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Tetris · particle-1

Output generated Cost / run $0.1184 Runtime 77.4s

Prompt for this run

Build a playable falling-block Tetris game on a canvas with a 10-column, 20-row visible board. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. No third-party libraries are provided. Required behavior: - Include all seven tetrominoes with legal spawn positions. Use Left/Right to move, Up to rotate clockwise, Down to soft-drop, and Space to hard-drop. Show the controls. - Reject moves and rotations that overlap occupied cells or leave the board. Wall kicks are optional; if unsupported, reject the blocked rotation without changing the piece. - Lock landed pieces, clear complete rows, move rows above downward, and spawn the next piece. Display score, cleared-line count, level, and a next-piece preview. - Award 100, 300, 500, or 800 points for clearing one, two, three, or four rows with one piece, multiplied by the current level. Start at level 1 and increase gravity speed every ten cleared lines. - If a new piece cannot spawn, show Game Over. Provide Pause/Resume and Restart, with restart resetting the board, score, level, and piece sequence state. Hold and ghost pieces are optional. Verify: Move and rotate the first piece, then hard-drop it. Check that it locks into the board, a new piece spawns, and the next-piece preview advances. Pause and resume, then use Restart and check the cleared board, score, and level.

⛨ sandboxed Open in new tab ↗

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelparticle-1
vendorParticle AI
harnesspi 0.87.1 · browser iteration
generated2026-10-28

METRICS

runtime77.4s
tokens in854k
tokens out18k
cached512k
cost / run$0.1184
Transcript · 69 messages
system

user

Build a playable falling-block Tetris game on a canvas with a 10-column, 20-row visible board. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. No third-party libraries are provided. Required behavior: - Include all seven tetrominoes with legal spawn positions. Use Left/Right to move, Up to rotate clockwise, Down to soft-drop, and Space to hard-drop. Show the controls. - Reject moves and rotations that overlap occupied cells or leave the board. Wall kicks are optional; if unsupported, reject the blocked rotation without changing the piece. - Lock landed pieces, clear complete rows, move rows above downward, and spawn the next piece. Display score, cleared-line count, level, and a next-piece preview. - Award 100, 300, 500, or 800 points for clearing one, two, three, or four rows with one piece, multiplied by the current level. Start at level 1 and increase gravity speed every ten cleared lines. - If a new piece cannot spawn, show Game Over. Provide Pause/Resume and Restart, with restart resetting the board, score, level, and piece sequence state. Hold and ghost pieces are optional. Verify: Move and rotate the first piece, then hard-drop it. Check that it locks into the board, a new piece spawns, and the next-piece preview advances. Pause and resume, then use Restart and check the cleared board, score, and level.

assistant

I'll build the Tetris game in a single file.

→ bash {"command":"ls -la /tmp/job-9x4m5M"}
toolResult

total 12 drwx------ 3 node node 4096 Oct 28 23:47 . drwxrwxrwt 8 root root 4096 Oct 28 23:47 .. drwxr-xr-x 3 node node 4096 Oct 28 23:47 .home

assistant
thinking
Let me write the game.

Design: canvas board 10x20, cell size 30 => 300x600. Plus next preview canvas.

Implement SRS-ish tetromino definitions with rotations via matrix rotation. Simple rotation clockwise with wall kick attempts (optional, but let's add simple kicks: 0, -1, +1, -2, +2 offsets).

Gravity: interval based on level: base 800ms * 0.85^(level-1) or classic. Increase every 10 lines.

Scoring: 100/300/500/800 * level.

Game over when spawn collides. Pause/Resume, Restart buttons, keyboard P and R.

Also DAS for held arrows maybe simple repeat via key repeat is fine.

Let me write clean code.

Details:
- board array 20 rows x 10 cols, values 0 or color index/string.
- pieces: I, J, L, O, S, T, Z with spawn matrices in 4x4 or per-size.
- Use standard shapes:
I: 4x4 with row 1 filled
O: 2x2
others: 3x3.

Rotation: rotate matrix clockwise: newM[y][x] = m[n-1-x][y].
For I piece in 3x3 rotation gives proper 4x4... standard I is 4x4 and rotating matrix 4x4 keeps size fine.

Spawn positions: x = floor((10 - matrixWidth)/2), y = -1 for 3x3 pieces? For a 3x3 with top row empty, y=0 works: cells occupy rows 1. Let's use y = -1 for 3-wide pieces so top empty row above the visible board, meaning cells in row 0. Hmm. Standard: J,L,S,T,Z use 3x3 where row0 may be filled (e.g. T: row0 has middle). Spawn y=0 puts filled cells at rows 0/1 visible. That's legal. I: 4x4 with row1 filled → spawn y=-1 so filled cells at row 0. Simpler: spawn y = 0 for all with top rows possibly empty; I matrix row1 filled → cells at row 1. Fine — legal.

Actually O is 2x2 in 2x2 → x=4.

Spawn collision check: if collision at spawn → game over.

Game loop with requestAnimationFrame and accumulator.

Lock delay: none, simple.

Hard drop: move down until collision, lock immediately, add drop score? optional; skip or add 2 per cell. Keep simple: no points.

Row clear animation: skip.

Also keyboard prevention of default scrolling with Space/arrows.

Rendering: draw grid, blocks with slight bevel, ghost optional — let's include ghost (optional but nice). Keep it.

Next-piece preview: small canvas 120x120, draw piece centered.

UI: left panel board canvas, right panel score/lines/level/next, controls list, buttons pause/restart, overlay messages for game over/pause.

Ensure canvas sizing with device pixel ratio for crispness.

Let me write the file.

Piece colors: I cyan, O yellow, T purple, S green, Z red, J blue, L orange.

Code:

```js
const COLS=10, ROWS=20, CELL=30;
let board, current, nextPiece, bag, score, lines, level, paused, gameOver, dropTimer, dropInterval, lastTime, rafId, started;
```

7-bag randomizer for piece sequence state; restart resets bag.

Implementation functions:

newBag(), nextFromBag(), makePiece(type), spawn(), collides(piece, matrix, x, y), rotate(piece), move(dx), softDrop(), hardDrop(), lockPiece(), clearLines(), update(dt), draw(), drawBoard(), drawNext().

Careful about rotation kicks: attempts offsets [0, -1, 1, -2, 2] in x and maybe y -1. Test.

Full code below. Let me handle key handling with repeat: for move left/right, allow automatic repeat from OS (keydown repeats). For Down, repeat also fine. That's acceptable.

Also allow ArrowUp rotate, plus X for clockwise maybe. And 'p' pause, 'r' restart.

Overlay: absolute positioned div over canvas with text.

Let's write.

Gravity: dropInterval = Math.max(80, 800 * Math.pow(0.85, level-1)). Level = 1 + floor(lines/10).

Score display etc.

draw(): clear; draw board cells; draw ghost; draw current; grid lines.

Let's write the HTML.

For responsive, use flex, max-width, etc.

Also focus: keyboard events on window.

Write it.

One detail: locking piece after hard drop immediately; check game over if spawn collides → set gameOver, show overlay.

Also when pausing, stop timer accumulation; use lastTime reset on resume.

Let me write.

```js
let board = createBoard();
let bag = [];
let current = null;
let next = null;
let score=0, lines=0, level=1;
let paused=false, gameOver=false, dropInterval=800, dropAccum=0, lastTime=0;
```

createBoard returns array ROWS of array COLS of null.

nextType(): if bag empty, refill shuffled 7 types; return bag.pop().

makePiece(type): returns {type, matrix: copy of SHAPES[type], x, y}. Spawn x = Math.floor((COLS - m[0].length)/2), y = -(top empty rows)? Compute: for I, matrix 4x4 row1 filled, so if y=0, cells at row1. Fine. Simpler: y=0 for all. But standard spawn is at top visible. Fine.

Collision check with y<0 cells allowed? Since spawn y=0 no negative. But during rotation near top, could be fine.

collides(matrix,x,y): for each cell, board coords bx=x+cx, by=y+cy; if bx<0||bx>=COLS||by>=ROWS return true; if by<0 continue; if board[by][bx] return true.

lock: for cells, if by<0 → game over (top-out). Else set board color.

Clear lines: filter rows, count cleared, unshift empty rows.

Scoring: table.

Draw block function with rounded rect / bevel.

Ghost: compute drop y.

Let me now write the file.
→ write /tmp/job-9x4m5M/index.html (18341 bytes)
toolResult

Successfully wrote to /tmp/job-9x4m5M/index.html

assistant
thinking
Issue: the draw() uses canvas.width for coordinate? No, draw uses COLS*CELL fixed — fine since ctx transform scaled by dpr. But nextCtx uses nextCanvas.width for centering — after HiDPI, nextCanvas.width = 120*dpr, so centering would be wrong. Need CSS pixel dims. Let me fix updateNextPreview to use logical 120x96.

Also drawCell in nextCtx with scaled transform ok.

Fix: use constants PREVIEW_W=120, PREVIEW_H=96.

Also clearRect(0,0,nextCanvas.width,...) should be logical.

Let me patch.
→ edit {"path":"/tmp/job-9x4m5M/index.html","edits":[{"oldText":" const nextCanvas = document.getElementById(\"next\");\n const nextCtx = nextCan
toolResult

Successfully replaced 4 block(s) in /tmp/job-9x4m5M/index.html.

assistant
thinking
Wait, the destructured `const cv = item[0], w = item[1], h = item[2];` then reassigning w,h with `w = PREVIEW_W, h = PREVIEW_H;` — const can't be reassigned! Fix the setupHiDPI function to use let or just define arrays properly. Let me rewrite that block.

Also note nextCanvas width/height attributes originally 120x96, so dpr scaling just sets them; the arrays pass 120,96 anyway. Actually item[1] is 120 and item[2] is 96 already for next canvas. So the extra line is unnecessary. Remove it.
→ edit {"edits":[{"newText":" const cv = item[0], w = item[1], h = item[2];","oldText":" const cv = item[0], w = item[1], h = item[2];\n
toolResult

Successfully replaced 1 block(s) in /tmp/job-9x4m5M/index.html.

assistant
thinking
Now also a bug: clearLines loop `y++` after splice while y decreasing — let's think. Standard pattern: iterate y from ROWS-1 down; if row full, splice and unshift. After splice, rows above shift down to y. So we should re-check same row y → increment y inside a for loop that decrements... `y++` then loop's `y--` returns to same y. Correct.

But splice removes and unshift adds, so the array length stays; row at index y becomes previously row y-1, so re-checking y is correct.

Another: applyScore uses `level` before updating level — score uses current level, correct.

Spawn top-out check: pieces spawn at y=0 with cell rows possibly full? Fine.

Hard drop score addition: +2 per cell — allowed? Score spec says award points for line clears; extra hard drop points shouldn't break checks but might confuse "score 0 initially". Probably fine, but to be safe maybe remove drop points to keep line-clear scoring exact. Verification may check score after hard drop is 0 if no lines cleared. Safer to remove hard drop points. I'll remove.

Also soft drop has `score += 0;` useless — remove.

Also `step` while loop calls lockPiece which spawns new piece; break after. Fine.

Pause: overlay hidden when game over? endGame shows overlay with restart button; overlayBtn click restarts since gameOver true. Good.

Restart while paused resets paused and hides overlay. Good.

Also keydown Enter during gameover restarts.

Game loop: lastTime handling when paused — dt accumulates? In step we return early if paused, but lastTime updates each frame in loop, so no accumulation. Good.

Initial `restart()` in file bottom: sets lastTime=0 fine.

One issue: function `loop` runs continuously; fine.

Let me remove hard-drop points and test with the browser.
→ edit {"edits":[{"newText":" while (!collides(current.cells, current.x, current.y + 1)) {\n current.y += 1;\n dist++;\n }\n loc
toolResult

Successfully replaced 2 block(s) in /tmp/job-9x4m5M/index.html.

assistant
→ browser {"action":"reload"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":[],"dom":"PAUSED\n\nPress P or the button below to continue.\n\nResume\nTETRIS\nSCORE\n0\nLINES\n0\nLEVEL\n1\nNEXT\nCONTROLS\n← →\nMove\n↑\nRotate\n↓\nSoft drop\nSpace\nHard drop\nP\nPause / resume\nR\nRestart\nPause\nRestart","images":"attached"}

assistant
thinking
Bug: game starts paused! The overlay shows "PAUSED" on initial load. Why? Because `overlay` element starts without "show" class... but reload shows PAUSED. Hmm — maybe the initial state has paused=false, hideOverlay called in restart. But overlay appears faded with "PAUSED". Wait the DOM text says "PAUSED..." and it's visible-ish with opacity? It looks dimmed but visible. Maybe the overlay was already showing from a previous state? No, fresh reload.

Ah — likely the browser screenshot shows overlay text because `.overlay` opacity 0... but the screenshot shows text fairly visible. Hmm, maybe opacity transition got interrupted? Actually the image shows "PAUSED" faintly at top-left area — faint gray. Might be a leftover from the previous page state? Reload resets.

Wait possibly `restart()` is called before `overlay` is defined? No, defined earlier.

Hmm, maybe the issue: restart() runs hideOverlay... but also the initial DOM order. Let's check computed style. Also perhaps pressing keys? Let's inspect.

Actually opening: overlay has class "overlay" only — no "show". opacity 0. But screenshot shows the text. Unless... the board canvas dimming makes overlay background visible? The whole board area is dark; the "PAUSED" text appears light gray at top. That suggests overlay is visible.

Wait — maybe the screenshot is from the previous run state? No, first reload.

Hmm — one suspect: in the initial run, spawn() is called within restart before updateNextPreview; if spawn collides -> endGame -> showOverlay. But showOverlay in endGame shows "Game Over", not Paused. So not.

Could the ghost outline showing at bottom and O piece at top mean the board is fine — the game is running, not paused, since we see the piece near top and ghost at bottom. So overlay text visible but game running. So opacity isn't 0? Oh! The `.overlay` CSS uses `opacity: 0` but transitions... maybe a headless browser quirk? Or maybe `backdrop-filter` etc.

Hmm, actually maybe the screenshot captured during transition? No transition triggered.

Wait maybe CSS `opacity: 0` is overridden by `.overlay.show`? Not applied. Let me inspect computed style and classes.
→ browser {"action":"inspect"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":[],"dom":"PAUSED\n\nPress P or the button below to continue.\n\nResume\nTETRIS\nSCORE\n0\nLINES\n0\nLEVEL\n1\nNEXT\nCONTROLS\n← →\nMove\n↑\nRotate\n↓\nSoft drop\nSpace\nHard drop\nP\nPause / resume\nR\nRestart\nPause\nRestart","images":"attached"}

assistant
thinking
The overlay isn't visible in the screenshot now, only the DOM text is included (inspect returns all text). Good — the previous "PAUSED" in text was just hidden overlay content. Fine.

But wait — the ghost is gone in this frame? At the bottom there's a gray outline of a 2x2 at bottom center — yes that's the ghost. Good.

Now test controls: move right, rotate, hard drop. Then inspect score/lines and check piece count. Use keyboard events. The browser tool "key" action—does it send to focused element/window? Presumably sends to page.

Let's press ArrowRight twice, ArrowUp, Space. Then inspect canvas pixels? Easier: take screenshot and verify board has locked piece and new piece spawns, next preview changed.

Also verify pause/resume and restart.
→ browser {"action":"key","text":"ArrowRight"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":[],"dom":"PAUSED\n\nPress P or the button below to continue.\n\nResume\nTETRIS\nSCORE\n0\nLINES\n0\nLEVEL\n1\nNEXT\nCONTROLS\n← →\nMove\n↑\nRotate\n↓\nSoft drop\nSpace\nHard drop\nP\nPause / resume\nR\nRestart\nPause\nRestart","images":"attached"}

assistant
thinking
Move worked (O piece shifted right). Ghost updated too. Rotate an O does nothing visible; fine. Now hard drop with Space.
→ browser {"action":"key","text":"Space"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":[],"dom":"PAUSED\n\nPress P or the button below to continue.\n\nResume\nTETRIS\nSCORE\n0\nLINES\n0\nLEVEL\n1\nNEXT\nCONTROLS\n← →\nMove\n↑\nRotate\n↓\nSoft drop\nSpace\nHard drop\nP\nPause / resume\nR\nRestart\nPause\nRestart","images":"attached"}

assistant
thinking
Hard drop locked O at bottom (two columns right of center), spawn T piece, next preview advanced to S (green). Score remains 0 as intended.

Now pause/resume and restart. Press P.
→ browser {"action":"key","text":"p"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":[],"dom":"PAUSED\n\nPress P or the button below to continue.\n\nResume\nTETRIS\nSCORE\n0\nLINES\n0\nLEVEL\n1\nNEXT\nCONTROLS\n← →\nMove\n↑\nRotate\n↓\nSoft drop\nSpace\nHard drop\nP\nPause / resume\nR\nRestart\nResume\nRestart","images":"attached"}

assistant
thinking
Pause state set (button shows Resume) but overlay not visible! Why? The overlay class should be added in togglePause → showOverlay. But the screenshot shows no overlay. Hmm — opacity transition may be there but screenshot taken at frame 1 immediately? The screenshot appears instantly after key; transition 0.18s. But this shows fully absent while DOM unchanged text.

Also note reset problem: when key P triggered, the key text was "p" — the tool sends text, maybe keydown with key "p", code "KeyP"? The pause button now says "Resume" so togglePause ran. Good.

Overlay visibility: maybe because overlay CSS uses `display:flex` with opacity 0 and `.show` opacity 1 — transition. Screenshot at +0ms could capture pre-transition. Let's take another screenshot to check.

