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Rotating icosahedron · mercury-2

Using the pre-provided three.min.js (global THREE), render a full-screen scene with a rotating icosahedron lit by two colored point lights, orbit-style auto-rotation, and a subtle starfield background.

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transcript · 6 messages
user

Using the pre-provided three.min.js (global THREE), render a full-screen scene with a rotating icosahedron lit by two colored point lights, orbit-style auto-rotation, and a subtle starfield background.

assistant
bash {"command":"ls -1"}
toolResult

three.min.js

assistant
write index.html (2517 bytes)
toolResult

Successfully wrote 2517 bytes to index.html

assistant

The **index.html** file has been created in the current directory. It: - Loads the local `three.min.js` script. - Sets up a full‑screen WebGL renderer. - Adds a rotating icosahedron with a MeshStandardMaterial. - Includes two colored point lights (pink and cyan) for dynamic lighting. - Generates a subtle starfield background using a Points mesh. - Implements an orbit‑style auto‑rotation by moving the camera around the object. - Handles window resizing. You can open `index.html` in a browser to see the scene.

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelmercury-2
vendorInception
harnesspi-agent
generated2026-08-01

EVALUATION

3/5 working

Rotating icosahedron with pink/cyan point lights and starfield; rotates continuously but inputs don't add distinct interaction.

Vision grade · anthropic/claude-sonnet-5

MEASUREMENTS

Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.

idle motion1.8%
on click3.0%
on drag2.9%
on wheel3.2%
on enter + space2.8%
on arrow keys2.9%
on w/a/s/d2.8%
frame spread13.3 / 255
console errors0
js errors none

METRICS

runtime5.5s
tokens in5.7k
tokens out1.3k
cached1.6k
cost / run$0.0021