Rotating icosahedron · mercury-2
Using the pre-provided three.min.js (global THREE), render a full-screen scene with a rotating icosahedron lit by two colored point lights, orbit-style auto-rotation, and a subtle starfield background.
transcript · 6 messages
Using the pre-provided three.min.js (global THREE), render a full-screen scene with a rotating icosahedron lit by two colored point lights, orbit-style auto-rotation, and a subtle starfield background.
{"command":"ls -1"}three.min.js
index.html (2517 bytes)Successfully wrote 2517 bytes to index.html
The **index.html** file has been created in the current directory. It: - Loads the local `three.min.js` script. - Sets up a full‑screen WebGL renderer. - Adds a rotating icosahedron with a MeshStandardMaterial. - Includes two colored point lights (pink and cyan) for dynamic lighting. - Generates a subtle starfield background using a Points mesh. - Implements an orbit‑style auto‑rotation by moving the camera around the object. - Handles window resizing. You can open `index.html` in a browser to see the scene.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Rotating icosahedron with pink/cyan point lights and starfield; rotates continuously but inputs don't add distinct interaction.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.