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Rotating icosahedron · mimo-v2.5-pro

Output generated Cost / run $0.0042 Runtime 32.5s

Prompt for this run

Using the pre-provided three.min.js (global THREE), render a full-screen scene with a rotating icosahedron lit by two colored point lights, orbit-style auto-rotation, and a subtle starfield background.

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TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelmimo-v2.5-pro
vendorXiaomi · MiMo
harnesspi-agent
generated2026-07-22

METRICS

runtime32.5s
tokens in9.3k
tokens out2.3k
cached4.2k
cost / run$0.0042
Transcript · 6 messages
user

Using the pre-provided three.min.js (global THREE), render a full-screen scene with a rotating icosahedron lit by two colored point lights, orbit-style auto-rotation, and a subtle starfield background.

assistant
thinking
The user wants me to create a single-page web app with Three.js that has:
1. Full-screen scene
2. A rotating icosahedron
3. Two colored point lights
4. Orbit-style auto-rotation
5. Subtle starfield background

Let me create this as a self-contained index.html file.
→ write /workspace/index.html (6042 bytes)
toolResult

Successfully wrote 6042 bytes to /workspace/index.html

assistant
thinking
Let me verify the file exists and check it looks good.
→ bash {"command":"ls -la /workspace/index.html /workspace/three.min.js"}
toolResult

-rw-r--r-- 1 node node 6984 Jul 22 16:56 /workspace/index.html -rw-r--r-- 1 node node 603445 Jul 22 16:55 /workspace/three.min.js

assistant
thinking
Both files exist. Let me verify the HTML is valid by checking it quickly.

Both files are in place. Here's what the `index.html` delivers: | Feature | Implementation | |---|---| | **Full-screen canvas** | `WebGLRenderer` sized to `window.innerWidth/Height` with a `resize` listener | | **Icosahedron** | `IcosahedronGeometry` with a metallic blue `MeshStandardMaterial` + a translucent wireframe overlay for extra visual depth | | **Two colored point lights** | Pink (`0xff4488`) and blue (`0x44aaff`) `PointLight`s that orbit the icosahedron on independent paths, so the lighting continuously shifts | | **Orbit-style auto-rotation** | Camera travels on a circular orbit (`cos/sin`) with a gentle vertical bob, always `lookAt`-ing the origin — no user interaction needed | | **Starfield** | 4 000 points distributed on a large sphere shell with a custom `ShaderMaterial` that gives each star a warm-white twinkle (using a position-hash for pseudo-random phase), plus slow global rotation for parallax | Open `index.html` in a browser to see the scene. Everything is self-contained — `three.min.js` is loaded from the local file, no network required.