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New Models

Added Grok 4.6

xAI's Grok 4.6 ran the full matrix clean — 35 of 35 builds shipped — and averaged 3.43, with a clean five and a clear strength in generative canvas work.

xAI shipped Grok 4.6, so we added it to the matrix and ran all 35 one-shot prompts against it — same harness, same single-shot rules as every other build in the gallery.

It ran clean: 35 of 35 builds shipped, averaging 3.43, with 19 builds at four stars or better and one clean five — a flow-field particle system with evolving color and reactive input. It's at its best on generative canvas work and physics: a fully simulated aquarium that cracks, jets, and drains onto the floor; smooth cursor-fleeing boids; a dye-based fluid simulation; a colorful double pendulum.

Its misses cluster in one place — game-start logic. Several games render a polished menu and then never begin: a frozen Mario scene with no response to input, a Snake stuck on "Ready," a Tetris that won't leave its title screen. Nothing blank or crashed, just play loops that don't quite ignite.

The top builds below are its best-graded outputs; open any one for the live artifact, the full transcript, and the two-tier evaluation behind the score.

Top builds in this update

grok-4.6 — Flow-field particles CLEAN
grok-4.6 Flow-field particles
Generated pi-agent · 27.2s · $0.0217 · 1.8k out
Evaluated working idle 10.6% ·click 45.4%·drag 36.1%

“Flow-field particle animation with fading trails, evolving colors, and reactive click/drag/wheel stirring effects; arrows/wasd no effect (not needed).”— vision grade, anthropic/claude-sonnet-5

Full run + transcript →
grok-4.6 — Aquarium breach CLEAN
grok-4.6 Aquarium breach
Generated pi-agent · 299.5s · $0.1864 · 22k out
Evaluated working idle 1.4% ·click 1.2%·drag 1.2%

“Aquarium with fish, plants, crack, burst jet, draining waterline, and spreading puddle all render correctly on space trigger.”— vision grade, anthropic/claude-sonnet-5

Full run + transcript →
grok-4.6 — Boids flocking CLEAN
grok-4.6 Boids flocking
Generated pi-agent · 49.9s · $0.0418 · 4.8k out
Evaluated working idle 4.7% ·click 12.1%·drag 14.7%

“Boids flock smoothly with trailing triangles and flee from cursor position shown as red glow; sliders present but idle otherwise.”— vision grade, anthropic/claude-sonnet-5

Full run + transcript →
grok-4.6 — Brick breaker CLEAN
grok-4.6 Brick breaker
Generated pi-agent · 109.3s · $0.0771 · 8.3k out
Evaluated working idle 9.4% ·click 27.6%·drag 1.1%

“Neon-styled breakout with menu, paddle, ball, bricks breaking, score, lives; click, arrows, wasd all affect gameplay.”— vision grade, anthropic/claude-sonnet-5

Full run + transcript →