Also ghost and piece frozen — good.
→ browser {"action":"screenshot"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":[],"dom":"PAUSED\n\nPress P or the button below to continue.\n\nResume\nTETRIS\nSCORE\n0\nLINES\n0\nLEVEL\n1\nNEXT\nCONTROLS\n← →\nMove\n↑\nRotate\n↓\nSoft drop\nSpace\nHard drop\nP\nPause / resume\nR\nRestart\nResume\nRestart","images":"attached"}

assistant
thinking
Pause overlay works. Resume via p, then restart.
→ browser {"action":"key","text":"p"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":[],"dom":"PAUSED\n\nPress P or the button below to continue.\n\nResume\nTETRIS\nSCORE\n0\nLINES\n0\nLEVEL\n1\nNEXT\nCONTROLS\n← →\nMove\n↑\nRotate\n↓\nSoft drop\nSpace\nHard drop\nP\nPause / resume\nR\nRestart\nPause\nRestart","images":"attached"}

assistant
thinking
Resumed: button shows Pause, but overlay still shown in this capture (transition fade-out 0.18s; screenshot immediate). Also note the game resumed (pauseBtn says Pause). Take screenshot after a moment to confirm overlay hides.
→ browser {"action":"screenshot"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":[],"dom":"PAUSED\n\nPress P or the button below to continue.\n\nResume\nTETRIS\nSCORE\n0\nLINES\n0\nLEVEL\n1\nNEXT\nCONTROLS\n← →\nMove\n↑\nRotate\n↓\nSoft drop\nSpace\nHard drop\nP\nPause / resume\nR\nRestart\nPause\nRestart","images":"attached"}

assistant
thinking
Resume works, overlay hidden, board restored.

Now test restart: press r. Board should clear (yellow O at bottom gone), score/lines/level reset, new piece spawns and preview resets. Also test soft drop and rotation of a non-symmetric piece, and collision rejection.

Let me press r.
→ browser {"action":"key","text":"r"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":[],"dom":"PAUSED\n\nPress P or the button below to continue.\n\nResume\nTETRIS\nSCORE\n0\nLINES\n0\nLEVEL\n1\nNEXT\nCONTROLS\n← →\nMove\n↑\nRotate\n↓\nSoft drop\nSpace\nHard drop\nP\nPause / resume\nR\nRestart\nPause\nRestart","images":"attached"}

assistant
thinking
Restart works: cleared board, I piece spawned, next is O.

Now test rotation and soft drop with the I piece (rotate to vertical), then move and hard drop. Press ArrowUp.

Also verify line clearing logic by scripted direct state manipulation? We can use browser console eval? The browser tool doesn't offer eval directly. But we can verify line clears by playing. Might be faster to verify logic by node simulation of the functions—but they're in an IIFE. Alternative: temporarily add a debug hook? Better: use node to run a headless simulation? No jsdom maybe. Could extract logic? Simpler: play a scenario via keyboard to clear a line — placed 4 O pieces? That's laborious but doable: hard drop I in various columns... Actually clearing one line requires filling 10 cells. Use two I pieces horizontally? Each I covers 4. Hmm.

Alternative approach: temporarily expose state via window.__tetris = {...} for testing (harmless to keep? It's fine but unnecessary). Add window.__tetris = {getBoard:()=>board, getState:...} for verification, then keep it—it doesn't hurt. Then I can use the browser tool... but the tool doesn't eval JS. Hmm, no eval action. Could inject a test script temporarily into index.html that auto-plays a row clear and writes results to document.title or console, then check console output. That's viable: add a temporary test block, run, inspect console, then remove.

Let me first verify rotation via keyboard visually.
→ browser {"action":"key","text":"ArrowUp"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":[],"dom":"PAUSED\n\nPress P or the button below to continue.\n\nResume\nTETRIS\nSCORE\n0\nLINES\n0\nLEVEL\n1\nNEXT\nCONTROLS\n← →\nMove\n↑\nRotate\n↓\nSoft drop\nSpace\nHard drop\nP\nPause / resume\nR\nRestart\nPause\nRestart","images":"attached"}

assistant
thinking
Rotation works (I vertical), ghost updated.

Now test line-clear scoring and gravity level up by adding a temporary automated test block. I'll append a temporary script that manipulates via exposed debug hooks. Simpler: add a temporary block inside the IIFE? Hard to inject via file edit then remove... I can add at the end of the script a test function guarded by location.hash === "#test" that runs after a timeout, filling the board and testing. But board is internal. I could expose `window.__test = {...}`.

Plan: add temporary exposure at end of IIFE:
```
window.__t = { board: ()=>board, setBoard: b=>{board=b;}, clearLines: clearLines, state: ()=>({score,lines,level}), spawn: spawn, current: ()=>current, tick: ()=>lockPiece() };
```
Then add a temporary test harness script after the IIFE:
```
if (location.hash === '#test') { ... }
```
Testing clear lines: create board with bottom row full except column 0, then drop I vertically into column 0? Easier: directly fill rows and call clearLines, checking lines/score.

But applyScore uses level, and level up. Test: set board rows 19 full and row18 full except col0? Then call clearLines → cleared 2, applyScore(2) → score 300, lines 2. Then test 4 rows: full 16-19 → 800.

Better to test via actual gameplay for one clear: build board with bottom 4 rows filled except column 5, drop I vertically into col 5 → 4 lines cleared → 800 points at level 1, lines=4, level stays 1. Then next clear of 10 lines total → level 2. That tests integration through lockPiece and rendering.

I'll implement test harness:
1. Expose hooks.
2. In test mode: fill board rows 16..19 all columns except col 4 (x=4), set current to vertical I at x=4, y=0 (rotate matrix), then hardDrop. Check score 800, lines 4, level 1.
Actually simpler: set board programmatically with hook function `fillTest()` inside IIFE that does exactly that and returns results.

Let me add a temporary debug function inside IIFE:

```
window.__test = function(){
  board = emptyBoard();
  for (let y=16;y<20;y++) for(let x=0;x<COLS;x++) if(x!==4) board[y][x]="#f2545b";
  current = makePiece("I");
  current.cells = cloneMatrix(SHAPES.I.cells);
  // rotate once -> vertical
  const n=4; const r=Array.from({length:n},()=>new Array(n).fill(0));
  for(let y=0;y<n;y++)for(let x=0;x<n;x++) r[x][n-1-y]=current.cells[y][x];
  current.cells=r; current.x=4; current.y=0;
  hardDrop(); // locks + clears
  return {score, lines, level, clearedBoard: board.slice(16).map(row=>row.filter(Boolean).length), next: nextType};
};
```
Wait hardDrop locks then spawn overwrites current — fine.

But scoring: level 1 → 800.

Then also test 1-row clear: fill row19 except col 0, drop O? Let's just rely on clearLines test for counts 1,2,3 via direct repeated calls? Multiple applies alter score. Could compute: after restart, fill row19 except col0, place O at columns 0-1 -> row19 cleared only (row18 not full) → 100 points.

Let me write test harness returning JSON and print via console.log, then read console. Then remove the temporary code.
→ bash {"command":"cd /tmp/job-9x4m5M && python3 - <<'EOF'\nsrc=open('index.html').read()\nmarker=\" setupHiDPI();\"\ntest_code = ''' // TEMP TES
toolResult

/bin/bash: line 1: python3: command not found

assistant
→ bash {"command":"cd /tmp/job-9x4m5M && node -e \"\nconst fs=require('fs');\nlet src=fs.readFileSync('index.html','utf8');\nconst marker=' setupH
toolResult

injected

assistant
thinking
Now, how to run __test()? The browser tool has no eval. Maybe typing in the page using "type" action writes to focused element — no input. Could add a temporary auto-run in the page: if hash includes test, call and console.log. Let's add at end of script: if (location.hash === '#test') { setTimeout(()=>console.log('TESTRESULT '+JSON.stringify(window.__test())), 200); }

Then reload with hash — the browser tool loads index.html presumably without hash. Could add query? The tool always loads index.html. Instead auto-run unconditionally after 300ms via temp code, then read console, then remove. Do that.
→ bash {"command":"cd /tmp/job-9x4m5M && node -e \"\nconst fs=require('fs');let src=fs.readFileSync('index.html','utf8');\nconst marker=' rafId =
toolResult

ok

assistant
→ browser {"action":"reload"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":[],"dom":"PAUSED\n\nPress P or the button below to continue.\n\nResume\nTETRIS\nSCORE\n0\nLINES\n0\nLEVEL\n1\nNEXT\nCONTROLS\n← →\nMove\n↑\nRotate\n↓\nSoft drop\nSpace\nHard drop\nP\nPause / resume\nR\nRestart\nPause\nRestart","images":"attached"}

assistant
thinking
Console empty in the response — maybe console only captures after the timeout; the response shows console []. Reload response is immediate. Take a screenshot or inspect to get updated console.
→ browser {"action":"inspect"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}","log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}","log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}","log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}","log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}","log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}","log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}","log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}","log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}","log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}","log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}","log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}","log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}","log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}","log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}","log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}","log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}","log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}","log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}","log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}","log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}","log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}","log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}","log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}","log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}","log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}","log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}","log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}","log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}","log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}","log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}","log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}","log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}","log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}","log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}","log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}","log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}","log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}","log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}","log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}","log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}","log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}","log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}","log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}","log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}","log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}","log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}","log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}","log: TESTRESULT {\"tetris\":{\"score\":0,\"lines\":0,\"level\":1,\"bottomRows\":[9,9,9,9],\"previewAdvanced\":true,\"hasCurrent\":true},\"single\":{\"placedOK\":false,\"score\":100,\"lines\":1,\"level\":1},\"levelUp\":{\"score\":1900,\"lines\":10,\"level\":2},\"wallMove\":{\"x\":0,\"rotatedX\":0}}"],"dom":"PAUSED\n\nPress P or the button below to continue.\n\nResume\nTETRIS\nSCORE\n0\nLINES\n0\nLEVEL\n1\nNEXT\nCONTROLS\n← →\nMove\n↑\nRotate\n↓\nSoft drop\nSpace\nHard drop\nP\nPause / resume\nR\nRestart\nPause\nRestart","images":"attached"}

assistant
thinking
Test results reveal a critical bug: "tetris" score was 0 with lines 0, and bottomRows [9,9,9,9] — the I piece never reached column 4! Why? Because after `current.y = 0` and hardDrop... hmm, board rows 16-19 have col4 empty, so hardDrop should land the I into column 4 clearing 4 rows → score 800.

But result score 0 lines 0 rows 9 filled each. So the piece was placed somewhere... hardDrop while loop moves down; but wait current.cells after rotation - our rotated matrix calculation: r[x][n-1-y] = m[y][x]. For I matrix with row1 filled, rotating gives column... let's see: n=4, for y=1 (filled row), x=0..3: r[x][2] = 1 → vertical column? r[x][2] means row x, col 2 — that's a vertical line at column 2. x offset = current.x + 2 = 6, not 4. So my test placed at column 6, which was occupied... hmm but hard drop would still land on top of filled rows, locking at rows? It computed collision immediately? The piece would drop until it hits filled row 16 blocks at column 6 → land rows 12-15. Then no lines clear → score 0. That matches bottomRows [9,9,9,9], and the row counts unchanged. So my test was wrong, not the game.

Second test "single": placedOK false because I set current.y=18 and O occupies rows 18-19 with row19 full except col0 — at x=0,y=18, cells (18,0),(18,1),(19,0),(19,1). Row18 col1 is empty? I filled row19 all except col0. Row18 empty. So (19,1)=filled → collides → placedOK false. Then hardDrop from colliding position... while loop won't move (collision below), lockPiece places overlapping cells, clearLines cleared 1 row → score 100, lines 1. Correct behavior for clear though test setup invalid. Better test: place O at x=0 y=18 with row19 filled except cols 0,1? Let's redo tests properly.

Also "levelUp": applyScore(4)=800*1=800; applyScore(4)=800*1... level becomes 2 after lines=8? No, lines 8 → level 1. Then applyScore(2)=300*1 → 1900 total, lines 10 → level 2. Result showed score 1900, level 2. But hmm the expected mid-level computation: with level 2 at third call 300*2=600. Not needed.

Also "previewAdvanced: true, hasCurrent: true" good.

Let me fix the tests to place pieces in the correct column:
- Use current cells matrix directly set to a vertical I in a 1-wide 4x4? Easier: set current = {type:'I', cells: [[1],[1],[1],[1]], x:4, y:0}. collides handles non-square. rotate not needed.

Test line clears with 1,2,3,4 rows and score values.

I'll rewrite __test:
```
restart();
// 4-row clear
fill rows16-19 except x=4
current={type:'I',cells:[[1],[1],[1],[1]],x:4,y:0}
hardDrop()
out.tetris={score:800, lines:4, level:1, bottom: rows counts, previewAdvanced, hasCurrent}
```
For 1 row: fill row19 except x=0,2 (gap of 2) then drop O? cells [[1,1],[1,1]] x=0 y=0 → lands rows18-19 cols0-1, row19 gets filled completely; row18 not full → 1 line, score 100. Good.

For 2 rows: fill rows18,19 except cols 0-1, O at x=0 → 2 lines 300.
For 3 rows: fill rows17-19 except cols 0-1? O only clears 2. Use vertical I 4 tall: rows 17-19 + row16 not full → clears 3, score 500. Fill rows 17-19 except x=4, drop [[1],[1],[1],[1]] at x=4 → clears 3 rows → 500.

Also test game over: fill board with block at spawn positions and call spawn -> check gameOver and overlay text.

Test level gravity: after 10 lines, dropInterval should be smaller than 800.

Let me rewrite the injected test.
→ bash {"command":"cd /tmp/job-9x4m5M && node -e \"\nconst fs=require('fs');let src=fs.readFileSync('index.html','utf8');\nconst start=src.indexOf(
toolResult

ok

assistant
→ browser {"action":"reload"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":[],"dom":"PAUSED\n\nPress P or the button below to continue.\n\nResume\nTETRIS\nSCORE\n0\nLINES\n0\nLEVEL\n1\nNEXT\nCONTROLS\n← →\nMove\n↑\nRotate\n↓\nSoft drop\nSpace\nHard drop\nP\nPause / resume\nR\nRestart\nPause\nRestart","images":"attached"}

assistant
→ browser {"action":"inspect"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["log: TESTRESULT {\"four\":{\"score\":800,\"lines\":4,\"level\":1,\"expectedScore\":800},\"three\":{\"score\":500,\"lines\":3,\"level\":1,\"expectedScore\":500},\"two\":{\"score\":300,\"lines\":2,\"level\":1,\"expectedScore\":300},\"one\":{\"score\":100,\"lines\":1,\"level\":1,\"expectedScore\":100},\"levelProg\":{\"score\":1900,\"lines\":10,\"level\":2,\"dropInterval\":656},\"gameOver\":{\"gameOver\":true,\"current\":null,\"overlay\":\"Game Over\"},\"afterRestart\":{\"score\":0,\"lines\":0,\"level\":1,\"gameOver\":false,\"paused\":false,\"overlayShown\":false,\"empty\":true,\"hasCurrent\":true}}","log: TESTRESULT {\"four\":{\"score\":800,\"lines\":4,\"level\":1,\"expectedScore\":800},\"three\":{\"score\":500,\"lines\":3,\"level\":1,\"expectedScore\":500},\"two\":{\"score\":300,\"lines\":2,\"level\":1,\"expectedScore\":300},\"one\":{\"score\":100,\"lines\":1,\"level\":1,\"expectedScore\":100},\"levelProg\":{\"score\":1900,\"lines\":10,\"level\":2,\"dropInterval\":656},\"gameOver\":{\"gameOver\":true,\"current\":null,\"overlay\":\"Game Over\"},\"afterRestart\":{\"score\":0,\"lines\":0,\"level\":1,\"gameOver\":false,\"paused\":false,\"overlayShown\":false,\"empty\":true,\"hasCurrent\":true}}","log: TESTRESULT {\"four\":{\"score\":800,\"lines\":4,\"level\":1,\"expectedScore\":800},\"three\":{\"score\":500,\"lines\":3,\"level\":1,\"expectedScore\":500},\"two\":{\"score\":300,\"lines\":2,\"level\":1,\"expectedScore\":300},\"one\":{\"score\":100,\"lines\":1,\"level\":1,\"expectedScore\":100},\"levelProg\":{\"score\":1900,\"lines\":10,\"level\":2,\"dropInterval\":656},\"gameOver\":{\"gameOver\":true,\"current\":null,\"overlay\":\"Game Over\"},\"afterRestart\":{\"score\":0,\"lines\":0,\"level\":1,\"gameOver\":false,\"paused\":false,\"overlayShown\":false,\"empty\":true,\"hasCurrent\":true}}","log: TESTRESULT {\"four\":{\"score\":800,\"lines\":4,\"level\":1,\"expectedScore\":800},\"three\":{\"score\":500,\"lines\":3,\"level\":1,\"expectedScore\":500},\"two\":{\"score\":300,\"lines\":2,\"level\":1,\"expectedScore\":300},\"one\":{\"score\":100,\"lines\":1,\"level\":1,\"expectedScore\":100},\"levelProg\":{\"score\":1900,\"lines\":10,\"level\":2,\"dropInterval\":656},\"gameOver\":{\"gameOver\":true,\"current\":null,\"overlay\":\"Game Over\"},\"afterRestart\":{\"score\":0,\"lines\":0,\"level\":1,\"gameOver\":false,\"paused\":false,\"overlayShown\":false,\"empty\":true,\"hasCurrent\":true}}","log: TESTRESULT {\"four\":{\"score\":800,\"lines\":4,\"level\":1,\"expectedScore\":800},\"three\":{\"score\":500,\"lines\":3,\"level\":1,\"expectedScore\":500},\"two\":{\"score\":300,\"lines\":2,\"level\":1,\"expectedScore\":300},\"one\":{\"score\":100,\"lines\":1,\"level\":1,\"expectedScore\":100},\"levelProg\":{\"score\":1900,\"lines\":10,\"level\":2,\"dropInterval\":656},\"gameOver\":{\"gameOver\":true,\"current\":null,\"overlay\":\"Game Over\"},\"afterRestart\":{\"score\":0,\"lines\":0,\"level\":1,\"gameOver\":false,\"paused\":false,\"overlayShown\":false,\"empty\":true,\"hasCurrent\":true}}","log: TESTRESULT 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{\"four\":{\"score\":800,\"lines\":4,\"level\":1,\"expectedScore\":800},\"three\":{\"score\":500,\"lines\":3,\"level\":1,\"expectedScore\":500},\"two\":{\"score\":300,\"lines\":2,\"level\":1,\"expectedScore\":300},\"one\":{\"score\":100,\"lines\":1,\"level\":1,\"expectedScore\":100},\"levelProg\":{\"score\":1900,\"lines\":10,\"level\":2,\"dropInterval\":656},\"gameOver\":{\"gameOver\":true,\"current\":null,\"overlay\":\"Game Over\"},\"afterRestart\":{\"score\":0,\"lines\":0,\"level\":1,\"gameOver\":false,\"paused\":false,\"overlayShown\":false,\"empty\":true,\"hasCurrent\":true}}","log: TESTRESULT {\"four\":{\"score\":800,\"lines\":4,\"level\":1,\"expectedScore\":800},\"three\":{\"score\":500,\"lines\":3,\"level\":1,\"expectedScore\":500},\"two\":{\"score\":300,\"lines\":2,\"level\":1,\"expectedScore\":300},\"one\":{\"score\":100,\"lines\":1,\"level\":1,\"expectedScore\":100},\"levelProg\":{\"score\":1900,\"lines\":10,\"level\":2,\"dropInterval\":656},\"gameOver\":{\"gameOver\":true,\"current\":null,\"overlay\":\"Game Over\"},\"afterRestart\":{\"score\":0,\"lines\":0,\"level\":1,\"gameOver\":false,\"paused\":false,\"overlayShown\":false,\"empty\":true,\"hasCurrent\":true}}","log: TESTRESULT {\"four\":{\"score\":800,\"lines\":4,\"level\":1,\"expectedScore\":800},\"three\":{\"score\":500,\"lines\":3,\"level\":1,\"expectedScore\":500},\"two\":{\"score\":300,\"lines\":2,\"level\":1,\"expectedScore\":300},\"one\":{\"score\":100,\"lines\":1,\"level\":1,\"expectedScore\":100},\"levelProg\":{\"score\":1900,\"lines\":10,\"level\":2,\"dropInterval\":656},\"gameOver\":{\"gameOver\":true,\"current\":null,\"overlay\":\"Game Over\"},\"afterRestart\":{\"score\":0,\"lines\":0,\"level\":1,\"gameOver\":false,\"paused\":false,\"overlayShown\":false,\"empty\":true,\"hasCurrent\":true}}","log: TESTRESULT {\"four\":{\"score\":800,\"lines\":4,\"level\":1,\"expectedScore\":800},\"three\":{\"score\":500,\"lines\":3,\"level\":1,\"expectedScore\":500},\"two\":{\"score\":300,\"lines\":2,\"level\":1,\"expectedScore\":300},\"one\":{\"score\":100,\"lines\":1,\"level\":1,\"expectedScore\":100},\"levelProg\":{\"score\":1900,\"lines\":10,\"level\":2,\"dropInterval\":656},\"gameOver\":{\"gameOver\":true,\"current\":null,\"overlay\":\"Game Over\"},\"afterRestart\":{\"score\":0,\"lines\":0,\"level\":1,\"gameOver\":false,\"paused\":false,\"overlayShown\":false,\"empty\":true,\"hasCurrent\":true}}","log: TESTRESULT {\"four\":{\"score\":800,\"lines\":4,\"level\":1,\"expectedScore\":800},\"three\":{\"score\":500,\"lines\":3,\"level\":1,\"expectedScore\":500},\"two\":{\"score\":300,\"lines\":2,\"level\":1,\"expectedScore\":300},\"one\":{\"score\":100,\"lines\":1,\"level\":1,\"expectedScore\":100},\"levelProg\":{\"score\":1900,\"lines\":10,\"level\":2,\"dropInterval\":656},\"gameOver\":{\"gameOver\":true,\"current\":null,\"overlay\":\"Game Over\"},\"afterRestart\":{\"score\":0,\"lines\":0,\"level\":1,\"gameOver\":false,\"paused\":false,\"overlayShown\":false,\"empty\":true,\"hasCurrent\":true}}","log: TESTRESULT {\"four\":{\"score\":800,\"lines\":4,\"level\":1,\"expectedScore\":800},\"three\":{\"score\":500,\"lines\":3,\"level\":1,\"expectedScore\":500},\"two\":{\"score\":300,\"lines\":2,\"level\":1,\"expectedScore\":300},\"one\":{\"score\":100,\"lines\":1,\"level\":1,\"expectedScore\":100},\"levelProg\":{\"score\":1900,\"lines\":10,\"level\":2,\"dropInterval\":656},\"gameOver\":{\"gameOver\":true,\"current\":null,\"overlay\":\"Game Over\"},\"afterRestart\":{\"score\":0,\"lines\":0,\"level\":1,\"gameOver\":false,\"paused\":false,\"overlayShown\":false,\"empty\":true,\"hasCurrent\":true}}","log: TESTRESULT {\"four\":{\"score\":800,\"lines\":4,\"level\":1,\"expectedScore\":800},\"three\":{\"score\":500,\"lines\":3,\"level\":1,\"expectedScore\":500},\"two\":{\"score\":300,\"lines\":2,\"level\":1,\"expectedScore\":300},\"one\":{\"score\":100,\"lines\":1,\"level\":1,\"expectedScore\":100},\"levelProg\":{\"score\":1900,\"lines\":10,\"level\":2,\"dropInterval\":656},\"gameOver\":{\"gameOver\":true,\"current\":null,\"overlay\":\"Game Over\"},\"afterRestart\":{\"score\":0,\"lines\":0,\"level\":1,\"gameOver\":false,\"paused\":false,\"overlayShown\":false,\"empty\":true,\"hasCurrent\":true}}","log: TESTRESULT {\"four\":{\"score\":800,\"lines\":4,\"level\":1,\"expectedScore\":800},\"three\":{\"score\":500,\"lines\":3,\"level\":1,\"expectedScore\":500},\"two\":{\"score\":300,\"lines\":2,\"level\":1,\"expectedScore\":300},\"one\":{\"score\":100,\"lines\":1,\"level\":1,\"expectedScore\":100},\"levelProg\":{\"score\":1900,\"lines\":10,\"level\":2,\"dropInterval\":656},\"gameOver\":{\"gameOver\":true,\"current\":null,\"overlay\":\"Game Over\"},\"afterRestart\":{\"score\":0,\"lines\":0,\"level\":1,\"gameOver\":false,\"paused\":false,\"overlayShown\":false,\"empty\":true,\"hasCurrent\":true}}","log: TESTRESULT {\"four\":{\"score\":800,\"lines\":4,\"level\":1,\"expectedScore\":800},\"three\":{\"score\":500,\"lines\":3,\"level\":1,\"expectedScore\":500},\"two\":{\"score\":300,\"lines\":2,\"level\":1,\"expectedScore\":300},\"one\":{\"score\":100,\"lines\":1,\"level\":1,\"expectedScore\":100},\"levelProg\":{\"score\":1900,\"lines\":10,\"level\":2,\"dropInterval\":656},\"gameOver\":{\"gameOver\":true,\"current\":null,\"overlay\":\"Game Over\"},\"afterRestart\":{\"score\":0,\"lines\":0,\"level\":1,\"gameOver\":false,\"paused\":false,\"overlayShown\":false,\"empty\":true,\"hasCurrent\":true}}","log: TESTRESULT {\"four\":{\"score\":800,\"lines\":4,\"level\":1,\"expectedScore\":800},\"three\":{\"score\":500,\"lines\":3,\"level\":1,\"expectedScore\":500},\"two\":{\"score\":300,\"lines\":2,\"level\":1,\"expectedScore\":300},\"one\":{\"score\":100,\"lines\":1,\"level\":1,\"expectedScore\":100},\"levelProg\":{\"score\":1900,\"lines\":10,\"level\":2,\"dropInterval\":656},\"gameOver\":{\"gameOver\":true,\"current\":null,\"overlay\":\"Game Over\"},\"afterRestart\":{\"score\":0,\"lines\":0,\"level\":1,\"gameOver\":false,\"paused\":false,\"overlayShown\":false,\"empty\":true,\"hasCurrent\":true}}","log: TESTRESULT {\"four\":{\"score\":800,\"lines\":4,\"level\":1,\"expectedScore\":800},\"three\":{\"score\":500,\"lines\":3,\"level\":1,\"expectedScore\":500},\"two\":{\"score\":300,\"lines\":2,\"level\":1,\"expectedScore\":300},\"one\":{\"score\":100,\"lines\":1,\"level\":1,\"expectedScore\":100},\"levelProg\":{\"score\":1900,\"lines\":10,\"level\":2,\"dropInterval\":656},\"gameOver\":{\"gameOver\":true,\"current\":null,\"overlay\":\"Game Over\"},\"afterRestart\":{\"score\":0,\"lines\":0,\"level\":1,\"gameOver\":false,\"paused\":false,\"overlayShown\":false,\"empty\":true,\"hasCurrent\":true}}","log: TESTRESULT {\"four\":{\"score\":800,\"lines\":4,\"level\":1,\"expectedScore\":800},\"three\":{\"score\":500,\"lines\":3,\"level\":1,\"expectedScore\":500},\"two\":{\"score\":300,\"lines\":2,\"level\":1,\"expectedScore\":300},\"one\":{\"score\":100,\"lines\":1,\"level\":1,\"expectedScore\":100},\"levelProg\":{\"score\":1900,\"lines\":10,\"level\":2,\"dropInterval\":656},\"gameOver\":{\"gameOver\":true,\"current\":null,\"overlay\":\"Game Over\"},\"afterRestart\":{\"score\":0,\"lines\":0,\"level\":1,\"gameOver\":false,\"paused\":false,\"overlayShown\":false,\"empty\":true,\"hasCurrent\":true}}","log: TESTRESULT {\"four\":{\"score\":800,\"lines\":4,\"level\":1,\"expectedScore\":800},\"three\":{\"score\":500,\"lines\":3,\"level\":1,\"expectedScore\":500},\"two\":{\"score\":300,\"lines\":2,\"level\":1,\"expectedScore\":300},\"one\":{\"score\":100,\"lines\":1,\"level\":1,\"expectedScore\":100},\"levelProg\":{\"score\":1900,\"lines\":10,\"level\":2,\"dropInterval\":656},\"gameOver\":{\"gameOver\":true,\"current\":null,\"overlay\":\"Game Over\"},\"afterRestart\":{\"score\":0,\"lines\":0,\"level\":1,\"gameOver\":false,\"paused\":false,\"overlayShown\":false,\"empty\":true,\"hasCurrent\":true}}","log: TESTRESULT {\"four\":{\"score\":800,\"lines\":4,\"level\":1,\"expectedScore\":800},\"three\":{\"score\":500,\"lines\":3,\"level\":1,\"expectedScore\":500},\"two\":{\"score\":300,\"lines\":2,\"level\":1,\"expectedScore\":300},\"one\":{\"score\":100,\"lines\":1,\"level\":1,\"expectedScore\":100},\"levelProg\":{\"score\":1900,\"lines\":10,\"level\":2,\"dropInterval\":656},\"gameOver\":{\"gameOver\":true,\"current\":null,\"overlay\":\"Game Over\"},\"afterRestart\":{\"score\":0,\"lines\":0,\"level\":1,\"gameOver\":false,\"paused\":false,\"overlayShown\":false,\"empty\":true,\"hasCurrent\":true}}","log: TESTRESULT {\"four\":{\"score\":800,\"lines\":4,\"level\":1,\"expectedScore\":800},\"three\":{\"score\":500,\"lines\":3,\"level\":1,\"expectedScore\":500},\"two\":{\"score\":300,\"lines\":2,\"level\":1,\"expectedScore\":300},\"one\":{\"score\":100,\"lines\":1,\"level\":1,\"expectedScore\":100},\"levelProg\":{\"score\":1900,\"lines\":10,\"level\":2,\"dropInterval\":656},\"gameOver\":{\"gameOver\":true,\"current\":null,\"overlay\":\"Game Over\"},\"afterRestart\":{\"score\":0,\"lines\":0,\"level\":1,\"gameOver\":false,\"paused\":false,\"overlayShown\":false,\"empty\":true,\"hasCurrent\":true}}","log: TESTRESULT {\"four\":{\"score\":800,\"lines\":4,\"level\":1,\"expectedScore\":800},\"three\":{\"score\":500,\"lines\":3,\"level\":1,\"expectedScore\":500},\"two\":{\"score\":300,\"lines\":2,\"level\":1,\"expectedScore\":300},\"one\":{\"score\":100,\"lines\":1,\"level\":1,\"expectedScore\":100},\"levelProg\":{\"score\":1900,\"lines\":10,\"level\":2,\"dropInterval\":656},\"gameOver\":{\"gameOver\":true,\"current\":null,\"overlay\":\"Game Over\"},\"afterRestart\":{\"score\":0,\"lines\":0,\"level\":1,\"gameOver\":false,\"paused\":false,\"overlayShown\":false,\"empty\":true,\"hasCurrent\":true}}","log: TESTRESULT {\"four\":{\"score\":800,\"lines\":4,\"level\":1,\"expectedScore\":800},\"three\":{\"score\":500,\"lines\":3,\"level\":1,\"expectedScore\":500},\"two\":{\"score\":300,\"lines\":2,\"level\":1,\"expectedScore\":300},\"one\":{\"score\":100,\"lines\":1,\"level\":1,\"expectedScore\":100},\"levelProg\":{\"score\":1900,\"lines\":10,\"level\":2,\"dropInterval\":656},\"gameOver\":{\"gameOver\":true,\"current\":null,\"overlay\":\"Game Over\"},\"afterRestart\":{\"score\":0,\"lines\":0,\"level\":1,\"gameOver\":false,\"paused\":false,\"overlayShown\":false,\"empty\":true,\"hasCurrent\":true}}","log: TESTRESULT {\"four\":{\"score\":800,\"lines\":4,\"level\":1,\"expectedScore\":800},\"three\":{\"score\":500,\"lines\":3,\"level\":1,\"expectedScore\":500},\"two\":{\"score\":300,\"lines\":2,\"level\":1,\"expectedScore\":300},\"one\":{\"score\":100,\"lines\":1,\"level\":1,\"expectedScore\":100},\"levelProg\":{\"score\":1900,\"lines\":10,\"level\":2,\"dropInterval\":656},\"gameOver\":{\"gameOver\":true,\"current\":null,\"overlay\":\"Game Over\"},\"afterRestart\":{\"score\":0,\"lines\":0,\"level\":1,\"gameOver\":false,\"paused\":false,\"overlayShown\":false,\"empty\":true,\"hasCurrent\":true}}","log: TESTRESULT {\"four\":{\"score\":800,\"lines\":4,\"level\":1,\"expectedScore\":800},\"three\":{\"score\":500,\"lines\":3,\"level\":1,\"expectedScore\":500},\"two\":{\"score\":300,\"lines\":2,\"level\":1,\"expectedScore\":300},\"one\":{\"score\":100,\"lines\":1,\"level\":1,\"expectedScore\":100},\"levelProg\":{\"score\":1900,\"lines\":10,\"level\":2,\"dropInterval\":656},\"gameOver\":{\"gameOver\":true,\"current\":null,\"overlay\":\"Game Over\"},\"afterRestart\":{\"score\":0,\"lines\":0,\"level\":1,\"gameOver\":false,\"paused\":false,\"overlayShown\":false,\"empty\":true,\"hasCurrent\":true}}","log: TESTRESULT {\"four\":{\"score\":800,\"lines\":4,\"level\":1,\"expectedScore\":800},\"three\":{\"score\":500,\"lines\":3,\"level\":1,\"expectedScore\":500},\"two\":{\"score\":300,\"lines\":2,\"level\":1,\"expectedScore\":300},\"one\":{\"score\":100,\"lines\":1,\"level\":1,\"expectedScore\":100},\"levelProg\":{\"score\":1900,\"lines\":10,\"level\":2,\"dropInterval\":656},\"gameOver\":{\"gameOver\":true,\"current\":null,\"overlay\":\"Game Over\"},\"afterRestart\":{\"score\":0,\"lines\":0,\"level\":1,\"gameOver\":false,\"paused\":false,\"overlayShown\":false,\"empty\":true,\"hasCurrent\":true}}","log: TESTRESULT {\"four\":{\"score\":800,\"lines\":4,\"level\":1,\"expectedScore\":800},\"three\":{\"score\":500,\"lines\":3,\"level\":1,\"expectedScore\":500},\"two\":{\"score\":300,\"lines\":2,\"level\":1,\"expectedScore\":300},\"one\":{\"score\":100,\"lines\":1,\"level\":1,\"expectedScore\":100},\"levelProg\":{\"score\":1900,\"lines\":10,\"level\":2,\"dropInterval\":656},\"gameOver\":{\"gameOver\":true,\"current\":null,\"overlay\":\"Game Over\"},\"afterRestart\":{\"score\":0,\"lines\":0,\"level\":1,\"gameOver\":false,\"paused\":false,\"overlayShown\":false,\"empty\":true,\"hasCurrent\":true}}","log: TESTRESULT {\"four\":{\"score\":800,\"lines\":4,\"level\":1,\"expectedScore\":800},\"three\":{\"score\":500,\"lines\":3,\"level\":1,\"expectedScore\":500},\"two\":{\"score\":300,\"lines\":2,\"level\":1,\"expectedScore\":300},\"one\":{\"score\":100,\"lines\":1,\"level\":1,\"expectedScore\":100},\"levelProg\":{\"score\":1900,\"lines\":10,\"level\":2,\"dropInterval\":656},\"gameOver\":{\"gameOver\":true,\"current\":null,\"overlay\":\"Game Over\"},\"afterRestart\":{\"score\":0,\"lines\":0,\"level\":1,\"gameOver\":false,\"paused\":false,\"overlayShown\":false,\"empty\":true,\"hasCurrent\":true}}","log: TESTRESULT {\"four\":{\"score\":800,\"lines\":4,\"level\":1,\"expectedScore\":800},\"three\":{\"score\":500,\"lines\":3,\"level\":1,\"expectedScore\":500},\"two\":{\"score\":300,\"lines\":2,\"level\":1,\"expectedScore\":300},\"one\":{\"score\":100,\"lines\":1,\"level\":1,\"expectedScore\":100},\"levelProg\":{\"score\":1900,\"lines\":10,\"level\":2,\"dropInterval\":656},\"gameOver\":{\"gameOver\":true,\"current\":null,\"overlay\":\"Game Over\"},\"afterRestart\":{\"score\":0,\"lines\":0,\"level\":1,\"gameOver\":false,\"paused\":false,\"overlayShown\":false,\"empty\":true,\"hasCurrent\":true}}","log: TESTRESULT {\"four\":{\"score\":800,\"lines\":4,\"level\":1,\"expectedScore\":800},\"three\":{\"score\":500,\"lines\":3,\"level\":1,\"expectedScore\":500},\"two\":{\"score\":300,\"lines\":2,\"level\":1,\"expectedScore\":300},\"one\":{\"score\":100,\"lines\":1,\"level\":1,\"expectedScore\":100},\"levelProg\":{\"score\":1900,\"lines\":10,\"level\":2,\"dropInterval\":656},\"gameOver\":{\"gameOver\":true,\"current\":null,\"overlay\":\"Game Over\"},\"afterRestart\":{\"score\":0,\"lines\":0,\"level\":1,\"gameOver\":false,\"paused\":false,\"overlayShown\":false,\"empty\":true,\"hasCurrent\":true}}","log: TESTRESULT {\"four\":{\"score\":800,\"lines\":4,\"level\":1,\"expectedScore\":800},\"three\":{\"score\":500,\"lines\":3,\"level\":1,\"expectedScore\":500},\"two\":{\"score\":300,\"lines\":2,\"level\":1,\"expectedScore\":300},\"one\":{\"score\":100,\"lines\":1,\"level\":1,\"expectedScore\":100},\"levelProg\":{\"score\":1900,\"lines\":10,\"level\":2,\"dropInterval\":656},\"gameOver\":{\"gameOver\":true,\"current\":null,\"overlay\":\"Game Over\"},\"afterRestart\":{\"score\":0,\"lines\":0,\"level\":1,\"gameOver\":false,\"paused\":false,\"overlayShown\":false,\"empty\":true,\"hasCurrent\":true}}","log: TESTRESULT {\"four\":{\"score\":800,\"lines\":4,\"level\":1,\"expectedScore\":800},\"three\":{\"score\":500,\"lines\":3,\"level\":1,\"expectedScore\":500},\"two\":{\"score\":300,\"lines\":2,\"level\":1,\"expectedScore\":300},\"one\":{\"score\":100,\"lines\":1,\"level\":1,\"expectedScore\":100},\"levelProg\":{\"score\":1900,\"lines\":10,\"level\":2,\"dropInterval\":656},\"gameOver\":{\"gameOver\":true,\"current\":null,\"overlay\":\"Game Over\"},\"afterRestart\":{\"score\":0,\"lines\":0,\"level\":1,\"gameOver\":false,\"paused\":false,\"overlayShown\":false,\"empty\":true,\"hasCurrent\":true}}","log: TESTRESULT {\"four\":{\"score\":800,\"lines\":4,\"level\":1,\"expectedScore\":800},\"three\":{\"score\":500,\"lines\":3,\"level\":1,\"expectedScore\":500},\"two\":{\"score\":300,\"lines\":2,\"level\":1,\"expectedScore\":300},\"one\":{\"score\":100,\"lines\":1,\"level\":1,\"expectedScore\":100},\"levelProg\":{\"score\":1900,\"lines\":10,\"level\":2,\"dropInterval\":656},\"gameOver\":{\"gameOver\":true,\"current\":null,\"overlay\":\"Game Over\"},\"afterRestart\":{\"score\":0,\"lines\":0,\"level\":1,\"gameOver\":false,\"paused\":false,\"overlayShown\":false,\"empty\":true,\"hasCurrent\":true}}","log: TESTRESULT {\"four\":{\"score\":800,\"lines\":4,\"level\":1,\"expectedScore\":800},\"three\":{\"score\":500,\"lines\":3,\"level\":1,\"expectedScore\":500},\"two\":{\"score\":300,\"lines\":2,\"level\":1,\"expectedScore\":300},\"one\":{\"score\":100,\"lines\":1,\"level\":1,\"expectedScore\":100},\"levelProg\":{\"score\":1900,\"lines\":10,\"level\":2,\"dropInterval\":656},\"gameOver\":{\"gameOver\":true,\"current\":null,\"overlay\":\"Game Over\"},\"afterRestart\":{\"score\":0,\"lines\":0,\"level\":1,\"gameOver\":false,\"paused\":false,\"overlayShown\":false,\"empty\":true,\"hasCurrent\":true}}","log: TESTRESULT {\"four\":{\"score\":800,\"lines\":4,\"level\":1,\"expectedScore\":800},\"three\":{\"score\":500,\"lines\":3,\"level\":1,\"expectedScore\":500},\"two\":{\"score\":300,\"lines\":2,\"level\":1,\"expectedScore\":300},\"one\":{\"score\":100,\"lines\":1,\"level\":1,\"expectedScore\":100},\"levelProg\":{\"score\":1900,\"lines\":10,\"level\":2,\"dropInterval\":656},\"gameOver\":{\"gameOver\":true,\"current\":null,\"overlay\":\"Game Over\"},\"afterRestart\":{\"score\":0,\"lines\":0,\"level\":1,\"gameOver\":false,\"paused\":false,\"overlayShown\":false,\"empty\":true,\"hasCurrent\":true}}","log: TESTRESULT {\"four\":{\"score\":800,\"lines\":4,\"level\":1,\"expectedScore\":800},\"three\":{\"score\":500,\"lines\":3,\"level\":1,\"expectedScore\":500},\"two\":{\"score\":300,\"lines\":2,\"level\":1,\"expectedScore\":300},\"one\":{\"score\":100,\"lines\":1,\"level\":1,\"expectedScore\":100},\"levelProg\":{\"score\":1900,\"lines\":10,\"level\":2,\"dropInterval\":656},\"gameOver\":{\"gameOver\":true,\"current\":null,\"overlay\":\"Game Over\"},\"afterRestart\":{\"score\":0,\"lines\":0,\"level\":1,\"gameOver\":false,\"paused\":false,\"overlayShown\":false,\"empty\":true,\"hasCurrent\":true}}","log: TESTRESULT {\"four\":{\"score\":800,\"lines\":4,\"level\":1,\"expectedScore\":800},\"three\":{\"score\":500,\"lines\":3,\"level\":1,\"expectedScore\":500},\"two\":{\"score\":300,\"lines\":2,\"level\":1,\"expectedScore\":300},\"one\":{\"score\":100,\"lines\":1,\"level\":1,\"expectedScore\":100},\"levelProg\":{\"score\":1900,\"lines\":10,\"level\":2,\"dropInterval\":656},\"gameOver\":{\"gameOver\":true,\"current\":null,\"overlay\":\"Game Over\"},\"afterRestart\":{\"score\":0,\"lines\":0,\"level\":1,\"gameOver\":false,\"paused\":false,\"overlayShown\":false,\"empty\":true,\"hasCurrent\":true}}"],"dom":"GAME OVER\n\nFinal score: 0 · Lines: 0 · Level: 1\n\nRestart\nTETRIS\nSCORE\n0\nLINES\n0\nLEVEL\n1\nNEXT\nCONTROLS\n← →\nMove\n↑\nRotate\n↓\nSoft drop\nSpace\nHard drop\nP\nPause / resume\nR\nRestart\nPause\nRestart","images":"attached"}

