Space Invaders · mistral-small-3.2-24b-instruct
Build a playable Space Invaders game on a canvas: a player cannon that moves and shoots, a descending grid of aliens that advance and fire back, destructible bunkers, score, and lives. Procedural graphics only, no external assets.
transcript · 4 messages
Build a playable Space Invaders game on a canvas: a player cannon that moves and shoots, a descending grid of aliens that advance and fire back, destructible bunkers, score, and lives. Procedural graphics only, no external assets.
index.html (9757 bytes)Successfully wrote 9757 bytes to index.html
Here is a single-page web app that implements a playable Space Invaders game on a canvas. The game includes a player cannon that moves and shoots, a descending grid of aliens that advance and fire back, destructible bunkers, score, and lives. The entire game is contained within a single index.html file, with no external resources or network requests. You can copy the contents of index.html and run it in a browser to play the game. The game is fully sandboxed and does not require any network access.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Space Invaders with descending aliens, bunkers, player ship; bunkers erode and lives drop, but player ship barely moves/shoots visibly.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.