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Space Invaders · qwen3.6-35b-a3b

Output generated Cost / run $0.0053 Runtime 60.8s

Prompt for this run

Build a playable Space Invaders-style game on a canvas using procedural graphics. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. No third-party libraries are provided. Required behavior: - Use Left/Right or A/D to move a cannon along the bottom and Space to fire upward. Display the controls and keep the cannon within the playfield. - Start with a grid of aliens that moves horizontally, reverses and descends at the edges, and fires toward the player. Player shots remove hit aliens and increase score once. - Place destructible bunkers between the cannon and aliens. Hits from either side remove bunker material persistently; shots can subsequently pass through the resulting gaps. - Start with three lives. Enemy shots cost a life with brief protection from repeated damage. Aliens reaching the player zone or zero lives causes Game Over; clearing the aliens shows a win state. - Provide Restart to restore aliens, bunkers, score, lives, and player position. Bound projectile lifetime and fire rate. Verify: Test movement and firing during the opening formation. Check alien motion and inspect a shot hitting a bunker or alien for visible damage or score feedback. Use Restart and check the initial formation, bunkers, lives, and score.

⛨ sandboxed Open in new tab ↗

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelqwen3.6-35b-a3b
vendorQwen
harnesspi 0.87.1 · browser iteration
generated2026-10-14

METRICS

runtime60.8s
tokens in13k
tokens out6.6k
cached0
cost / run$0.0053
Transcript · 7 messages
system

user

Build a playable Space Invaders-style game on a canvas using procedural graphics. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. No third-party libraries are provided. Required behavior: - Use Left/Right or A/D to move a cannon along the bottom and Space to fire upward. Display the controls and keep the cannon within the playfield. - Start with a grid of aliens that moves horizontally, reverses and descends at the edges, and fires toward the player. Player shots remove hit aliens and increase score once. - Place destructible bunkers between the cannon and aliens. Hits from either side remove bunker material persistently; shots can subsequently pass through the resulting gaps. - Start with three lives. Enemy shots cost a life with brief protection from repeated damage. Aliens reaching the player zone or zero lives causes Game Over; clearing the aliens shows a win state. - Provide Restart to restore aliens, bunkers, score, lives, and player position. Bound projectile lifetime and fire rate. Verify: Test movement and firing during the opening formation. Check alien motion and inspect a shot hitting a bunker or alien for visible damage or score feedback. Use Restart and check the initial formation, bunkers, lives, and score.

assistant
thinking
The user wants me to build a complete Space Invaders-style game in a single `index.html` file. Let me plan the implementation:

1. **Canvas-based game** with procedural graphics
2. **Controls**: Left/Right or A/D to move, Space to fire
3. **Aliens**: Grid that moves horizontally, reverses at edges, descends, fires at player
4. **Bunkers**: Destructible, persistent damage, gaps allow shots through
5. **Lives**: 3 lives, enemy shots cost a life, brief protection after damage
6. **Win/Lose conditions**: Aliens reach player zone or 0 lives = Game Over; clear all = Win
7. **Restart**: Restores everything
8. **Projectile lifetime and fire rate limits**

Let me build this comprehensively and then test it in the browser.

I'll build a complete Space Invaders game and test it thoroughly.

→ write /tmp/job-InbXTM/index.html (17041 bytes)
toolResult

Successfully wrote to /tmp/job-InbXTM/index.html

assistant
thinking
Now let me test the game in the browser to verify it works correctly.

Let me test the game in the browser:

→ browser {"action":"screenshot"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing."],"dom":"SCORE: 0\nLIVES: 3\nWAVE: 1\nControls: ← → / A D to move | SPACE to fire","images":"attached"}

assistant
thinking
The game loaded and rendered correctly. Now let me test the core behaviors: movement, firing, hitting aliens, bunker damage, and restart. Let me use the browser tools to interact with the canvas.

The game renders. Now let me test movement, firing, and check the console output: