Wolfenstein raycaster · ministral-14b-2512
Build a first-person raycasting maze shooter on a canvas in the Wolfenstein 3D style: WASD movement and arrow or mouse turning through a textured grid maze with enemies you can shoot. Procedural textures only, no external assets.
transcript · 27 messages
Build a first-person raycasting maze shooter on a canvas in the Wolfenstein 3D style: WASD movement and arrow or mouse turning through a textured grid maze with enemies you can shoot. Procedural textures only, no external assets.
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/tmp/ws/index.html (14934 bytes)Successfully wrote 14934 bytes to /tmp/ws/index.html
/tmp/ws/index.html (14934 bytes)Successfully wrote 14934 bytes to /tmp/ws/index.html
/tmp/ws/index.html (14934 bytes)Successfully wrote 14934 bytes to /tmp/ws/index.html
/tmp/ws/index.html (14934 bytes)Successfully wrote 14934 bytes to /tmp/ws/index.html
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/tmp/ws/index.html (14934 bytes)Successfully wrote 14934 bytes to /tmp/ws/index.html
/tmp/ws/index.html (14934 bytes)Successfully wrote 14934 bytes to /tmp/ws/index.html
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Canvas remains entirely black across all frames; only HUD text (Health, Score, controls) renders, no maze or gameplay visible.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.