assistant
thinking
All core logic verified:
- 1/2/3/4 line clears award 100/300/500/800 * level 1.
- Level up at 10 lines → level 2, dropInterval 656 (< 800).
- Game over on blocked spawn, overlay "Game Over".
- Restart resets board/score/level/flags and spawns a piece.

Note DOM shows Game Over overlay visible now because the test's gameOver state remained? Actually afterRestart set overlayShown false, but the screenshot shows "GAME OVER" overlay — that's because the test ran multiple times (setTimeout each reload? It ran many times, likely the inspect triggers repeated runs?). The console shows many repeats — probably because the setTimeout was registered multiple times due to reloads/interaction. The last run's final restart hid overlay but the screenshot shows game over... hmm the image shows overlay GAME OVER. The restart at the end hides overlay but the sample text is still in DOM (inspect lists all text regardless). The screenshot shows overlay clearly visible though, and paused? Wait screenshot after restart should show empty board with a piece & score 0. The screenshot shows Z piece at top and no fill, and "GAME OVER" overlay visible.

Hmm, but the overlay is shown in the image, contradicting afterRestart overlayShown=false. Possibly the repeated test executions are interleaved: setTimeout per reload... The reload probably re-executes the script once, so one run. But 30 logs — maybe inspect returns accumulated console history across frames, and the log repeats because the inspect text duplicates? Look: each entry is identical and there are ~30 of them. Odd. Possibly the test setup re-runs because the page reloads? No.

Maybe inspect repeats console entries each time it polls. Regardless.

The visible Game Over overlay and score 0: could be because after restart, the game started and then a piece was spawned, but... score 0 lines 0. Overlay "GAME OVER" showing means endGame ran after restart. How? After restart, board cleared, spawn OK. Unless the setTimeout ran multiple times concurrently, and multiple tests: each __test() ends with restart, so final state should be clean.

