Space Invaders · gpt-3.5-turbo
Build a playable Space Invaders game on a canvas: a player cannon that moves and shoots, a descending grid of aliens that advance and fire back, destructible bunkers, score, and lives. Procedural graphics only, no external assets.
transcript · 6 messages
Build a playable Space Invaders game on a canvas: a player cannon that moves and shoots, a descending grid of aliens that advance and fire back, destructible bunkers, score, and lives. Procedural graphics only, no external assets.
I will start by creating the HTML structure with a canvas element for the Space Invaders game. Let's proceed step by step to complete the game.
index.html (592 bytes)Successfully wrote 592 bytes to index.html
The HTML structure for the Space Invaders game has been set up with a canvas element. Now, I will proceed with implementing the game logic in the JavaScript code. Let's continue with that.
index.html (678 bytes)Successfully wrote 678 bytes to index.html
The JavaScript code section has been added to the index.html file. Now, I will continue with implementing the game logic for the Space Invaders game within the JavaScript section. Let's proceed with that. To build the Space Invaders game, we need to implement various components such as the player cannon, aliens, bunkers, score, and lives. Let's start with setting up the basic game loop and initializing the game elements.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Canvas is entirely blank/black with no visible game elements across all inputs and time frames.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.