Tetris · qwen3.6-35b-a3b
Output generated Cost / run $0.0045 Runtime 49.8s
Prompt for this run
Build a playable falling-block Tetris game on a canvas with a 10-column, 20-row visible board. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. No third-party libraries are provided. Required behavior: - Include all seven tetrominoes with legal spawn positions. Use Left/Right to move, Up to rotate clockwise, Down to soft-drop, and Space to hard-drop. Show the controls. - Reject moves and rotations that overlap occupied cells or leave the board. Wall kicks are optional; if unsupported, reject the blocked rotation without changing the piece. - Lock landed pieces, clear complete rows, move rows above downward, and spawn the next piece. Display score, cleared-line count, level, and a next-piece preview. - Award 100, 300, 500, or 800 points for clearing one, two, three, or four rows with one piece, multiplied by the current level. Start at level 1 and increase gravity speed every ten cleared lines. - If a new piece cannot spawn, show Game Over. Provide Pause/Resume and Restart, with restart resetting the board, score, level, and piece sequence state. Hold and ghost pieces are optional. Verify: Move and rotate the first piece, then hard-drop it. Check that it locks into the board, a new piece spawns, and the next-piece preview advances. Pause and resume, then use Restart and check the cleared board, score, and level.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
METRICS
Transcript · 7 messages
Build a playable falling-block Tetris game on a canvas with a 10-column, 20-row visible board. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. No third-party libraries are provided. Required behavior: - Include all seven tetrominoes with legal spawn positions. Use Left/Right to move, Up to rotate clockwise, Down to soft-drop, and Space to hard-drop. Show the controls. - Reject moves and rotations that overlap occupied cells or leave the board. Wall kicks are optional; if unsupported, reject the blocked rotation without changing the piece. - Lock landed pieces, clear complete rows, move rows above downward, and spawn the next piece. Display score, cleared-line count, level, and a next-piece preview. - Award 100, 300, 500, or 800 points for clearing one, two, three, or four rows with one piece, multiplied by the current level. Start at level 1 and increase gravity speed every ten cleared lines. - If a new piece cannot spawn, show Game Over. Provide Pause/Resume and Restart, with restart resetting the board, score, level, and piece sequence state. Hold and ghost pieces are optional. Verify: Move and rotate the first piece, then hard-drop it. Check that it locks into the board, a new piece spawns, and the next-piece preview advances. Pause and resume, then use Restart and check the cleared board, score, and level.
thinking
The user wants me to build a complete Tetris game in a single `index.html` file with inline CSS and JavaScript. Let me build this step by step, ensuring all required features are implemented: 1. 10-column, 20-row canvas board 2. All 7 tetrominoes with correct colors 3. Controls: Left/Right move, Up rotate, Down soft-drop, Space hard-drop 4. Collision detection (reject moves that overlap) 5. Lock pieces, clear rows, move rows above 6. Score, level, lines cleared, next-piece preview 7. Scoring: 100/300/500/800 for 1/2/3/4 lines, multiplied by level 8. Level increases every 10 lines 9. Game Over when new piece can't spawn 10. Pause/Resume and Restart 11. Display controls Let me write the complete file.
/tmp/job-tjBMKq/index.html (14615 bytes)Successfully wrote to /tmp/job-tjBMKq/index.html
thinking
Good, the file is written. Now let me open it in the browser and verify the functionality.
Now let me open the game in the browser and test it:
{"action":"click","x":600,"y":400}Frame 1, +0ms
[Browser image supplied to model]
{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing."],"dom":"SCORE\n0\nLINES\n0\nLEVEL\n1\nNEXT\nPause\nCONTROLS\n← → Move\n↑ Rotate\n↓ Soft-drop\nSpace Hard-drop\nP Pause","images":"attached"}
thinking
The game is running. I can see: - Score: 0, Lines: 0, Level: 1 - Next piece preview showing a T piece (purple) - The current piece (O tetromino, yellow) is at the top - Ghost piece visible at bottom (semi-transparent yellow) - Pause button, controls display Let me now test the required behaviors: 1. Move the piece left/right 2. Rotate it 3. Hard-drop it 4. Check it locks, new piece spawns, next preview advances 5. Pause and resume 6. Restart Let me test by sending key events to move and rotate the piece, then hard-drop.
Game is running with initial state visible. Let me test the required behaviors step by step. **Test 1: Move piece right, rotate, hard-drop**