But wait: tests fill board rows with blocks directly then call hardDrop, which spawns and continues. Pieces keep falling during the 300ms? The test is synchronous. After __test returns, the game is running normally with a clean board. Unless a second scheduled run (the repeated logs suggest multiple runs at different times) races with gravity: the board gets filled by test hook while the game loop simultaneously drops pieces → could lock on filled rows, but the last call does restart at end. Yet multiple concurrent timers: run A ends with restart and board empty; run B then fills and ends... each ends with restart. So the final state should be a clean board.

Unless the game loop runs between timers and a test-left piece locks somewhere causing Game Over? The board fill in a test fills rows 16-19 etc., and the loop could lock current piece into them, then restart clears. But if a test's hardDrop triggered multiple spawns while board rows top are filled (gameOver test), current becomes null and gameOver true → then final restart resets. Fine.

But screenshots show Game Over overlay visible plus clean board. So maybe order: after the final restart in the last run, the game loop... spawn piece Z; something causes endGame? Board empty, so no.

Hmm, actually maybe __test ran only once, and after it the setTimeout... no.

Wait: could the screenshot be stale from a previous frame? The image is at the same time as inspect. DOM text says final score 0 lines 0 level 1 — the gameOver overlay's text was set when endGame happened during the gameOver test ("Final score: 0 · Lines: 0 · Level: 1"), which matches. So overlay text is leftover from the test, and afterRestart removed the 'show' class. But the screenshot shows it visible... The overlay transition is 0.18s and the screenshot may have been captured during the fade-out, since the test ran 300ms after load and inspect/screenshot arrived quickly? No, inspect happened much later.

Hmm — but there were repeated TESTRESULT logs which means repeated runs, the last of which probably ended in a state where gameOver was true. Why? Because timers all fire ~same time, interleaved? JS single-threaded; one completes before next. Each ends with restart → clean.

Unless one of the runs threw before finishing restart (test error) leaving gameOver... The logs show complete JSON each time, so all finished.

Also the screenshot: the piece shown is Z at top and next is O; board empty. Score 0. So this is a post-restart state. The overlay showing Game Over with pointer-events auto — maybe `hideOverlay` removes class but the screenshot is a stale composite? Let me just click restart / press r in a fresh clean state and screenshot to verify the final real behavior. Also remove test code.

Actually possible explanation: initial load screenshot earlier (before tests) showed the PAUSED overlay dimly visible too, even though opacity should be 0. Both times overlays appeared. So maybe this browser has an issue with `opacity` transitions + backdrop-filter, rendering overlays at intermediate values? In the paused case the overlay was partly visible with opacity maybe 0.2; the first screenshot showed "PAUSED" faintly. Yeah — the transitions may be captured mid-transition because animations are throttled in the headless environment. Not a real problem.

Let me remove the debug test code and do a final visual pass: play a bit, pause, resume, restart.

Also consider adding a small lock-delay? Not needed.

Potential issue: hold ArrowDown repeat handling; fine.

One more: game loop calls draw() on every gravity step; also draws only when needed. Fine.

Remove test hook.
→ bash {"command":"cd /tmp/job-9x4m5M && node -e \"\nconst fs=require('fs');let src=fs.readFileSync('index.html','utf8');\nconst start=src.indexOf(
toolResult

false false true

assistant
→ browser {"action":"reload"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":[],"dom":"PAUSED\n\nPress P or the button below to continue.\n\nResume\nTETRIS\nSCORE\n0\nLINES\n0\nLEVEL\n1\nNEXT\nCONTROLS\n← →\nMove\n↑\nRotate\n↓\nSoft drop\nSpace\nHard drop\nP\nPause / resume\nR\nRestart\nPause\nRestart","images":"attached"}

assistant
thinking
Fresh load looks clean (overlay hidden — DOM text is just the hidden overlay). Now final interaction pass: move left, soft drop, rotate, hard drop, pause/resume via buttons, restart via button. Also check console errors.

Do key sequence quickly.
→ browser {"action":"key","text":"ArrowLeft"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":[],"dom":"PAUSED\n\nPress P or the button below to continue.\n\nResume\nTETRIS\nSCORE\n0\nLINES\n0\nLEVEL\n1\nNEXT\nCONTROLS\n← →\nMove\n↑\nRotate\n↓\nSoft drop\nSpace\nHard drop\nP\nPause / resume\nR\nRestart\nPause\nRestart","images":"attached"}

assistant
→ browser {"action":"key","text":"ArrowDown"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":[],"dom":"PAUSED\n\nPress P or the button below to continue.\n\nResume\nTETRIS\nSCORE\n0\nLINES\n0\nLEVEL\n1\nNEXT\nCONTROLS\n← →\nMove\n↑\nRotate\n↓\nSoft drop\nSpace\nHard drop\nP\nPause / resume\nR\nRestart\nPause\nRestart","images":"attached"}

assistant
thinking
Soft drop moved the J down 1. Now rotate, then hard drop.
→ browser {"action":"key","text":"ArrowUp"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":[],"dom":"PAUSED\n\nPress P or the button below to continue.\n\nResume\nTETRIS\nSCORE\n0\nLINES\n0\nLEVEL\n1\nNEXT\nCONTROLS\n← →\nMove\n↑\nRotate\n↓\nSoft drop\nSpace\nHard drop\nP\nPause / resume\nR\nRestart\nPause\nRestart","images":"attached"}

assistant
→ browser {"action":"key","text":"Space"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":[],"dom":"PAUSED\n\nPress P or the button below to continue.\n\nResume\nTETRIS\nSCORE\n0\nLINES\n0\nLEVEL\n1\nNEXT\nCONTROLS\n← →\nMove\n↑\nRotate\n↓\nSoft drop\nSpace\nHard drop\nP\nPause / resume\nR\nRestart\nPause\nRestart","images":"attached"}

assistant
thinking
Hard drop locked the J-L piece in the bottom-left, next piece (L) spawned at top, preview advanced to S. Score 0.

Now test buttons: pause via button click, resume via overlay button, restart button. Click Pause at (708,667).
→ browser {"action":"click","x":708,"y":667}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":[],"dom":"PAUSED\n\nPress P or the button below to continue.\n\nResume\nTETRIS\nSCORE\n0\nLINES\n0\nLEVEL\n1\nNEXT\nCONTROLS\n← →\nMove\n↑\nRotate\n↓\nSoft drop\nSpace\nHard drop\nP\nPause / resume\nR\nRestart\nResume\nRestart","images":"attached"}

assistant
thinking
Pause overlay appears (mid fade-in), button changed to Resume. Now click the overlay "Resume" button at (481, 449).
→ browser {"action":"click","x":481,"y":449}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":[],"dom":"PAUSED\n\nPress P or the button below to continue.\n\nResume\nTETRIS\nSCORE\n0\nLINES\n0\nLEVEL\n1\nNEXT\nCONTROLS\n← →\nMove\n↑\nRotate\n↓\nSoft drop\nSpace\nHard drop\nP\nPause / resume\nR\nRestart\nPause\nRestart","images":"attached"}

assistant
thinking
Overlay fully visible while paused; button reverted to "Pause" after clicking Resume — the click resolved the pause and the screenshot caught the fade-out. Good.

Now Restart button click and confirm board clear, score 0/level 1.
→ browser {"action":"click","x":823,"y":667}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":[],"dom":"PAUSED\n\nPress P or the button below to continue.\n\nResume\nTETRIS\nSCORE\n0\nLINES\n0\nLEVEL\n1\nNEXT\nCONTROLS\n← →\nMove\n↑\nRotate\n↓\nSoft drop\nSpace\nHard drop\nP\nPause / resume\nR\nRestart\nPause\nRestart","images":"attached"}

assistant
thinking
Restart cleared the board, reset stats, spawned new S piece, preview shows L. All checks pass. No console errors.

Final file check: ensure no debug leftovers and valid file.
→ bash {"command":"cd /tmp/job-9x4m5M && grep -nE \"__test|TESTRESULT|http|cdn\" index.html; wc -l index.html; ls -la"}
toolResult

684 index.html total 32 drwx------ 3 node node 4096 Oct 28 23:47 . drwxrwxrwt 10 root root 4096 Oct 28 23:48 .. drwxr-xr-x 4 node node 4096 Oct 28 23:47 .home -rw-r--r-- 1 node node 18319 Oct 28 23:48 index.html

assistant

Done — `index.html` is complete and self-contained (no external resources, no debug code left). **What I verified in the browser:** - Initial render: 10×20 board, score/lines/level at 0/0/1, next preview, controls, buttons, hidden overlays. - Left/Right movement, Up rotation (I piece went horizontal → vertical), Down soft drop. - Hard drop: piece locked at the bottom, a new piece spawned, next preview advanced. - Pause via key and via button (overlay + button label), resume via key and via overlay button. - Restart via key and button: board cleared, score/lines/level reset to 0/0/1, active piece and preview re-rolled. - Logic tests run through temporary instrumentation (since removed): 1/2/3/4-row clears scored exactly 100/300/500/800 at level 1; 10 cleared lines moved to level 2 and reduced the drop interval (800 → 656 ms); a blocked spawn set Game Over and showed the overlay; restart cleared all state. - No console errors during the session. **Not verified:** long-session gameplay at high levels, actual row clears performed manually via live play (verified through deterministic test scenarios instead), rejection of rotations blocked mid-board (wall-kick fallbacks exist; cornered cases weren't manually probed), and touch/mobile input.