Tetris · qwen3.5-9b
Output saved · Stopped by an API error Cost / run $0.0011 Runtime 197.9s
A model request failed and its retries ran out. The output is the HTML saved before that.
Prompt for this run
Build a playable falling-block Tetris game on a canvas with a 10-column, 20-row visible board. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. No third-party libraries are provided. Required behavior: - Include all seven tetrominoes with legal spawn positions. Use Left/Right to move, Up to rotate clockwise, Down to soft-drop, and Space to hard-drop. Show the controls. - Reject moves and rotations that overlap occupied cells or leave the board. Wall kicks are optional; if unsupported, reject the blocked rotation without changing the piece. - Lock landed pieces, clear complete rows, move rows above downward, and spawn the next piece. Display score, cleared-line count, level, and a next-piece preview. - Award 100, 300, 500, or 800 points for clearing one, two, three, or four rows with one piece, multiplied by the current level. Start at level 1 and increase gravity speed every ten cleared lines. - If a new piece cannot spawn, show Game Over. Provide Pause/Resume and Restart, with restart resetting the board, score, level, and piece sequence state. Hold and ghost pieces are optional. Verify: Move and rotate the first piece, then hard-drop it. Check that it locks into the board, a new piece spawns, and the next-piece preview advances. Pause and resume, then use Restart and check the cleared board, score, and level.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
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METRICS
Transcript · 7 messages
Build a playable falling-block Tetris game on a canvas with a 10-column, 20-row visible board. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. No third-party libraries are provided. Required behavior: - Include all seven tetrominoes with legal spawn positions. Use Left/Right to move, Up to rotate clockwise, Down to soft-drop, and Space to hard-drop. Show the controls. - Reject moves and rotations that overlap occupied cells or leave the board. Wall kicks are optional; if unsupported, reject the blocked rotation without changing the piece. - Lock landed pieces, clear complete rows, move rows above downward, and spawn the next piece. Display score, cleared-line count, level, and a next-piece preview. - Award 100, 300, 500, or 800 points for clearing one, two, three, or four rows with one piece, multiplied by the current level. Start at level 1 and increase gravity speed every ten cleared lines. - If a new piece cannot spawn, show Game Over. Provide Pause/Resume and Restart, with restart resetting the board, score, level, and piece sequence state. Hold and ghost pieces are optional. Verify: Move and rotate the first piece, then hard-drop it. Check that it locks into the board, a new piece spawns, and the next-piece preview advances. Pause and resume, then use Restart and check the cleared board, score, and level.
thinking
I need to build a complete Tetris game in a single HTML file with inline CSS and JavaScript. Let me break down the requirements: 1. Canvas-based game with 10x20 board 2. All 7 tetrominoes with legal spawn positions 3. Controls: Left/Right (move), Up (rotate clockwise), Down (soft-drop), Space (hard-drop) 4. Show controls on screen 5. Reject invalid moves/rotations (overlap or out of bounds) 6. Wall kicks are optional - if unsupported, just reject blocked rotation 7. Lock pieces when they land, clear complete rows, move rows above down, spawn next piece 8. Display: score, cleared-line count, level, next-piece preview 9. Scoring: 100, 300, 500, 800 for 1,2,3,4 lines × level multiplier 10. Level starts at 1, increases every 10 cleared lines 11. Game Over when new piece can't spawn 12. Pause/Resume and Restart functionality 13. Restart resets board, score, level, and piece sequence state 14. Hold and ghost pieces are optional Let me build this step by step: 1. HTML structure with canvas and UI elements 2. CSS for styling 3. JavaScript for game logic For the tetrominoes, I'll use the standard 7 shapes: - I: 4x1 - O: 2x2 - T: T-shape - S: S-shape - Z: Z-shape - J: J-shape - L: L-shape Each piece needs: - Shape matrix - Color - Rotation states (0, 90, 180, 270 degrees) Let me write the complete code:
index.html (28565 bytes)Successfully wrote to index.html