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Wolfenstein raycaster · mistral-large-2512

Output generated Cost / run $0.0093 Runtime 54.0s

Prompt for this run

Build a first-person raycasting maze shooter on a canvas in the Wolfenstein 3D style: WASD movement and arrow or mouse turning through a textured grid maze with enemies you can shoot. Procedural textures only, no external assets.

⛨ sandboxed Open in new tab ↗

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelmistral-large-2512
vendorMistral AI
harnesspi-agent
generated2026-08-01

METRICS

runtime54.0s
tokens in7.0k
tokens out4.3k
cached1.4k
cost / run$0.0093
Transcript · 4 messages
user

Build a first-person raycasting maze shooter on a canvas in the Wolfenstein 3D style: WASD movement and arrow or mouse turning through a textured grid maze with enemies you can shoot. Procedural textures only, no external assets.

assistant
→ write /tmp/ws/index.html (15245 bytes)
toolResult

Successfully wrote 15245 bytes to /tmp/ws/index.html

assistant

The self-contained raycasting maze shooter is now complete in `/tmp/ws/index.html`. Here's how to play: **Controls:** - **WASD**: Move forward/backward and strafe - **Arrow keys** or **mouse**: Turn left/right - **Space**: Shoot - **Click** on the game to lock mouse for turning **Features:** - Wolfenstein 3D-style raycasting engine - Procedural textures for walls, floor, ceiling, and enemies - Enemy AI that chases the player - Health system and kill counter - Infinite ammo To play, simply open the file in a web browser. No server or external resources are needed—it runs entirely in the browser sandbox. Would you like me to make any adjustments to the game?