zoom  •  Inner planets orbit faster","images":"attached"}

assistant

Zoom works — zoomed in close to the Sun, labels readable. Now test Pause: click Pause, then drag camera, verify planets frozen, then Reset view.

→ browser {"action":"click","x":77,"y":71}
→ browser {"action":"drag","x":600,"y":400,"toX":350,"toY":550}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","warning: [.WebGL-0x203c00170200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x203c00170200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x203c00170200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x203c00170200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"☀ Solar System\nResume\nReset view\nDrag to orbit  •  Scroll to zoom  •  Inner planets orbit faster","images":"attached"}

toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","warning: [.WebGL-0x203c00170200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x203c00170200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x203c00170200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x203c00170200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"☀ Solar System\nResume\nReset view\nDrag to orbit  •  Scroll to zoom  •  Inner planets orbit faster","images":"attached"}

assistant
assistant
assistant