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Wolfenstein raycaster · granite-4.1-8b

Output generated Cost / run $0.0007 Runtime 30.6s

Prompt for this run

Build a first-person raycasting maze shooter on a canvas in the Wolfenstein 3D style: WASD movement and arrow or mouse turning through a textured grid maze with enemies you can shoot. Procedural textures only, no external assets.

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TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelgranite-4.1-8b
vendorIBM · Granite
harnesspi-agent
generated2026-08-01

METRICS

runtime30.6s
tokens in7.3k
tokens out3.7k
cached3.2k
cost / run$0.0007
Transcript · 4 messages
user

Build a first-person raycasting maze shooter on a canvas in the Wolfenstein 3D style: WASD movement and arrow or mouse turning through a textured grid maze with enemies you can shoot. Procedural textures only, no external assets.

assistant
→ write index.html (10903 bytes)
toolResult

Successfully wrote 10903 bytes to index.html

assistant

The self‑contained **index.html** file with embedded CSS and JavaScript (procedural textures only) has been created in the current directory (**/tmp/ws**). You can open this file in a browser to play the first‑person raycasting maze shooter that features WASD movement, mouse‑based turning, and a simple enemy‑shooting mechanic—all rendered without any external assets.